Insurgency: Sandstorm
Genre: Tactical first person shooter
Developer: New World Interactive
Publisher: Focus Home Interactive
Official website: http://insurgency-sandstorm.com/
Platforms: PC, Xbox One, PlayStation 4
Release date: 12 Dec. 2018
Description:
Insurgency: Sandstorm is a team-based tactical first-person shooter based on deadly confined space combat and goal-oriented multiplayer gameplay. Sandstorm is the second installment of the successful indie first-person shooter Insurgency, which has been reborn, improved and expanded in every aspect. Get ready for action-packed and intense battles, where skills are rewarded and victory comes through teamwork.
Modified on December 10, 2018 by ASHER_
20 minutes ago, kashkamalashka said:
A niche project, big online is unlikely to be foreseen - like a squad, for example
Well, the squad will be of better quality, there the protagonist is not an invisible flying camera with hands, the lower limbs are visible, the protagonist casts a shadow, there are fewer shit-eaters, they are drawn to quality.
26 minutes ago, Grantovich said:
Well, the squad will be of better quality, there the protagonist is not an invisible flying camera with hands, the lower limbs are visible, the protagonist casts a shadow, there are fewer shit-eaters, they are drawn to quality.
I have a techno girl where a dude just walks around and shits - but you can look down and there you can see the body in detail - good enough?
4 minutes ago, Piero said:
I have a techno girl where a dude just walks around and shits - but you can look down and there you can see the body in detail - is it good?
Hiking is good for you, since you have this project in your collection.
The game is just a bomb, which night I can't peel off. She, of course, still has to be polished and polished, but the overall impression of her is extremely positive. Yesterday, in the middle of the rink, I was left alone on the capture and fought off the bots like Rambo. Because of the fast reloading, in the heat of this mess, I lost all the shops except the last one. It seems that he stopped the bulk of the devils, but I hear he runs up the stairs and already flies straight into my room, carrying out the door. I turn around, and there - Lord Jesus! - a suicide bomber and almost in front of my nose. I screamed. I squeeze the trigger furiously, and then click-click-click - the cartridges ran out. There are no more than two meters between us, I grab the pestle, my dead teammates squeal in their headphones, it explodes and the two of us are scattered to parts. Chic, shine, guts! My palms were already sweating.
The sound in the game is awesome, of course. But what I don't like is the lack of pumping on private servers. At what weapons and ammunition points are opened, and my stats and rank are zero.
I didn't think realistic bunch of shooters could be so dynamic and fun. I am delighted!
+1
Cool game despite technical bugs. The gameplay outweighs. Got stuck with friends on New Year's weekend thoroughly like that.
I really like the gunfight, I like that there are no such dumb hit marks, and messages on the floor of the screen like in battle that you KILLED HURRAY !! double multi triple keel and other arcade mutations, but I don’t like maps that are of little interest to me, I don’t like urban war in cramped locks
Quote
Official: Insurgency: Sandstorm Coming To PS4 & Xbox One September 29
A couple of weeks ago, the release date of Insurgency: Sandstorm on consoles was lit in US and UK retail, and now it has been officially named. The tactical shooter will hit PS4 and Xbox One a month later, on September 29th.
Initially, Insurgency: Sandstorm was supposed to be released on PS4 and Xbox One back in 2018, but the developers were unhappy with the quality of the project on consoles and postponed the release for three years.
Played beta on ps5.
There are complaints about the available layouts, but in general, the control for the gamepad is ok, I set it up for myself in the evening.
The FOV slider was delighted.
In general, this is a good thing in this respect, not like Hell let loose.
Co-op with friends for a couple of evenings.
Pvp is very addicting. Everything that infuriated in mv19 - the size of the maps, a bunch of nests in which everyone is hiding, broken spawns - is either absent or very appropriate, because the gameplay is consistent.
