Titanfall 2
Platform: PS4 / XBO / PC
Genre: FPS
Publisher: EA
Developer: Respawn
Release Date: TBA
Official Website: http://www.titanfall.com/
Teaser
https://www.youtube.com/watch?v=TPUKmt5Jkbg
In the first part, interest completely disappeared after about 30 hours, although initially it was played extremely fun.
I hope they will correct the situation here a bit)
1) increase the number of people on the map and remove creeps.
2) make the titanium a powerful and rare power-up, and not give it to everyone.
3) improve significantly the graph.
if these conditions are met, play can become wine.
[quote name = 'Flawless' timestamp = '1460392718' post = '5140531'] make titanium a powerful and rare power-up, and not give everyone in a row [/ quote]: facepalm:
For a sotochku let them sell in DLC, there will be generally blinding wines of the millennium.
Do you think it was a prerender or a real grafon? Looks awesome, will it move to frostbyte?
Hopefully it won't bend as quickly as part 1. Also, the old engine was left, most likely, the frame with the pacific rim blade resembled even.
Do you think it was a prerender or a real grafon? Looks awesome, will it move to frostbyte?
CGI explicit, smoke and foliage are too good for current consoles
Modified on April 11, 2016 by WaterIn the first part, interest completely disappeared after about 30 hours, although initially it was played extremely fun.
I hope they will correct the situation here a bit)
: agree:
Here. Only with me after 10 hours)) But this dozen was just beyond the limit. If they can hold on for longer, there will be an epic.
[quote name = 'NotaKuroi' timestamp = '1460393112' post = '5140544'] will move to frostbyte? [/ quote] The company is independent, where will they get frostbyte from?
Their unannounced action at UE4 is being done now.
Do you think it was a prerender or a real grafon? Looks awesome, will it move to frostbyte?
On the engine, most likely. For CG, it's kind of modest.
On the engine, most likely. For CG, it's kind of modest.
Here, the game is clearly under 60 fps will be done everywhere, which means that there will not be such a graphon for sure, or the render was shoved here, but the picture itself will not be fapable.
A creepy whitewash in a single actually. I want something on furs, but against all sorts of monsters (which is what the teaser hints at). Turk on furs ..
God, my body is ready.
But you can't get caught up on the hypetrain, yeah.
[quote name = 'Water' timestamp = '1460395884' post = '5140576'] Here, the game is clearly under 60 fps will be done everywhere, which means this will not be exactly like this [/ quote]
Well, prerender on the engine. We dumped the flarok, turned on the lighting, here is the whole graphon for you. They seem to have seen enough of the leaves even in the days of cruzis.
[quote name = 'ANDREvv' timestamp = '1460394211' post = '5140557'] The company is independent, where will they get frostbyte from? [/ quote]
Eashnaya office, what kind of independence is there. I remember there was news where EA praised frostbyte and wanted to transplant all studios onto it over time.
In general, if nothing but graphene is changed in mechanics, there will be "Titanfail 2"
Destructibility and high-quality sound would be added to swords. So that the gnashing of metal, and the severed limbs of the titans fly apart.
10-20-30 hours - what's the difference if these hours brought real pleasure. I played 27. I liked absolutely everything and expect the same from the new game, only much more.
[quote name = "Wurz-7" post = "5141092" timestamp = "1460456677"] Add destructibility and quality sound to swords. So that the gnashing of metal and the severed limbs of the titans fly apart. [/ Quote] The destructibility of the surrounding world is unlikely, but chopping off the limbs of the enemy titan is yes, this is a necessary thing and will be 100%.