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Anton12311 07.10.21 09:34 pm

Rendering issue (Red Dead Redemption 2)

I tried to set the filtering to 16x, I also set the quality preset to maximum
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IngwardIn 07.10.21

Anton12311
This is not a problem, it seems, but the features of the engine, the same thing happens with the grass. Textures are drawn in the player's square, as in GTA5 shadows and other textures.

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KIBERMAX 07.10.21

Anton12311
Chel you were banned in Google, you go to my documents in the folder along the path Rockstar Games Red Dead Redemption 2 Settings, you find the settings.xml file there, you open it through a notepad, you find the deepsurfaceQuality parameter in the same line as kSettingLevel_Low, you change Low to Ultra it should be like this kSettingLevel_Ultra save the drawing to increase slightly, and even though you set the texture filtering to x16, this parameter kSettingLevel_Low on deepsurfaceQuality is always Low by default, and in general, this is the feature of the RAGE engine so as not to load the hardware and for fps stability.