Far cry: new dawn
Far Cry® New Dawn
RELEASE DATE: Feb 15 2019
DEVELOPER: Ubisoft Montreal
PUBLISHER: Ubisoft
Travel to post-apocalyptic Hope County, Montana, 17 years after a global nuclear disaster.
Together with the few survivors, you have to fight against a new dangerous threat - the raiders and their ruthless leaders - the Gemini, who are trying to seize the last remaining resources in this world.
FIGHT FOR LIFE IN THE POSTAPOCALYPSE WORLD
• Become a lone warrior or join forces with a friend in a cooperative game and challenge a new dangerous world.
FIGHT TWO NEW VILLAINS
• Experienced mercenaries and animal companions will help you resist the raiders to their leaders - Gemini
BUILD BASE AND HELP THE SURVIVORS
• Hire specialists and improve your base. Specialists will give you new opportunities, including the manufacture of weapons, equipment and more.
GET RESOURCES IN AND OUTSIDE HOPE COUNTRY
• Challenge the Raiders in the war for territory and organize forays into the most famous places in the United States.
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I finally took up this Farik. Maybe I just missed it, but somehow the beginning and the first few missions went wildly.
The base pumping reminded of the addition from the 4th part, about the snow monkeys.
The dog in the car instantly fell in love with himself. In the 5-ke, it seems, the dog did not get into the car? Again, companion animals are the best idea in the entire series.
Nature is stunned beautiful. Interesting, of course, the idea of ​​postapoka from the authors of Far Edge, not like pissed-off kegs from Metro and Fallout. And personally, I am entirely for this approach.
Damage numbers and levels do not spoil the game in any way, on the contrary. I was running somewhere in a clearing, I see an animal with a "crown" icon. No questions asked, I'll be back later. Perfect for Far Edge.
Yes, even according to the plot, it is quite suitable, the sisters are a breath of fresh air after the boring speeches of Sid's family.
The only thing that pisses me off here, and pisses me off in the same Raga - pumping, which actually forces you to use different weapons. 5 bow kills - what is it? Give 500 kills from a bow and a bunch of levels with obtaining skills for each, so that I jerk off this bow to death and do not use anything else. And again, these quick kills with a pistol, which I did as I did in the previous parts, and here again to come.
I decided to download all the same to play a toy, so that yu + would work out his 1029r)) I initially did not go to the 5th Pts and I didn’t even consider this one at all! Plus the reviews that came across were all negative .. Well, I don’t know why everyone didn’t go like that .. but personally, I liked the first couple of hours! And even very much! Immediately started at maximum difficulty so that survival would feel! Of course, it doesn't smell like post-apocalypse yet! The locations are very blooming) Let's see, but in general it was hooked!
18 minutes ago, Nikita K said:
I decided to download all the same to play a toy, so that yu + would work out his 1029r)) I initially did not go to the 5th Pts and I didn’t even consider this one at all! Plus the reviews that came across were all negative .. Well, I don’t know why everyone didn’t go like that .. but personally, I liked the first couple of hours! And even very much! Immediately started at maximum difficulty so that survival would feel! Of course, it doesn't smell like post-apocalypse yet! Locations are very blooming) Let's see, but in general, hooked!
Not long ago I also wanted to give the game a second chance, but when I tried to set the controls I was accustomed to: I ran into the problem that no action could be assigned to the caps lock, and I have hand-to-hand there since the mid-2000s of zinden in all jokes ...
In general, I deleted this fucking thing, I will not change traditions and rearrange this action on another button.
Only shit-skirts could do this, sharaga, not an office ...
Modified November 1, 2020 by Grantovich
2 hours ago, Grantovich said:
and I have hand-to-hand there since the middle of the two thousandth zabinden in all jokes ...
Hand-picking and "use" has always been between the E and F buttons. With rare exceptions, it was put on C or V. All my life as long as I can remember. Putting it on KAPSLOK ... it's not convenient, though.
Modified November 1, 2020 by Velldanas1 minute ago, Velldanas said:
Hand-picking and "use" has always been between the E and F buttons. With rare exceptions, it was put on C or V. All my life as long as I can remember. Putting it on KAPSLOK ... it's not convenient, though.
On E - usually use, on F - flashlight.
I am comfortable on the cap with my ring finger.
