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Ikary 04.11.19 02:14 pm

What is the difficulty? (Divinity: Original Sin 2)

Started playing the definitive edition on tactics, all fights are traversed poking a finger in the nose, put mod +25% armor, HP and all sorts of bonuses to the enemies, nothing has changed, occasionally kill one of the party members, AI tupit in the underground arena on the first island, the enemies are alternately fit in and die when he started playing at the release of this garbage fiction, some battles had to restart 10-20 times to prepare the area in advance to place party members on the points, which was the patch easier difficulty?
PS: played with a standard pack, no lone wolves
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FreeDead 04.11.19

No, it is merely an error of perception. The sofa is really simple on any difficulty. Patches, on the contrary, only patch the obvious holes in the balance. Anyway, play solo. All dad since Baldur's know what in party RPGs have to run in person.

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AT_Sagor 04.11.19

The enemies are always tupil, before the patches even more, you just become more experienced and know about some tricks and buns.

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Ikary 04.11.19

I also thought at first that easy due to the presence of experience, but when I got to the arena, where they become "favourites", I immediately felt the difference, before the enemy was surrounded, were jointly engaged, pushed, giving nowhere to hide to regroup, and now it's like every man for himself from them, the dog does the whole fight was standing, flowing strokes until I close to it did not fit, so I think it could bug some have encountered

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Ikary 04.11.19

Now switched to the classic version of the patch 3.0.226.993, found an old save game in the same arena, the intelligence of enemies is radically different, crushes, attacks, is very proactive when the new version he is super passive with a constant pass moves and standing

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Andrei YP 04.11.19

FreeDead
Not all true. One person was run not interested even in the days of Baldur, because without party members miss a lot of interesting dialogues and quests. And in Baldur, that the divinity story, the party members are all interesting. That is, if you like pure fighting, rather than the RPG-part, then Yes it is possible for one to run and in addition many quests to skip.

Ikary
About the difficulty - yeah, you probably know all too well the game, so the fights seem easy. Nothing will get to the next Chapter - that there is going to be difficult.

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FreeDead 04.11.19

Andrei YP
However, Hello! The fact is What is complexity?, what does immersiveness of the narrative, the richness of dialogs and quests? And it is fair to say, except Planescape: Torment is truly woven into the drama of being satellites has never been. But, that eternal subjective.

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Dron_Ur 04.11.19

XS, but the campaign is some bug from a friend going on, we didn't have that ever, the enemies always behave appropriately (not counting of course the exploit with invisibility and stealth, where the AI is not looking for Persian). I play all three on the classics and sometimes quite difficult, came into the arena not on the level (level 3 sort of), so they immediately tore into us, then of course a little pump we beat them. Gang Griff well he gave defecate, the battle with the judge in Forte and his gang, the pervert in jail with nimble monks which will enter hell. In General, enough challenging fights. We have a true military with durocem on LVL 5 only deals 10-11 damage, I think it is as it is not enough... at least with my Archer.