Crysis 2 | Remastered
[align = center] [/ align]
Genre: FPS
Developer: Crytek Frankfurt & Crytek UK (ex-Free Radicals)
Release date: March 2011
Official cover:
Limited Edition:
[spoil]
[youtube] http://www.youtube. com / watch? v = 3jqju8SeXbU [/ youtube] [/ spoil]
Nano Edition:
[spoil]
- 176 page artbook
- Nanosuit style backpack
- "Prophet" figurine 7.9 inches
- all game content from Limited Edition [/ spoil]
[ align = center] Video:
[youtube] http://www.youtube.com/watch?v=hRJHl8bMgsI [/ youtube]
[youtube] http://www.youtube.com/watch?v=kqgTf5aEK94 [/ youtube]
[youtube] http://www.youtube.com/watch?v=d1eVgDy-boM [/ youtube]
[youtube] http://www.youtube.com/watch?v=ejozcdyyFQ8 [/ youtube]
[youtube] http://www.youtube.com/watch?v=3WquHbnzcJg [/ youtube]
[youtube] http: / /www.youtube.com/watch?v=tI43x13NAag [/youtube] [/ align]
Another interesting video:
[spoil] [youtube] http://www.youtube.com/watch?v=hkX9-LIg3Vw [/ youtube ]
[youtube] http://www.youtube.com/watch?v=fdelL9wVH0g [/ youtube]
[youtube] http://www.youtube.com/watch?v=l6DMyJExZxU [/ youtube]
[youtube] http: //www.youtube.com/watch?v=3vhOES0_6i4 [/youtube] [/spoil]
CryEngine 3 technology:
[spoil] [youtube] http://www.youtube.com/watch?v=HFEJVszWg18 [/ youtube]
[youtube] http://www.youtube.com/watch?v=1Kvl31g77Z8 [/ youtube]
[youtube] http://www.youtube.com/watch?v=B-_pnqXLIg4 [/ youtube] [/ spoil]
Weapon:
[spoil] JAW AntiTank (pic): Disposable rocket launcher
The Swarmer (pic): Gatling rocket launcher, homing ability
L-TAG (pic): Grenade / sticky grenade launcher
C4 (pic): Same as Crysis, but you hold the C4 in one hand and the detonator in the other
M17 Frag Grenade (pic): Separate weapon, has pin
M34 Flash Bang Grenade
M12 Nova (pic): Pistol
Hammer (pic): Semiautomatic pistol, like M9
Feline (pic): Submachine gun
MK 60 Mod 3 (pic): Heavy assault rifle / light machine gun
SCARAB (pic): Machine gun?
SCAR 2 (pic): Assault rifle
Grendel (pic): Battle rifle
Jackal (pic): Shotgun
Marshall Shotgun
Turret (detached) (pic): Seems similar to the heavy MGs in Warhead
DSG-1 Sniper Rifle (pic): Functions like the Crysis sniper rifle
Gauss Rifle (unnamed): Possibly updated from Crysis (pic)
Microwave Cannon (unnamed ): N / A
Light MG (unnamed) (pic): N / A
K-Volt Electro Gun (pic)
Stealth Attack (pic): Knife attack, only usable in Stealth mode [/ spoil]
Ammunition:
[spoil] Primary Weapons
K-Volt - Electro Gun - 60 Bullets - Automatic
Feline - Sub Machine Gun - 60 Bullets - Automatic
SCAR - Assault Rifle - 40 Bullets - Automatic
SCARAB - Assault Rifle - 40 Bullets - Automatic
Grendel - Assault Rifle - 24 Bullets - 3 Burst
Marshall - Shotgun - 6 Cartridges - Repetitive
Jackal - Shotgun - 7 Cartridges - Single
Mk60 Mod 3 - Light Machine Gun - 100 Bullets - Automatic
L-Tag - Grenade Launcher - 8 Grenades - Repetitive
DSG-1 - Sniper Rifle - 8 Bullets - Single
Sniper Rifle - Sniper Rifle - x Bullets - Single
Gauss Rifle - Sniper Rifle - x Bullets - Repetitive
Secondary Weapons
M12 Nova - Pistol - 20 Bullets - Single
Hammer - Pistol - 9 Bullets - Single
Majestic - Pistol - x Bullets - x
AY-69 - Pistol - x Bullets - Automatic
Revolver - Pistol - x Bullets - Single
Heavy Weapons
Heavy Machine Gun - Heavy Machine Gun - x Bullets - Automatic
JAW - Rocket Launcher - 1 Rocket - One-Shot
Swarmer - Rocket Launcher - 64 Rockets - Automatic
Explosives
C4
M17 Frag Grenade
M34 Flash Bang
Smoke Grenade
Attachments
Red Dot Sight
Assault Scope
Sniper Scope
Laser Sight
Hologram - Underbarrel Attachment - 1 Hologram - Single
Grenade Launcher - Underbarrel Attachment - 1 Grenade - Repetitive [/ spoil]
Didn't anyone like the graphics? : shock: For me, this is a small revolution. I never thought that I would see such lighting and effects on consoles: idea:
