Fracture
[b] Fracture [/ b]Genre: Sci-Fi Shooter
Developer: LucasArts
Release Date: Q3 2008
Platforms: PS3, X360
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[b] XHULCHI-BARA [/ b], even the demo showed all the stupidity of the project. Boringly and absolutely linearly they force some kind of garbage to be done with the earth, and if the first time it arouses some interest, then the second time it develops into bewilderment. Moreover, everything looks so schematic, as if a month before the release all this was somehow tied to a goot igruha. Run there, and there up or down. Go further, and there is up or down. Etc.
Arcade, simple, primitive, hacky.
there was one plus in the demo, everything happens quite quickly, there is a certain action. but it does not pull the game)
[b] mjlame [/ b], it's clear .. it's offensive, like I saw the videos: there is a graph on the level, and terramorphing does not look bad, and, in theory, the gameplay should have been great ..
I also waited for Igrukha at first, because Day1 games passed with pleasure.
Yes, it would be better, just a stupid dynamic tps made with a sci-fi setting and good graphics. And so some kind of hat. On Wii it was necessary to release the game, up and down there - it's O-O-O how cool! Especially since Lukosy, then stick Vader in there or some other freak from Star Wars and a couple of lamas would do without taking their ass off the jerk.
PS Interestingly, the further developed will be engaged. Let's make MechAssault 3, because it is very necessary, but only without this land up and down :? ...
[Quote] PS I wonder what the further development will do. Let's make MechAssault 3, because it is very necessary, but only without this land up and down. [/ quote]
Onizh, it seems, a new Indy was molded, ne ??
[b] XHULCHI-BARA [/ b], no, Lukos make it. In general, after Fracture, the Lucas will trust them with something.
PS Although the studio seems to be decent, there are several offices in different cities, more than 140 people. Something else is being done, by infe with ign, but has not yet been announced.
but I liked to play with the enemies with this gun - either make a wall for myself, then roll pebbles on their heads :)