DOOM Classic [DI, DII, D64]
Topics for the classic parts are probably somewhere in the wilds of the forum, but I did not find it and decided to make one to discuss all the classics, which, moreover, is now republished on current platforms. Here you can also discuss all versions of DooM games from the very first up to the version for the N64.
15 years later (after I lost them), my old friends returned to me.
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DOOM 64 Rated for PlayStation 4 and PC
A listing released by European rating board, PEGI, has outed DOOM 64 for the PlayStation 4 and PC. The 1997 Nintendo 64 game will be the fourth classic DOOM title to hit current-gen platforms. It was only yesterday that Bethesda surprised players by making DOOM 1, 2, and 3 available for download right away.
As Gematsu has noted, the ratings that leaked DOOM 1 and 2 only mentioned PS4 and PC as release platforms. However, the titles are also available on the Xbox One, Nintendo Switch, and smartphones. So although the rating below only lists PS4 and PC as release platforms, DOOM 64 will probably launch on all of the aforementioned platforms as well.
DOOM 64 was originally developed by now-defunct Midway Games, the developer behind Mortal Kombat 1–4. The title, which is set after DOOM 2, hasn't been ported over to any other platforms until now.
https://www.playstationlifestyle.net/2019/07/27/doom-64-ps4-rating/
Doom64 is not bad. It is slower and darker than 1 and 2. To be honest, he reminded me of the first Quake prototype. Only Kwaka was faster, but the sensations were
Created a topic and moved messages here. Let's discuss. D my time I played not only on the PC, but also on the SNES, and then a little on the PS1. It seems to me or was the PS1 version more graphical? On the SNES, the sprites had fewer frames and the enemies did not attack each other, I remember that for sure.
By the way, here I noticed such a thing, first-aid kits do not have a cross, and instead of them a pill or a pill is red and white, why is this so?
ps Nicely lined up
dozensnake even if the port is not very good, there is a gorgeous Doom64 EX, you really don't need to dance with a tambourine, full support for modern systems. Or even Brutal Doom 64, but not for everyone.
Doom II was the first game I played when I was 5. I still unknowingly erased my stepfather's safes.
A couple of years ago I decided to conduct an experiment, how interesting it will be for me to play now. Surprisingly, the game is holding up very well now. The level design is of course puzzling, but very addictive.
I personally like the first Doom more than the second. In the second, the levels become too large, but at the same time, in terms of design, they are many times worse. The new monsters ended up being so-so and annoying. The double-barreled shotgun is very cool, but in terms of balance it is a little imba, although with the Archvails it is still necessary.
Doom64 seemed interesting. It is darker than 1 and 2. In terms of gameplay, he reminded me very much of the first Quake, the opponents are slightly thicker than in the classics, the general atmosphere, although not Lovecraft, is closer there than the multi-colored hell of the classics.
I still played on the SNES emulator on my phone, but there the version is not at all the same, the graphics are terribly blurry. On the PS, it seems that the best version of all ports is, but there is also additional content there. A new gun for sure.
Come to think of it, what I really fell in love with Doom is thanks to mods and how much they change the gameplay. Thanks to ports like GZDoom, a lot of interesting things have been done. Most of all I like to look at all sorts of weapon mods and watch them break the game.
If ID is really allowed to port Doom 64 to modern systems, then this will be fierce wine
There is a topic, everything is discussed there. Well, I have nothing more to add to this opinion:
Exhaustive.
The unannounced Doom 64 is the only value, if only because it is really good and many people just missed it. Relevant only for consoles, PC has decent ports including Brutal Doom 64.
64 never played, did not happen somehow. If they release it now, I'll definitely take it.
Doom and Doom II - well, this is 1993-1994, at daddy's at work, then everyone was playing Doom there. Before him there was Wolf 3D, who was completely forgotten after the first Doom, because I didn't want to look at it anymore, so Doom impressed everyone. Grafon, vrazhin and muzlo - it simply put someone into a state of trance or hypnosis. A cult, of course. There is nothing to say here. MK and DOOM are perhaps one of the strongest impressions of that time. These games just naturally blew the roof off. For a long time and seriously.
Doom and Doom 2 recently re-played on PS3, kayfonul. Then, for its time, it was a revolution, and it took place before our eyes.
IDDQD !! IDKFA !!
Mountain View I don't know, it was Wolf 3D that made the biggest impression on me. Probably because they played it with their father with great passion and even at night, at home on a rented IBM 286. But in Doom, they were hacked at work. Plus, in Wolfe, each episode ended with a meeting with a boss, in Doom there was one boss for the whole game. Although I will never forget the first meeting with Hellknight, when you open the big door and he comes out on you and let's throw green balls. With that level of keyboard playing, and in general for that time, the element of horror in Doom was obvious and it was cool. And in general, they are such complex impressions for life.
I played Doom 64 with a friend on the original N64. It seemed pretty cool at the time, as did the Duke Nukem 64, in the PC version of which I had played earlier. Anti-aliasing on the TV, plus anti-aliasing on the N64 itself - everything looked just fine.
Modified July 31, 2019 by qdash
qdash No, well, Wolfe was the first, of course, but Doom was purely a rocket straight into the stratosphere.
5 minutes ago, qdash said:
such a complex experience they are for life
Agree.
By the way, I had a chance to play Doom while wearing a helmet, it's '97. There was a hall with arcade machines not far from the school, there it was all. Two chairs, helmets, you could play death match with friends. Obviously, this is not the VR that is on the market now, but then ... to come there, sit in this leather chair, put on a helmet and immerse yourself in a world where cyberdemons knead you into meat - it was indescribable. In fact, there just the picture became a little more voluminous in this helmet, two lenses in front of your eyes, and you sit like this and think something like "fig, here it is, virtual reality shown in the movie Lawnmowerman", or something like that. In general, there was a lot of impressions, of course. In the same place, in this hall, then they already played the freshly released Duke Nukem 3D, it was unrealistically cool.
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Digital Foundry Released DOOM Trilogy Reissue Parsing
DOOM 1 + 2
- 1080p on all consoles and no higher
- Uneven pixels due to incorrect pixel scaling; - Incorrect aspect ratio
- Fixed 35 FPS across all platforms. 60Hz monitors / displays will cause uneven jitter due to this
- Incorrect and sometimes too bright lighting
- Incorrect work of music
- Sound effects are quieter
DOOM 3
- PS4 Pro and Xbox One X: native 4K and stable 60 FPS
- PS4 and Xbox One: 1080p and stable 60 FPS
- Settings for field of view and flashlight shadow are equivalent to the PC version on ultra; - Switch: 1080p / 60 FPS in stationary and 720p / 60 FPS in portable
- On Switch, not stable 60 FPS in large locations. Reducing the field of vision and flashlight shadows will improve performance by 15%. Overall, the game performs better when portable.
- Loading much faster than Xbox 360 and PS3
The recent reissue of Duma 1/2 is a complete slag. The cut out coop negates the value of the new version.
They also wanted to remove the version from the return line, but at least they thought better of it.
15 hours ago, dozensnake said:
PPC too dum1,2 to port something complicated
This is the whole modern gazebo: "And so it will do!". Of course, I will not buy it.