[quote name = "Bladef1st"] http://www.gametech.ru/cgi-bin/show.pl?option=article&id=200 The
masterpiece didn't come out? : trollface: [/ quote]
in general, everything is correctly painted on the shelves: up:
[quote name = "Qwilma"] Didn't anyone like the graphics? : shock: For me, this is a small revolution. I never thought that I would see such lighting and effects on consoles: idea: [/ quote]
play killson. As a matter of fact, the shadows in the game are normal by console standards, but they are rendered badly.
all the same, the cartoon in the beta is pretty lame, that is, the balance is lame, terrible lags, crooked control (competitor to the killzone) and most importantly, it's just a monstrously sloppy respawn system, black ops just rests in this regard
in one game, revived under the noses of enemies about 10 times and this is for one game !! I have not seen such a mess in a water game,
I certainly do not understand that this is kind of like a beta, but still it was necessary to somehow more or less bring to mind
it is not clear where they kill. you look at the killkam, they killed right at point-blank range, but at least kill there was no one there. and so constantly. an enemy who is a couple of seconds late with death. PPC.
Killer Code will be, fact. It was not for nothing that Yerli said that they would squeeze this series. Judging by the beta, it's not lying: trollface:
Maybe the krytek made a mistake and instead of a demo they released a collage of caught bugs: scare: But I found a plus in this. I entered the game, all the players disappeared and now I am alone wandering around the map and looking at the engine: trollface: In my opinion, you are driving it to the graphics. Of course, if you take into account Chevat's five-story statement about a super-duper-mega-unreal engine, it looks ridiculous, but graphically, the game is really very cool. She's such a ... funky chtoli. Everything looks very clear, bright, beautiful, and realistic. There are, of course, many graphic jambs, but you don't notice them in the dynamics. In general, you are all blind, like this
[size = 85] [color = green] Added after 1 minute 17 seconds: [/ color] [/ size]
And if you consider that this is a multi-platform, and the game will still be refined, so generally chic will be.
[size = 85] [color = green] Added after 10 minutes 49 seconds: [/ color] [/ size]
By the way, this shooter compares favorably with its console-FPS counterparts in that it has a wider degree of view 8) I hope to fix it is unrealistic slow loading of textures and shadows
[quote name = "Bladef1st"] Code Killer will be, fact. It was not for nothing that Yerli said that they would squeeze this series. Judging by the beta, it’s not lying: trollface: [/ quote]
Unlike the code, here at least the camper is bullied. not only are the invisibles in life in the suction, but also the poor are forced to run around the map to collect dog tags. and in the code sat down and forward.
multiplayer was done by Hayes's crooked developers, who were bought by krytek a couple of years ago.
so there is hope for a better single from the krytek themselves.
By the way, the game is not so bad, as most local experts describe here: wink:
Headquaters are generally cheerfully played, let's get together as a team in the evening?
[quote name = "EVIL DEVIL"] [quote name = "Bladef1st"] Code Killer will be, fact. It was not for nothing that Yerli said that they would squeeze this series. Judging by the beta, it’s not lying: trollface: [/ quote]
Unlike the code, here at least the camper is bullied. not only are the invisibles in life in the suction, but also the poor are forced to run around the map to collect dog tags. and in the code sat down and forward. [/ quote]
Why collect tags?