New interface (The Witcher 3: Wild Hunt)
As you like the new interface, in my opinion they did it perfectly.Finally, elixirs, oils, weapons and armor are divided into categories, why this could not be done from the very beginning.
Now you can change additional items without going into the menu.
The font colors, icons and design are very cool.
Finally, you won't have to dig for a thousand years in search of the right drink, thank God, the project guessed to do adequate sorting a year after the release, only one question was what prevented it from doing this earlier
There is no limit to perfection. But I am glad that the Poles are slowly bringing their creation to mind.
urban.kalabanovich
inventory to perfection like 4 fallouts to an interesting game, I remember when I had to write down the ingredients in a notebook and make up whole schemes like a family tree, of course, this is a cool kind of hello from the past, but still, in 2016 it is no good
Jerusalem_96
I agree, it was "somewhat" inconvenient. But I don’t bother with crafting and other heresy, I’m not interested in that, maybe that’s why I wasn’t particularly annoyed by its "charms".
It was done beautifully, but only when your inventory is full of something else, it just lags, you press the quick sort button, it thinks for 5 seconds, before it was instant. Now, new items added to the inventory when sorting by type is turned on do not become on the top line, but scouring in a heap of things with gaps is just horror.
NatanieLzZ wrote: the
inscriptions are very bright in the column with elixirs, it cuts eyes
This is a mod, there are no inscriptions in the vanilla game.
too bright colors, the world of the witcher should be dark and gloomy, and not colorful like a rainbow
it became more convenient at times! especially with regard to the separation of elixirs and oils. better late than never!