How to run DLLInjector.exe with ReShade? (Silent Hill 3)
Error 2.0 appears when using d3d8.dll and d3d9.dll, and vertical sync does not work without the injector. I would like to improve the picture without frame breaks. Is there a way to get around the conflict or force VSync to be enabled other than "Silent Hill 3 PC Fix by Steam006 2.0.9"?gmh4589
Unfortunately, this method does not work with this game, if it were so easy to fix the launch of an old Japanese console game in the Control Panel, then no one would write the fix as Steam006. By the way, the issue was solved by a combination of different dlls from crosire, disabling OS protection when a virus was found in DLLInjector and the same forced resolution and rendering values ​​in Silent_Hill_3_PC_Fix.ini
Fix options for stable performance. If the system allows, then instead of 1600x900, you can set 2K or higher, the main thing is to match and be sure to set low glare settings for the flashlight in the game menu, otherwise it will jam even at the smallest resolution with reshade. According to the version, the following worked together - d3d8.dll (d3d8tod9) v.1.11.0.0 weighing 120kb from 02/03/2020 and d3d9.dll v.4.9.1.1002 weighing 2.83mb from 10.28.2021, the fix itself on version 2.0.9 with an update from October 2nd on the community pcgamingwiki, there is just an item there - Force VSync, active in the value of one.
Yes, every time the launch occurs with tambourines and those other crutches, but the main thing is that everything works in the end. There are no frame breaks, the picture is fully widescreen without black bars and not stretched in cutscenes, with reshade effects adding atmosphere and successfully masking the age of the toy. By the way, water will pleasantly surprise you in one location, this is so for comparison with water in GTA 3, for example, for those who did not pass.
At the start, the game opens in a window, I turn on fullscreen and on Exit, the settings for the session are saved, the rendering values ​​in the 512x512 menu or higher do not matter, they do not affect anything there when playing with a fix, the game reads the real parameters in the ini file.