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Denxxx 777 14.10.21 10:46 pm

something with graphics (The Witcher 3: Wild Hunt)

In general, guys, you did not encounter this muck in the witcher ... horror, especially in the gray tones of the picture ???





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MunchkiN 616 14.10.21

this is the vigning brother. try to turn it off
and if the gradient artifacts do not turn off and the artifacts are not removed,
then in the features of the grafon, a
lot of perdaks were blown up by this in the third mass effect, and mine, including
in the sky of the Shkyrim, noticed such grafons. plug and cable for gold changed dad's name,
but that's all to no avail.
I know that it occurs with graphons when they encounter a large pixel difference in distance and the rasterization of light to the surface plane does not work correctly there. each engine has different ways.

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Denxxx 777 14.10.21

MunchkiN 616
Well, as if I watched others do not have this

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MunchkiN 616 14.10.21

Denxxx 777
I looked at my recent screenshots and also found these stripes there during processing around the lunar disk,
just here the conditions coincided so well so that my eyes would be an eyesore

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Denxxx 777 14.10.21

MunchkiN 616
and this is in such a cool game with such a budget and a rating that it is hard to believe that they could forget to do this

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don't_cut_plot 14.10.21

Denxxx 777
graphics settings show

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Denxxx 777 14.10.21

do not_cut_graphics
everything is on high except for detail on the beyond, you think I play with gtx 970 on the bottom

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billypit 14.10.21

In general, this game is called banding.
You can partially hide Reshade debanding.
It's just that on a pure gradient of sky and water, this is very noticeable.