even if it becomes possible, distant textures have a low resolution, most likely they will be squared) I think first you need a pack for textures, and only then the range
YouTube channel KRAKEN
there most likely the point is that objects disappear. I watched the passage there in 10 meters, the guard just disappeared leaving but he did not disappear from reality, but the game just turned off his display, in fact, he continued to walk. most likely we are talking about it.
But what about the textures, then they do not seem to have a significant value for the range, if we have a texture of the LOD type that stretches over 1m of the surface and let's say it is soapy, it means that it is already soapy in the game and the further it will be, the more it will shrink in the screen space ... another thing is that the tilling will be the texture will be repeated, but how would it be, what kind of squareness?