Unifying Mod (The Elder Scrolls 5: Skyrim)
Hello everyone, I have not met, but maybe there is a mod that unites such places as the hall of comrades-in-arms and their lower floor (like barracks), well, or a violent flask and a tank, so that there is no transition between locations. Well, similar locations ....... Thanks in advance)Emer's hideout and Sky Castle, in my opinion, combine locations and houses that are available for purchase.
Merging these locations can decrease performance. Maybe the computer can handle it, but the engine ... who knows.
Yeah. Can we immediately make a seamless world, since such a booze has gone?
Ifsuul Lokiv
That is, the engine may not be able to pull 2 ​​rooms in one, but it pulls out almost the whole world, so what?
We made a mod for open cities, so because of this, half of the quests in them turned out to be bugged. So you better not, believe me.
Leonid Naumets Simply in the Creation Kit editor there is a limit in megabytes, how much this location will weigh. I understood what you mean, but all of Tamriel, that is, the surrounding world, it also consists of locations, only they are loaded during the game's campaign, without a loading screen. In the Creation kit - Riverwood (village) is divided into 6 parts. (Locations) each weighs up to 150MB, when the player reaches some kind of lock, it is loaded along the way.
BloodRaven1986 he's right. In addition to open cities, you still need to teach NPCs to move around them. It makes sense to make yourself a house without loading. And the rest requires careful processing. As if I fixed one, the other broke.