Half-life
Developer: Valve, Gearbox Software (all addons and port on PS2)
Publisher: Sierra Studios
Genre: First Person Shooter (FPS)
Platforms: PC, Playstation 2
Official page: http://store.steampowered.com/app/70/HalfLife/
Release date: November 19, 1998
Addons
Half-Life: Opposing Force November 19, 1999 Half-Life: Blue Shift June 12, 2001 Half-Life: Decay November 14, 2001 (PS2 only)
Unofficially for PC September 23, 2008
Spoiler
Modified on July 8, 2017 by Vlad31
On 09/11/2017 at 15:30, OffensiveBias said:
This is tough, of course, which once again proves that Half 1 is the best game ever made.
A modification for the first part of Half-Life has appeared on the Steam service, in the work on which Kyle George took part, a former employee of Valve, who at one time was engaged in creating levels. Kyle George also worked on Horizon: Zero Dawn with Guerilla Games.
Half-Life: Caged is all about jailbreak and promises engaging shootouts and Outrun-style music by well-known composer Lazerhawk. The set comes with a mode with developer comments. You need the original Half-Life to run Caged.
In 9 months we will be celebrating the 20th anniversary of the best game of all time.
5 hours ago, Vlad31 said:
In 9 months we will be celebrating the 20th anniversary of the best game of all time.
At first I thought that I got into the subject of Ocarina
https://gamemag.ru/news/126928/project-lambda-fanaty-perenosyat-pervyy-half-life-na-unreal-engine-4-predstavleny-pervye-skrinshoty-
to be honest, it would be better if the second part was remake ...
1 hour ago, JasonWU said:
https://gamemag.ru/news/126928/project-lambda-fanaty-perenosyat-pervyy-half-life-na-unreal-engine-4-predstavleny-pervye-skrinshoty-
to be honest, it would be better if the second part was remake ...
end episodes
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Although there are big doubts about the quality of the project.
The reprint of such hits must be trusted by trusted offices, so as not to aggravate and tarnish the former glory of the game in the eyes of the public.
Spoiler
A photo of 1997 with the developers of the cult game Half-Life, which was released in 1998, appeared on the network. Gabe Newell center. This is how Valve started.
What happened to them:
Gabe Newell has worked on Half-Life 1, 2 and episodes. Newell co-founded Valve and is currently president of the company.
Lisa Mennet worked on Half-Life. Married to Gabe Newell. What he is doing now is unknown.
T.K. Backman has worked on Half-Life 1, 2 and episodes. Backman worked at Microsoft during the development of Half-Life, but consulted for Valve. In 2005, Backman moved fully to Valve and worked on the Source Engine and Orange Box. Backman left in 2007 and returned to Microsoft in 2008 to work on Windows and then on Kinect. Backman joined Amazon in 2013 and founded Arioch in 2014.
Ted Backman has worked on Half-Life 1, 2 and episodes. Backman was an artist for Valve and designed things like the headcrab, combine visor and Black Mesa. He also worked on Portal 1 + 2, Left 4 Dead 1 + 2 and CS: GO. Backman left Valve sometime in 2015. He is the brother of T.K. Backman.
Kelly Bailey has worked on Half-Life 1, 2 and episodes. Bailey was a programmer and composed music and sound effects for games. In 2011, Bailey left Valve but returned later. Bailey recently left Valve again and is currently working at his IndiMo Labs.
Ian Bernier has worked on Half-Life 1, 2 and episodes. Bernier worked on the networking code for the multiplayer game for Half-Life and on the signatures for the Source engine. Bernier has worked on every major Valve game and is currently a Senior Software Engineer.
Chris Bokich has worked on Half-Life 1, 2 and episodes. He worked as a web developer at Valve until 2008. Bokich then joined Neverblue before joining EA in 2011. Bockitch has been the CTO of Origin's Commerce since March 2017.
Dario Casali has worked on Half-Life 1, 2 and episodes. Kazali developed Final Doom: The Plutonia Experiment with his brother before joining Valve. Kazali has worked on every major Valve game and is still with the company today. Kazali's mother created the comic "Love Is ..."
John Cook worked on Half-Life 1, 2 and episodes. Cook developed the Team Fortress mod before joining Valve. Cook worked at Valve until 2016 and then founded Sodium.
Greg Coomer has worked on Half-Life 1, 2 and episodes. He is an artist and product designer at Valve. Created one of several Gordon Freeman head models. Coomer still works at Valve (his biography: "Greg still works here").
John Guthrie has worked on Half-Life 1, 2 and episodes. Guthrie worked as a level designer. Before joining Valve, Guthrie teamed up with Steve Bond to create the Quake Command website. In 2017, his name was removed from the Valve website.
Eric Johnson has worked on Half-Life 1, 2 and episodes. Johnson worked as a tester at Sierra and then joined Valve. He is currently one of Valve's Business Development Leaders.
Douglas Wood has worked on Half-Life 1, 2 and episodes. Wood worked as an animator and artist at Valve. Wood worked on the Source Engine animation system and animated tentacles and headcrabs in Half-Life. Wood retired in early 2016.