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St_Slave 28.10.21 10:08 pm

Pathfinder: Wrath of the Righteous Metamagic

A request to those fans of the game who bought something in Steam.
Create a bug / report on the Steam forum.
The crux of the problem: if we have an accelerated spell (specifically: a ray of hellfire), then the character on "auto-use" stubbornly refuses to do two rays per turn. The mage casts one beam and runs to die in close combat.
In turn-based mode, there is no problem, you can easily cast two accelerated "Rays of Hellfire" with the "handles".
The turn-based mode in this game pisses me off.
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Andrei YP 28.10.21

St_Slave
To prevent the magician from getting in close combat, give him a ranged weapon in his hands, after using the spell he will stand and shoot.

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St_Slave 28.10.21

Andrei YP
1. He should cast twice, not shoot. But you're right, this is a gag, but with the same effect you might have advised against using haste spells metamagic.
2. In addition, having given the mage a crossbow, we will not be able to use the staves. And the staffs "Ashbringer" and "Staff of the Battle Mage" are very good.
3. In this particular case, the magician is Ember, and she also has a penalty for weapon attacks. I have my entire magic trickster build based on ray attacks.