Mods for Max Payne 2
Chesna say, I'm in shock ... where the promised 30 hours of gameplay ... I went through the whole game in a couple of evenings! (And only at the end of the game I learned (by accident!) How the feint is done, as in the opening cutscene when the swing unfolds =). .. yes it is even shorter than the first swing ... It's a shame! What can I say about the plot, which is clearly very tight and squeezed out of the first part ... There is speculation everywhere in the first part ... especially Vodka! =), etc. Double impression! And as a whole, cool! Physics ... all these dead carcasses fall and fly so funny! In short, it is small !!!!
Now I'm moving on to off mods ...
http://www.rockstargames.com/maxpayne2/ ... apters.zip
Who played around share your impressions!
While there is still nothing, follow the news on
http://www.paynereactor.com/
You can look at http://modmaxpayne2.narod.ru/
There I saw Mona's strip guide somewhere: D
Are there any other cool fashion thread? : twisted:
www.mp2mods.com/index.php
... there are still not very many, but updates with new products are regular.
I liked The Zone.
I'm waiting for a mod like kungfu, like the first Max was. But there is still no information available yet.
And how to run these same mods ... Well, I downloaded one of the mods for example .... And then what are my actions?
Tell me, pliz, teach wisdom ...
... throw the mod file into the root folder (where the executor that launches the game is). On the start-up screen (there is still permission, all the cases) from the drop-down menu of the mod.
You click on the start.
Everything.
and this ... describe the mod kung-fu, plzz ... otherwise I can finally say nothing about it, except that it's cool, it seems ...)))
The point is that instead of using a weapon, you have to wave your arms / legs. There are very few hits, but it's quite interesting to play.
And Maxim also had such a stylish raincoat there.
Was for the first part.
Should be done for the second (if not already) - it was a very popular thing.
[quote name = "Cray"] ... throw the mod file into the root folder (where the user who launches the game is). On the start-up screen (there is still permission, all the cases) from the drop-down menu of the mod.
You click on the start.
That's it. [/ Quote]
tell me pliz, I downloaded the "Matrix Lobby Alpha" mod, did everything as you said, start the game and I don't understand what to do next? where can i see the mod in action?
[quote name = "rattle snake"] [quote name = "Cray"] ... throw the mod file into the root folder (where the user who launches the game is). On the start-up screen (there is still permission, all the cases) from the drop-down menu of the mod.
You click on the start.
That's all. [/ Quote]
tell me pliz, I downloaded the "Matrix Lobby Alpha" mod, did everything as you said, start the game and don't understand what to do next? where can you see the mod in action? [/ quote]
Hmm, there seems to be a separate item in the menu (one more appears, besides the old ones). If not, then look in the game modes.
[quote name = "Cray"] [quote name = "rattle snake"] [quote name = "Cray"] ... throw the mod file into the root folder (where the user who launches the game is). On the start-up screen (there is still permission, all the cases) from the drop-down menu of the mod.
You click on the start.
That's it. [/ Quote]
tell me pliz, I downloaded the "Matrix Lobby Alpha" mod, did everything as you said, start the game and don't understand what to do next? where can you see the mod in action? [/ quote]
Hmm, there seems to be a separate item in the menu (one more appears, besides the old ones). If not, then look in the game modes. [/ Quote] By the
way, I still do not understand what kind of patch it is and what does it give? :)
And where can you download a map so that you can play at the matrix level (where are the pillars) for neo?