Half-Life: Alyx
Trailer:
Genre: First-Person Shooter / VR
Publisher: Valve
Developer: Valve
Platforms: PC
Release date: 23.03.2020
Modified on March 25, 2020 by DriverUFO1 minute ago, Bergamot said:
A gift that 1% of the audience will play
There are not so many AAA vr shooters, and HL can become the flagship in this direction, well, and maybe they announce on ps VR, etc., for a larger audience.
The funny thing is, even many VR fans won't be able to play.
Since they don't have the high quality VR they need to play.
Around half of the headset sales are for the PS VR headset, which is hardly designed for such advanced VR gaming.
Modified November 19, 2019 by Nobel Gamer
26 minutes ago, Yourepicfail said:
How long will the craftsmen untie from BP?
Not after how long. Some VR mechanics cannot be properly adapted to normal gamepads.
- There will be no mouse and keyboard versions. The mechanics and interactivity of the game cannot be transferred to these devices at an equal level;
So if you want to play humanly, you have to buy high-quality VR.
Modified November 19, 2019 by Nobel GamerJust now, Nobel Gamer said:
So if you want to play humanly, you have to buy high-quality VR.
Perhaps the public excitement will stir up a petition about adapting the game for the keyboard mouse and other gamepads, and if the multi-military army of fans of the game signs it, Gabin's icy heart will melt and we will get both a VR project and a consumer product designed for the broad masses.
If anything, I will subscribe with pleasure.
5 minutes ago, Grantovich said:
Perhaps the public excitement will stir up the petition about adapting the game for the keyboard mouse and other gamepads, and if the multi-military army of fans of the game signs it, Gabin's ice heart will melt and we will get both a VR project and a consumer product designed for the wide masses.
If anything, I will subscribe with pleasure.
They would have adapted the game for the keyboard mouse anyway, if it were possible. So you don't have to wait.
Modified November 19, 2019 by HumidifierFor me, everything has long ceased to matter, almost all cool brands have either died, or only a sign remains of them. It is still interesting to look at the first AAA project for VR, tk. there is a complete feeling that VR will not take off anymore.
12 minutes ago, qdash said:
For me, everything has long ceased to matter, almost all cool brands have either died, or only a sign remains of them. It is still interesting to look at the first AAA project for VR, tk. there is a complete feeling that VR will not take off anymore.
VR will take off anyway, this is an evolution, it's just technologically it hasn't matured yet, that's when there will be versions with sufficient resolution so that the pixel grid is not visible, with sufficient hertz and performance from 120 fps / hz (preferably 200), so that the gadget itself is maximized lightweight and imperceptible on the head, preferably without wires and with minimal input, so that the body with a shadow in each project is as a standard, instead of flying palms, then we can say that VR is ready and can be taken, I think in 15 years we will get such an option.
But in any case, this device will still not be for everyone, bespectacled, rogue and guys with a weak vestibular - in the old fashioned way they will hate and hate him with all their hearts.
1 hour ago, Bergamot said:
A gift that 1% of the audience will play
There is no need to slander here - maybe even 3%.
16 minutes ago, Grantovich said:
VR will take off anyway, this is an evolution, it's just technologically it hasn't matured yet, that's when there will be versions with sufficient resolution so that the pixel grid is not visible, with sufficient hertz and performance from 120 fps / hz (preferably 200), so that the gadget itself is maximized lightweight and imperceptible on the head, preferably without wires and with minimal input, so that the body with a shadow in each project is as a standard, instead of flying palms, then it will be possible to say that VR is ready and can be taken, I think in years
When will cyberpunk come simply
20 minutes ago, Grantovich said:
VR will take off anyway, this is an evolution, it's just technologically it hasn't matured yet, that's when there will be versions with sufficient resolution so that the pixel grid is not visible, with sufficient hertz and performance from 120 fps / hz (preferably 200), so that the gadget itself is maximized lightweight and imperceptible on the head, preferably without wires and with minimal input, so that the body with a shadow in each project is as a standard, instead of flying palms, then we can say that VR is ready and can be taken, I think in 15 years we will get such an option.
But in any case, this device will still not be for everyone, bespectacled people, rogue and guys with a weak vestibular - in the old fashioned way they will hate and hate him with all their hearts.
What are 15 years old? Top-end helmets are already close to this, the same index is only wired.
And interestingly, at the time of the virtual boy did the people also whitewash?
I need 20 good quality games, and so that there are RPGs and RPGs and strategies and adverns with shooters, and not smeared for 15 years, but within 2-3 years, so that I think about buying VR, and one new halva of unknown quality doesn’t convince me, I won’t lose anything if I don’t play.
Ps it would be a little offensive if it was a new l4d, although who knows.
1 minute ago, OlegVypeUkr said:
What are 15 years old? Top-end helmets are already close to this, the same index is only wired.
Here not only everything depends on the helmet, here a whole complex is needed: top grafon + high, stable frame rate.
Separate studios are already capable of producing gorgeous visuals, but so that there is also a high FPS in both eyes (120 +) - it is not yet possible.
Grantovich Have you ever used VR yourself? Pixels there have not been a particular problem for a long time, and even wires do not interfere so much - the fact is that when the novelty effect passes in a week, everyone understands that the technology is unsuitable for an indecently huge number of gameplay concepts and does not pull anything except a fifteen-minute attraction ...
It's like making a version of Photoshop for mobile phones - buttons are pressed, and even a couple of effects can be applied, but working with it professionally is completely useless.
Modified on November 19, 2019 by ANDREvv