The sound is one of the best I've heard in games. For the voice acting of the Mercenary, I think it is necessary to reward. Shooting and explosions in the best traditions of bf.
The gameplay is thoughtful, tense, but addictive. I'm not exactly a fan of milsims and hardcore, but here there is a very pleasant balance between hardcore and arcade, there is some kind of excitement in the game process, and point-blank slashes as the culmination of running under the smoke and methodical suppression of shooters from windows and other snipers from everything in a row - just a delight.
On 20.09.2021 at 01:37, ArNaTien said:
Played beta on ps5.
There are complaints about the available layouts, but in general, the control for the gamepad is ok, I set it up for myself in the evening.
The FOV slider was delighted.
In general, this is a good thing in this respect, not like Hell let loose.
Co-op with friends for a couple of evenings.
Pvp is very addicting. Everything that infuriated in mv19 - the size of the maps, a bunch of nests in which everyone is hiding, broken spawns - is either absent or very appropriate, because the gameplay is consistent.
The sound is one of the best I've heard in games. For the voice acting of the Mercenary, I think it is necessary to reward. Shooting and explosions in the best traditions of bf.
The gameplay is thoughtful, tense, but addictive. I'm not exactly a fan of milsim and hardcore, but here there is a very pleasant balance between hardcore and arcade, there is some kind of excitement in the game process, and point-blank slashes as the culmination of running under the smoke and methodical suppression of shooters from windows and other snipers from everything in a row - just a delight.
What about aiming on the controller? Is it at the level of top games, or even with experience will you be like a crab because of what is poorly done? I have never been interested in the game, but you can look at the bezgorye
BlackFox_RUS normal aiming. But you have to go to the shooting range and customize for yourself. Personally, I raised the basic sensea from the default 0.8 to 2.0 vertical and horizontal, tried to individually adjust the sights, but - suddenly - it was immediately set to the norms, and it works ok if the basic one is raised. Only optics 4x and higher were set to 1.3.
Well, here the character has weight, this does not affect the responsiveness of the sight, but the strafe is slow, at first unusual.
Here's one of my matches, I think it's boring to watch, but, kmk, everything about management should be clear. But here the sensation was set to 1.5 more, I changed it to 2 afterwards - for my taste, the turn / turn was done too slowly.
True, the bugs have not been fixed since beta, and servers fell in the USA. In general, so far it is a little damp.
But personally, I really like it, despite the fact that I have been playing witchcraft for 10 years and, for example, sidzh, I could not - too slowly for my taste, but here is an excellent balance between a slow exit to the point and a furious notch on, in fact, point.
2 hours ago, ArNaTien said:
BlackFox_RUS normal aiming. But you have to go to the shooting range and customize for yourself. Personally, I raised the vertical and horizontal from the default 0.8 to 2.0, I tried to individually adjust the sights, but - all of a sudden - it was set at once, and it works ok if the basic one is raised. Only optics 4x and higher were set to 1.3.
Well, here the character has weight, it does not affect the responsiveness of the sight, but the strafe is slow, at first unusual.
Here's one of my matches, I think it's boring to watch, but, kmk, everything about management should be clear. But here the sensation was set to 1.5 more, I changed it to 2 afterwards - for my taste, the turn / turn was done too slowly.
True, the bugs have not been fixed since beta, and servers fell in the USA. In general, so far it is a little damp.
But personally, I really like it, despite the fact that I have been playing witchcraft for 10 years and, for example, sidzh, I could not - too slowly for my taste, but here is an excellent balance between a slow exit to the point and a furious notch on, in fact, point.
Well, senseu has a lot of where to rule in such games, of course. Especially that everyone has a different perception. It's just that there are games where whatever you do, you won't be able to aim normally on the controller, for example, Hell Let Loose recently tried it. And here the game is not so top-end and big, it may have similar problems due to the lack of experience of developers and understanding of how to do it for the console, such as the lack of norms for assistance in aiming, etc. I'll watch the video in the evening too.