Tom Clancy's Ghost Recon Advanced Warfighter 2
Genre: tactical actionPublisher: Ubisoft
Developer: Red Storm, Ubisoft Paris
Release date: Spring 2007
Platforms: XBOX360, PS3, PSP, PC
screens:
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[url = http: //media.teamxbox.com/games/ss/1619/1165529664.jpg] http://media.teamxbox.com /games/ss/1619/1165529664.jpg [/url]
[url = http: //media.teamxbox.com/games/ss/1619/1165529665.jpg] http://media.teamxbox.com/games/ss/1619/1165529665.jpg [/ url]
[url = http : //media.teamxbox.com/games/ss/1619/1165529666.jpg] http://media.teamxbox.com/games/ss/1619/1165529666.jpg [/ url]
next week there will be a network demo for Xbox360: D
[url = http: //www.xboxic.com/news/2417] http://www.xboxic.com/news/2417 [/ url]
here the multiplayer in the game will obviously burn, all summer spent in the multiplayer of the first graw :) judging by the videos in the second part, the multi will burn even more, so not all is lost, or rather the single is lost, but the multi is not: razz:
[b] EVIL DEVIL [/ b], only the graphics are lost or something else? I have not played the demo yet, but the graph is there at the q2 level in some places: crazy:
[url = http: //images.playsyde.com/gallery/public/4896/1176_0002.jpg] http: //images.playsyde. com / gallery / publ ... 6_0002.jpg [/ url] is the
gameplay as cool as in part 1?
PS multiplatform project didn't go: sad:
[b] ACE [/ b], well, you, as a person who could not pass the 3rd level on the normal in the first part, clearly should not seriously argue about the second one without prompts: wink: the second part with a single is worse, period
[quote name = "EVIL DEVIL"] [b] ACE [/ b], well, you, as a person who could not pass the 3rd level on the normal in the first part without prompts, clearly should not seriously argue about the second: wink: the second part is worse single and point [/ quote] oh oh oh, let me play the game before the release, I want to check it out too: upto:
[b] EVIL DEVIL [/ b], will you remember for a long time how I asked Dart for defense tactics at the end of level 3? : twisted:
PS What's worse? Count atstoy? do you have quality criteria?
if especially smart ones do not know, grav went out at all on ps2, and this did not particularly damage the
graphics of grav2, it damaged your sick imagination
1) worse graphics (curves effects, poor textures, fewer polygons, for example, the mitchell in the first part had 20,500 polygons per model, in the second 17,500 ... worse lighting and tadam, miserable explosions)
2) the atmosphere disappeared, just poor interfaces
3 ) h = judging by the demo, the game has been simplified, the tactical component has become easier and overly informative, so you know what the enemy will do and see him a kilometer away and stupidly smash it, plus the complexity has decreased.
insanity to ask with a person who went through the first graw up and down and knows all its strengths and weaknesses and who played the demo and made an objective opinion about it
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actually yubi suggested : lol:
[b] gravemaker [/ b], I don’t think they show a picture with these models, but they will insert more polygonal ones into the game.
there is a tadam, in the first part of the low poly model consists of 20500, have it?
yes, these ghosts, at one time the first part was really interesting and smart, and now ... Vegas appeared, with amazing shootings, Giarz appeared, with smart and varied battles, so the second part has absolutely nothing to do, well, perhaps what to cut some cabbage from our wallets