general sensations. (Rogue Lords)
It’s unpleasant to say, because I was waiting very much, but it’s not enough, EVERYTHING!plot? at first it is intriguing, but in fact it turns out to be a typical horror story for people with a stop in development somewhere at 10 years old. Well kamon, evil evil that does evil to gloat? In 2021 !? Siryozna !? Against an army of "good" that looks like fanatics, fetishists, necromancers?
backdrops of arenas? about seven for the whole game!
phrases of the devil? begin to enrage after the first hour of the game and there is not a single gram of humor in them. Not even next to dungeon keeper 3. Just dull sadness!
quests? Boredom and primitive. It would seem that tales from the crypt, outer limits, the witcher, in the end, it would be possible to make something useful and short. But they could only do something primitive in the style of a board game.
You go and see a stone. Roll the dice, it rolled two. You turned a stone over and a rat jumped out on you. You've been fucked by ectoplasm.
opponents? all from beta.
characters? well, they are few. But that's not a problem if they can show themselves to be sooo original. How can they offer something original? Marshmallow in your mouth!
Mary is good. Just a classic DD.
Lady, well, ok, go for a drive. Although the mechanics of the game, when she fries with masks on an already dead but not yet disappeared enemy, simply flashing the damage, is very sad.
Drakul? Neither fish nor fowl.
Lily? not a bad support, nothing more. But her passive is just y, because it is unrealistic to accumulate charges.
Headless? yy, and the same problem with passive charges.
baron? pretty curious. Would be. If its recharge would instantly activate ALL depressions on the target. Then yes. It would be understandable. A kind of support, damaging through packs of depressions. But no. Here's 5 damage per turn, enjoy. Do enemies from 100 hp usually have a
hecate? it would seem that you came up with a cool mechanic with a bunch of headaches. Perhaps this is something delicious?
How are you, you haven't sucked the marshmallows yet? Then take another one.
Combine the phases of the moon into a combo, and add the simplest efficiency multiplier for each phase. If you only cast for her, then every trace. prl. enhances its effect. And if you drain the entire turn on her, then in the end you get something unreal.
NO! It would probably be too cool, so here's dancing with hedgehogs and that's it.
Dr. Frank Burger and his Dunduk? Sadness. Although such was a strong idea. Tie them in tandem.
Well, for example, a big and stupid one can heal well from damage, and a doctor can only be healed by sucking life out of him.
And the dock can suck mana and drain it into the dock buffing him. The dock can apply protection and the dock can tank damage to the dock. You can build a build that the dock buffs the dunduk and that does physical damage. And you can build around the Doc that deals spirit damage and the dunduk only protects him.
Eh, dreams, dreams ...
mob damage plus location buffs, as a result, the battles are more like the life of a rabbit in a pack of wolves.
you are given a skill of 2-4, mobs hit 15 at all, or 2x10. And on top of this, a plus to the damage is smeared for each sneeze. I scratched the eggs, the mobs received a plus to the damage. Stopped scratching, plus more damage. And then the mobs were tried and all the masses.
In fact, it was expected. The EGS game is out. But it's still a little sad.
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