These things are all individual, to each his own, but taking one of the buttons from the player is not the most reasonable decision.
7 minutes ago, Grantovich said:
On E - usually use, on F - flashlight.
Wait. Not all jokers have a flashlight) For example, the recent RAGE. There is an attack on V, as I wrote above. In any case, there is still an unused Q button on which you can hang something.
10 minutes ago, Grantovich said:I am comfortable on the cap with my ring finger.
It seems so to you. Try to play a year differently, you will sing the same way.
10 minutes ago, Grantovich said:These things are all individual, each his own
I disagree. The layout of the keys is a topic that has long been sucked up and down. Thousands of experiments have been carried out in thousands of games at different ages. Here's your ideal layout:
The easy-to-reach and nearest keys are highlighted in red. There are exactly 5 of them. Just for Recharging, Activating, Squatting, Flashlight and Handgrowing.
If there is no flashlight in the jester. then on one of these keys you put a quick switch to the previous weapon.
Now let's take a look at what Far Cry New Dawn has:
WSAD - control, running on a shift, jumping on a spacebar, shooting-aiming on a mouse, throwing on a wheel, and here we have:
Squat Recharge (usually R) Use (usually E) Handgun Glide, also found in FEAR, Syndicate, Vanquish, etc.Since the developers put squatting and sliding on one button, it is obvious that you need to choose the most convenient one for yourself. Based on the active gameplay, it will be C. And it remains just melee on F.
Brilliant, I know, don't thank.
Everything has long been settled and worked out to the ideal:
W- Move forward
A- Move left
S- Move back
D- Move right
Q- Weapon selection menu
Tab- table with the results of the battle (multiplayer) / show the task, etc. (in singles)
E- Use
Z- Switch to an alternative shooting mode (or one of the types of weapons, if there is no alternative shooting in the game)
X- Healing / first aid kit (or one of weapons if there is no treatment in the game)
C- Lie down (or one of the types of weapons, if there are no beds in the game)
F- Flashlight
G- put on a gas mask (rarely, but it happens)
R- throw / hide weapon
Cntr- Crouch (hold key)
Shift- Run (hold key)
CapsLock- melee
Spacebar- Jump
Mouse 1- Fire
Mouse 2- Aim (hold down a key)
Mouse 3- Reload
Mouse 4- Throw / select a grenade
Mouse 5- select the type of grenades (or the most desired type of weapon)
===
I practically don't use V and the upper block of numbers, well, maybe 2 and 3, if there are a lot of weapons in the game.
===
I have been playing like this for over 15 years now, and I see no point in mastering new management methods.
And most likely your layout is also not the ultimate truth. Again, this is all a matter of taste and very individual.
In addition, with your version, the little finger is not used at all, but for me it is used for running, squatting / rolling, so as not to atrophy.
Grantovich you don't have the F button in most shooters, do you know? You also release the fire button while reloading. Can't you just forget about the fail. in many jokes, it is possible to continue unloading the horn during the reload animation. CTRL on squats is generally the last century. I thought you were a bummer, but here's how it turned out. In principle, I just click such casuals in the conditional SQUAD or PUBG.
26 minutes ago, Velldanas said:
Grantovich you don't have the F button in most shooters, do you know?
Whether it is activated or not, it does not matter, a flashlight is assigned to it, and this is not discussed.
26 minutes ago, Velldanas said:
You also release the fire button while reloading. This can be hammered by the fail tk. in many jokes, it is possible to continue unloading the horn during the reload animation.
For this purpose, reloading is usually pressed, because there is nothing to shoot with, so there is no problem at all, at the same time the finger does not become numb being constantly in one position. As for the possibility of continuing to shoot while reloading - I do not play crooked jesters, I have not come across such a thing.
Then you write some kind of nonsense, it's no longer interesting ... fantasize further.
Modified November 2, 2020 by Grantovich
Sednya played all day) In general, I like it! Some monotony of actions is brightened up by a beautiful living world! I personally just enjoy exploring it! It reminded me of the edge of the primeval headlights, I remember there, especially in the night forest, it was super cool to wander) It was very atmospheric saddle! It's about the same here!
Karoch is once again convinced of the uselessness of all the reviews! You have to play everything yourself, everyone likes their own!
Also stuck in the game. Now I'm finishing games that I bought a long time ago, but my hands did not reach.