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Janis68RUS 14.10.21 10:46 pm

Crashes when loading saves (Fallout 4)

I hope I'm not alone. I played normally, the game crashes sometimes, but oh well, it's not scary, I put the mods working fine. went through the plot and scored on the game, the automatron came out, decided to go through, I haven't started doing the quests yet, I go to the workshop I want to rebuild the house, I press - the game crashes, well, I think it was not like that, I am not proud, I restart I go to another settlement, I use the workshop, it crashes again I'm playing, so it happened again and suddenly all the saves of this character and others downloaded from the Internet stopped downloading, I click download, the game crashes. Moreover, the new game works, although the game still crashes when you try to use the workshop. Tell me what can be done? I have a license for the latest patch 1.4.xxxx
14 Comments
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A
Apokalipsis113 14.10.21

Mods conflict with something from the main game after the update. You can try to update the mods - maybe the creators updated them for the latest patch. Or turn off one at a time and see what exactly is to blame. Well, further according to the situation: disable it at all or replace it (you can always find several similar in functionality on the nexus).

C
Cold light 14.10.21

Janis68RUS
There is a problem with mods, and it's not a fact that a simple shutdown in ini will help, it would be a good idea to reinstall the game and check what's on the clean one, then add mods in batches of 5 pieces.

K
KrRoK 14.10.21

This is for survival, only the new game will work

b
bombaster [dead] 14.10.21

I agree with those who unsubscribed above, the point is in the mods (the problem itself was after the update), and some may screw up the save - even the update (mods) did not help, I had to download from the moment where the modifications were not yet installed. I sincerely advise you to install mods not manually, but with the help of Nexus Mod Manager - there is less chance of getting hands-on.

s
saa0891 14.10.21

Janis68RUS wrote:
I have a license for the latest patch 1.4.xxxx
If you installed a beta patch that adds a new survival mode, then the point is in it, wait until solutions to this problem are found, there was no need to install a beta patch.

Alternatively, start a new game.

A
Aips95 14.10.21

Janis68RUS Something was broken
in the last patch - now the game crashes if there is any discrepancy between the list of mods in the load and save. The solution is to download the save editor and delete the data about the mods that you do not use. New mods are added normally, but delete is a headache.

J
Janis68RUS 14.10.21

Aips95
helped save the save, thanks

J
Janis68RUS 14.10.21

but the problem remained - the workshop in the settlement still does not work. Maybe start going through the automatron and on the quest where the machine needs to be built, the workshop will be cleared?

J
Janis68RUS 14.10.21

I fixed everything, there was a problem in the Improved inventory beta mod, I just deleted it and it worked

C
Celkinpalets 14.10.21

I also put the automatron mod. And the same problem with the workshop. but I have a pirate. The saves are loaded, but the workshop also crashes. There are no side mods. Help someone. For I am a noob in this.

B
B0ND 14.10.21

bombaster [dead]
gospad el nexus mod manager was created for morons who cannot enter the mod in the right order in the text file, there is NOTHING MORE USEFUL IN IT. And there is no need to idolize this useless bells and whistles, repeating after other morons!

A
Alexey Enyutin 14.10.21

bombaster [dead] wrote: I
sincerely advise you to install mods not manually, but with the help of Nexus Mod Manager - less chances to be hacked
After NMM for some reason stopped copying folders from installed mods (ESP puts, writes to plugins.txt, but textures, meshes and other "forgets" to put), I was offended by him and began to manually install mods.

Please tell us how to manually register mods on versions 157 and higher. Due to not knowing this, I can not install these patches, since the mechanism for connecting mods in them has been changed.

B
BlackTigerTK 14.10.21

Alexey Enyutin wrote:
since the mechanism for connecting mods in them has been changed.
The only thing that has been changed is that you need to put an asterisk in front of the plugin name - * DLCRobot.esm

A
Alexey Enyutin 14.10.21

BlackTigerTK
Thank you. So I will try to install patches.