Syndicate
[img] http://www.pcguru.hu/pcguru/img/fejlecek/syndicate-2012-header.jpg [/ img][b] Genre: [/ b] Action / Shooter
[b] Developer: [/ b ] Starbreeze
[b] Publisher: [/ b] Electronic Arts
[b] Platforms: [/ b] PC, PS3, Xbox360
[b] Release Date: [/ b] February 23, 2012
[b] Site: [/ b] [url = "http://www.ea.com/syndicate"] http://www.ea.com/syndicate [/ url]
[b] Description [/ b]:
In 2069, governments will expire over countries and the world will be divided into several regions controlled by various syndicates. It is thanks to these companies that humanity is mired in digital technologies, now people do not need any devices to get into the vastness of global networks, it is enough to install a small cerebral chip.
By agreeing to the operation and signing an agreement with one of the companies, ordinary people can get access to any convenience - health insurance, banking services, real estate, expensive education, entertainment and work. The package is all inclusive, your lifestyle is just a product. There is only one "But" - the syndicate penetrates into all areas of your life, it gains control over you and your behavior. World states faded into the background, giving way to competing firms that unleashed the war, they will stop at nothing to gain world domination.
At the very epicenter of the confrontation are the Agents - ideal soldiers, created with knowledge of the latest research in the field of bio-engineering and electronics. Neither armed opponents nor challenging obstacles will stop them. [Left] • Players take on the role of Miles Keilo - the newest model of the Agent belonging to Eurocorp corporation, and set foot on the bloody warpath.
• The gameplay is built around the special capabilities of the electronic chip - you can slow down time, see opponents through walls and hack any electronics. Thanks to the interaction of the DART6 chip with the nervous system, it will take you a split second to connect to the Dataverse network.
• Up to four players can play the game in cooperative mode. Strengthen your syndicate's position. The four of you can also remember the original - nine missions have been redone for new gameplay.
• A deeper shooter system will allow you to improve weapons, armor and all kinds of devices with which you can not only kill enemies, but also read information from their chips, thereby revealing new details about foreign corporations and the personal lives of individual characters.
• Sci-fi setting will give you the opportunity to fantasize about the development of the world in 2069. The script for the game was written by Richard Morgan, who previously worked on Crysis 2.
[b] Screenshots: [/ b]
[spoil] [img] http://www.gametech.ru/sadm_images//00jin/2011/september/1/Syndicate/syndicate11.jpg [/ img] [img] http://www.gametech.ru/sadm_images //00jin/2011/september/1/Syndicate/syndicate02.jpg [/img] [img ]http://www.gametech.ru/sadm_images//00jin/2011/september/1/Syndicate/12.jpg [/ img] [img] http://www.gametech.ru/sadm_images//00jin/2011/september/1/Syndicate/screens_shortlist_-_10.jpg [/ img] [img] http://www.gametech.ru/ sadm_images // 00jin / 2011 / september / 1 / Syndicate / syndicate15.jpg [/ img] [img] http://www.gametech.ru/sadm_images//00jin/2011/september/1/Syndicate/syndicate16.jpg [ /img Wavebreakmedia [img ]http://www.gametech.ru/sadm_images//00jin/2011/september/1/Syndicate/syndicate08.jpg [/img] [img ]http://www.gamer.ru/system /attached_images/images/000/422/624/original/syndicate17.jpg?1315921224 [/img] [img] http://www.gamer.ru / system / attached_images / images / 000/422/696 / original / render_972.jpg? 1315926266 [/ img] [/ spoil]
[b] Video [/ b]:
http://www.youtube.com/watch?v=p4cKYgIF45I
[/ left] Modified on October 8, 2011 by Darkiti
At the expense of the plot - it was written for the game by the "genius writer" of the plot Krayzis 2,
you understand ...
[b] [member = Neversmile] [/ b],
[img] http://glaurung.planet.ee/img/syncoopdemo.jpg [/ img]
[color = # 339933] [size = 2] Added after 3 minutes 20 seconds: [/ size] [/ color]
remember how unusual it was in readdick that there is no interface at all on the screen. apparently after the collapse of the studio, the remnants of the Starbrizz decided to have fun in full
PPC with a random game to play a full fail, no one knows what to do, no one heals anyone, does not revive, one chaos
[color = # 339933] [size = 2] Added after 1 minutes 46 seconds: [/ size] [/ color]
well, the respawn is stupid, they appear right behind the back
at the expense of treatment, etc. - in general, no connection is felt with the heroes. that is, if in some thread resident ivile 5 you really helped your partners, dragged on yourself and brought you to your senses, and in the mass effect, shepard used omnitool and spent gels on it and all this was displayed (you can still remember left 4 grandfather), here it is implemented as pressing a button from a long distance without any visible player actions. that is, complete nonsense.
reminds of russian pc games
is the demo out yet? We need to check PSN ...
