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torn22 28.10.21 10:21 pm

Game Impressions (Crysis Remastered Trilogy)

well, so-so, still the same old crisis, everything remains the same
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Palych Rokov 20.01.23

The first kuruzusis at one time bent any iron and the point was in a miserable crooked code, I hoped that the first part would be transferred to some new engine, but to hell with the glass, the same engine to which the textures were screwed, the optimization is really the bottom.
I remember playing in Crysis 2 on a II X4-955BE hair dryer with 2x SLI GTX 275 and playing out on the same process with 2x SLI GTX 670, switching to dx11 really made the picture cooler due to tessellation and other effects and it was noticeable much more clearly than reflexes in the form of training whips, by the way, in the remaster of the trilogy they were washed down on dx11 even.
Crysis 3... oh yes, it was the first game that required non-alternative cards with support for dx11 at the hardware level, I had to throw off gtx 275 and switch to gtx 670 back in 2013. And for the sake of this game, I dropped the hair dryer, which didn’t pull it at all and then switched to fufiks 8350, even then I bought 16GB of RAM, I don’t know how many frames the game gave out, because. I learned about msi ab much later, but unlike the phenomenon, it was playable. And when I replaced two 670s with two 780s, it became even cooler. Then I tested the game on win 7 already on 5930k and gth 1080ti, but on win 10 from some point the game began to work very badly, but since I passed it, I scored it. And with the release of the remaster of the trilogy, it became possible to test the 2nd and 3rd parts again. I’m silent about the 1st because the hack is miserable, it would be better if they transferred it to a new engine, it would be completely different, but what is in the trash can be sent without looking. The 2nd part shows that they tightened the textures, shamanized the engine, at least it’s clear where 12GB of video memory is spent, but in the 3rd part I didn’t notice any special differences from the original, except that it goes better, but thanks for that


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Egik81 20.01.23

On Windows 7 it works fine only if you throw in Bin64 dll dxvk 1.10.3. where the startup file is final. And it applies to all 3 parts.

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Egik81 20.01.23

As for the rays, as I understand it, this is their Crytek implementation, the one that was used at one time for comparison with Nvidia rays, but when using hardware from Advanced Micro Devices. It turned out crooked for me in the end. For the game is already so voracious, and here they also hung a software implementation of rays on it.

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Palych Rokov 20.01.23

The second and third parts were brought to mind a little and made adaptation to modern hardware and OS, because after the transition to Windows 10 and some of its updates, it became impossible to play, in the remasters the pros were given free rein, but the games are all wildly demanding on video and nothing can't help it