Metro: Last Light
Genre: FPS
Developer: 4A games
Publisher: THQ
Platforms: PC, PS3, Xbox 360
Release date: 2012
Screenshots:
[spoil]
[/ spoil]
Video:
[youtube] [/ youtube]
Description:
The game is based on a completely new story written by the developers of 4A Games (and not according to the book Metro 2034 as many thought) with the support of Dmitry Glukhovsky. We will again play as Artyom, who lives in the catacombs of the Moscow metro, inhabited by communists, neo-Nazis and hordes of mutants. Each station has become a small city-state, and the relationship between them has always been hostile. In Metro: Last Light, all the surviving people will find themselves on the brink of civil war, and it is Artyom who will play the main role of the peacemaker. Studio 4A Games has set itself the goal not to spoil the good developments of the first part, but to correct its shortcomings: to make normal stealth and artificial intelligence, to take bug fixes and optimization more seriously. In addition, online multiplayer will be added to the game - we hope it will not be just for show.
[offtopic] if the game had not been announced on ps3, the topic would have been created by someone else: trollface: [/ offtopic]
Trailer in which only gameplay, no art
[youtube] http://www.youtube.com/watch?v=GfuHUKPAjdc [/ youtube]
Bestiary pleases with its diversity.
Added to the Wii U platforms. I wonder how 4A Games will cope with the new Nintenda hardware.
on Wiyu, if they really do, then most likely THQ. But with its filling, the graph should be like on a PC
[b] Chieffy [/ b], do the same, she flashed more often in the multi-platform line of nintenda.
[b] Chieffy [/ b], well, you give. Did you watch the nintenda conference yesterday? There, a bunch of multiplatforms were announced for it, including the subject.
The first part liked the atmosphere and cool graphics. Here, it looks like they will also add dynamics.
By the way, in the Metro, they can use the Wii U controller in a cool way, for example, as a map, which we highlighted with a lighter in the first part, or as a compass to correctly navigate the surface
the main thing is to fix stealth and shooting and there will be candy
[b] SokolRETX [/ b], the developers seemed to say that they chose a "bad" ending for the sequel
[quote name = "walkmann"] Darkiti, I haven't read the book [/ quote]
in vain: clever:
[b] walkmann [/ b], its own is clear. the endings would greatly influence the sequel, we can say 2 games turned out differently
[b] Darkiti [/ b], but there 80% are not according to the canons :) I personally was glad when I found out that you can get a happy end: D
The plot of Last Light is intriguing me first of all the fate of the D6 arsenals
[b] SokolRETX [/ b], in the first part they seem to have used the arsenal to the fullest.
The third part of the gameplay
[youtube] http://www.youtube.com/watch?v=Ty8Cqd48i90 [/ youtube]