Dead island
[img] http://www.relyonhorror.com/wp-content/uploads/2011/02/Dead-Island.png [/ img][b] Developer: [/ b] Techland
[b] Publisher: [/ b ] Deep Silver
[b] Genre: [/ b] Action / Horror
[b] Platforms: [/ b] PS3, X360, PC
[b] Release date: [/ b] 2011
Screenshots - [url = http: // media .xbox360.ign.com / media / 955/955540 / imgs_1.html] http://media.xbox360.ign.com/media/955/ ... mgs_1.html [/ url]
[youtube] http: // www.youtube.com/watch?v=5Old41bsSXU
[/ youtube] [b] Description: [/ b]
Dead Island heroes are tourists who were caught by the attack of the living dead at the tropical resort The Royal Palms Resort in Papua New Guinea. The game will offer a choice of several characters, but so far only one of them is known - the former rapper Sam B. You can escape from a dangerous island and find out the cause of the infection either alone or in a company (maximum of four people). It is allowed to join the party at any time.
Unlike the heroes of Left 4 Dead 2 who found themselves in a similar situation, in Dead Island, survivors will not find submachine guns and shotguns five minutes after the start. To fight zombies, they use improvised means: pipes, brooms, baseball bats, machetes. It won't be easy to get hold of a firearm and ammunition. In addition, over time, the weapon will deteriorate and will have to be repaired or replaced.
The creators of Dead Island are not shy about blood and dismemberment. True, in order to smash enemies with powerful blows, players will have to develop their characters. By studying the skill tree, they will open access to new abilities.
Hurry to have already developed released a similar to the first or at least this [url = http: //www.youtube.com/watch? V = wLHeA2Xqnyc] http://www.youtube.com/watch?v=wLHeA2Xqnyc [/ url] trailer ... I hope the game will be good
Something the game is relatively inexpensive. I have a friend in Russia (!) For 1700 he bought a new one: Oh
the animation in the game is gorgeous (watch from 4:25, xs as a link to the exact time on YouTube in the new movement, it automatically transforms any link into a video right away)
http://www.youtube.com/watch?v=hxuoEvOczX4
In the cooperative, it's just cool, finally a normal replacement for 1 l4d.
The question is who can help screw the ENB mod to the game in order to change the colors in the game?
From the resident of the mod, he put an overlay that works like.
And I don’t know what to do next and which of the ten to try.
Pkshniki
[quote name = 'augury' timestamp = '1315377221' post = '2287154'] the
animation in the game is gorgeous (watch from 4:25, xs as a link to the exact time on YouTube in new traffic, it automatically transforms any link in the video right away )
[media] http://www.youtube.com/watch?v=hxuoEvOczX4 [/ media]
[/ quote]
Oblivion is resting
Is it possible that when you play in a coop, you have to watch such an animation of your partners?
Play a cartel from them, you will see what a really bad animation is.
It's even decent to drive a car here.
I played alone, I’ll play a co-op tomorrow, I’m busy today (what I’ll say:
+ nuuuu ... uh ... probably a co-op
+ it seems that there is something so interesting in the combat
- a terrible beginning
- a boring continuation of the beginning
- stupid dialogues that can be easily squandered
- zombies lie down in packs, again uninteresting. Weapon broken? With fists - no problem
- Generally boring, it seems not German RPGs of the beginning of the 21st century, run there, bring that, come back for XP.
[quote] zombies lie down in batches [/ quote]
With the growth of your level, the level of monsters grows, of course they will be easily killed in the beginning
Reached Act 3. There is almost no plot, the sidequests are the same, the main quests are repeated. Basically it’s bring what’s on the other side of the island and come back for a hundred bucks. Fortunately, there is a noklip, otherwise completely despondency. Shooting atstoy. The weapons are the same, mostly you run with a machete or a bat. There are cars, they are forced to ride on quests, almost always along the same route. The graphics are nice, except that everything is loaded before your eyes. But 60 fps with a forced 32x aa.
In general, the game is cool, sometimes funny, but it gives off like borderlands. Open world for show, no research, no nonlinearity. We run from hub to hub. I would like of course a clean open world, but alas.
Quests sometimes reach the point of absurdity. For example, a woman is dying of thirst, although there are heels of cans of drink and alcohol nearby. Hmm. Nobody does anything, only spits the main character.
As they wrote from above, it looks like a wretched RPG. Yes, and not an RPG, but a joke with pumping. Modified on September 7, 2011 by greatluffy
[quote name = 'augury' timestamp = '1315377221' post = '2287154'] the
animation in the game is gorgeous (watch from 4:25, xs as a link to the exact time on YouTube in new traffic, it automatically transforms any link in the video right away )
[media] http://www.youtube.com/watch?v=hxuoEvOczX4 [/ media]
[/ quote]
it is written - dev version. the player should not see himself from the side. everything is fine in the coop and the animation is normal, don't be stupid. if the engine was drawing a player animation that he would never see - that would be a fail. hospade, sometimes you think people are really that stupid, or just to gloat?
remember better what a "wonderful" animation in MGS4. a snake running in single file is a complete failure in a game of this class.
I personally liked the Iceland grandfather. a huge amount of weapons, no need to carry nonsense. and the characteristics are different for different bits, respectively.
about quests - what do you want, yopt? in all RPGs, no one complains. talk to that, talk to that, etc. play more with a noclip, yeah, you will be able to feel the gameplay (PPC).
research is there and to the fig. in the city so generally fuck it is not known how long it takes to get around everything. this is the open world.
a woman there specially stands to hand over water to her for exp, by the way ...
a lot of weapons? do not make me laugh. An ax, a hammer, an oar, a stick, a crowbar, a pair of piercing-cutting and a pair of firearms. Basically, everything is the same, the only difference is in the stats. And not in all RPGs this way, but only in bad ones.
The knock clip does not interfere with the game in any way, it only allows you to save time while moving around the island.
And where did you see the study, I do not understand. The cat cried about the locations, you can enter houses only in 1 out of 100. And what is there to look for, except for money and a new club?
I'm not saying the game is bad, it's just not very good. Not shooter, not RPG, not open world. It would be better done like the grandfather of Rising, but in the first person. So that you can use almost every household item as a weapon. Earlier they promised, then they scored.
I agree about optimization - probably not better now. And the graphics also look very good, the picture pleases. I just didn't understand how to set vertical sync, everything is on High and there are a lot of ladders.