Homefront: The Revolution
Homefront: The Revolution
Developer: Crytek (Nottingame)
Platforms: PS4, Xbox One and PC
The game will take place in Philadelphia, which has become a police state and, in the near future, a dystopia, where catastrophic events have brought the United States to its knees.
The game promises to bring a lively and open world that will react to your actions.
Multiplayer is not planned.
http://www.youtube.com/watch?v=12zyLhElOQE
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kotaku http://kotaku.com/sources-crytek-uks-staff-are-currently-on-leave-1599923133
Hopefully someone else is harnessing. Deep Silver, of course, is a good option, but I would like something more unwavering, or something.
[member = 'Wurz-7'], also recently remembered the game ... here either a new publisher / developer is waiting for us, because in the current state of the art ... but the main thing is that there is no sudden cancellation as with SW 1313
because in the current position krytek
What side is Crytek? The rights are sold, Crytek UK is renamed Dambuster Studios and seems to continue to make a game for Deep Silver. Those have already spent a lot of dough specifically on this IP, is there any point in closing it? That's what they could do there - that's already a question.
There shouldn't be news now, it's not the season. We are waiting for E3.
Modified on January 5, 2015 by ANDREvvFlew away in supersonic for 2016.
http://www.videogamer.com/ps4/homefront_the_revolution/news/homefront_the_revolution_delayed_to_2016.html
The absence of a crosshair, the presence of a body and shadow in the protagonist is pleasing, I hope the FOV can still be slightly increased, and it can turn out to be quite a good-quality joker by 8/10.
I noticed one feature of the singles of recent years, they all need to be completed only at the highest level of difficulty, so that the bots show any resistance to the player.
In general, wait and see. The game has good potential, the level of the design is at a decent level, the devastation is well recreated, the relative freedom of movement, there is a crafting system, the arsenal is not bad. The main thing is to make the controls normal, so that the sprint, squatting and iron sights are not only in the tugle, but also in the clamp (at the player's choice), in the first home front it was sad. I would also like to be destructible at the BFBC2 level, but unfortunately the krayengine is not about that.
[quote name = 'Grantovich' timestamp = '1438928310' post = '4915863'] I would also like to be destructible at the BFBC2 level, but unfortunately the krayengin is not about this the first cruise 8 (!) years ago, destructibility was present. Nobody sets such tasks for them. : icon_rolleyes:
I would also like to be destructible at the BFBC2 level, but unfortunately krayengin is not about that
Nothing prevents programmers from making it "about it", even in the first cruise 8 (!) Years ago destructibility was present. Nobody sets such tasks for them. : icon_rolleyes:And it would not hurt to put. Although most likely the consoles would not have pulled a relatively large and open world with sane destructibility.
Modified on August 7, 2015 by Grantovich[member = '_ Novex'],
Is there an NDA? And then I would like to know the game is shit or not.