[quote name = 'ACE' timestamp = '1328089549' post = '2497238'] reminds Russian pc games [/ quote]
which ones for example? Modified February 1st, 2012 by katarn
The bosses are draining too. No, in order to arrange epic battles with huge opponents, they made an ordinary guard, whom you need to spend a lot of time to kill, because he is not taken by 20 sniper shots point-blank ((((((((
as a result, all tactics - while 2 dudes try to punch or remove the armor with a magic bumper, the rest of them heal them from the side with the same magic bumpers.well, it's just some fantasy and not a game)))))
ordinary opponents do not always react to shots either. ...
[quote name = 'ACE' timestamp = '1328089261' post = '2497225'] remember how unusual it was in readdick that there was no interface at all on the screen. probably after the collapse of the studio leftovers starbrizz decided to revel in full [/ quote]
In all of this functionality interface fighting off a hundred percent if to grasp the mechanics and principles of the game. Themselves cry that jesters are stupid ala kalofduti where you run and bring down everyone and everyone and together Price and Sope McTavish saved the world from death, and when you are given deeper mechanics, where the coop goes further than crawling on the ass, when your partner was wounded, you start already write a bunch of nonsense about the loaded HUD and so on. The trick is that on hard you are unlikely to go through the demo without using the possibilities wisely.
[quote name = 'ACE' timestamp = '1328089549' post = '2497238'] Shepard used omnitool and spent gels on it and it was all displayed (you can still remember left 4 grandfather), then this is implemented as pressing a button from a long distance without any visible actions of the player [/ quote] You can treat at long distances, the main thing is that the partner remains in sight, and in order to lift the seriously wounded, you need to come close. Healing and buffs make the game really [u] cooperative [/ u], and do not slide into dull shit, where each player walks by himself until one of them is overwhelmed and you need to pick him up.
At the same time, you won't be able to sit still - the boss will go to you and kick your ass pretty quickly, so you constantly need to hide and run away, while also treating your partners. Tobish, a bias is being made so that you do not fill yourself with points, but also keep an eye on your team. If you play with morons, then nothing clever will come of it, but for a well-coordinated team game, this is better than shooting crowds of mobs on a square area of ​​5 by 5 meters.
At the same time, in each location there are special devices that can be hacked and either turn off the turret, or raise shelters, or something else useful. This is tactics. And you swore for 5 minutes with a prejudice that the game was shit, didn't understand a damn thing and left, hammering into your head that the game was shit (just like Arkham Asylum, which you called shit because you had a bug somewhere there). Modified February 1, 2012 by Petuhito
[quote name = 'Petuhito' timestamp = '1328093993' post = '2497402'] At the same time, the interface functionality fights back one hundred percent if you delve into the mechanics and principles of the game. [/ quote]
oh, that is, to understand that the only button in the room with a huge closed door opens this very door by pressing the "bumper" button, do I need to fence a blue strip on the floor of the screen with the inscription press the bumper? the same is true for all other actions in the game.
[quote name = 'Petuhito' timestamp = '1328093993' post = '2497402'] You yourself are crying that jokes are stupid ala kalofduti [/ quote]
where does the game mechanics come in when it comes to an overloaded user interface?
[quote name = 'Petuhito' timestamp = '1328093993' post = '2497402'] The trick is that on hard you are unlikely to go through the demo without using the possibilities as wisely. [/ quote]
Well, if the full version of the single is the same shit like the demo from the game world, then I will not play this parach at all)))
[quote name = 'Petuhito' timestamp = '1328093993' post = '2497402'] You can treat at long distances, the main thing is that your partner remains in sight, and to lift a seriously wounded man, you need to come close. Healing and buffs make the game really cooperative, and do not slide into dull shit, where each player walks by himself until one of them is overwhelmed and it is not necessary to raise him. [/ Quote]
there is cooperativity in any normal game with a cooperative, and I can do such chips myself with NPC partners in many RPGs and shooters such as left fo grandfather or gear of war, the
problem is that in the syndicate cooperativity is not displayed in any way, apparently due to the fact that the developers did not necessary animations, etc. apparently a budget project
[quote name = 'Petuhito' timestamp = '1328093993' post = '2497402'] We just made the game so that it was impossible to clean up another zone while sitting in the ass and like the boss to say that you are super-hardcore [/ quote]
statement at the level "levels in Fair are not really dull shit, but a realistic display of the same offices and warehouses" okay!
and the tactics that you described are in the same halo,
We went through the demo together on normal. Just fire.
And why the feeling of playing MMO does not leave me. Probably all because of the interface and heal.
in the demo, there are no bosses
on hard, everyone was torn. There was a current 1 type of soldier, you come, el2 and in the belly from both barrels
[quote name = 'KresTias' timestamp = '1328095345' post = '2497448'] There was a current type 1 soldier, you come, el2 and in the belly from both barrels [/ quote]
oga and he knocks both of you instantly, even on normal
O_O I don’t know there and an ordinary soldier on hard takes away be healthy, this one is also a current with a button
cheto some strange hard, it will be necessary to look. For the boss takes out any player in a couple of seconds