EVOLVE
Platform: PC / PS4 / XBO
Genre: multiplayer-focused FPS
Publisher: 2K
Developer: Turtle Rock
Release date: End of 2014
Official Website: http://evolvegame.com
INFA:
Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list ... Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $ 10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.
The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.
Our 12-page look at Evolve reveals the first hunters, monster, and unique equipment players will get their hands on when the game releases on PC, Xbox One, and PlayStation 4 this fall. We also have a wealth of exclusive screens and hands-on impressions you won't want to miss. Check out the cover image below for your first hint at what's to come.
GI cover
Pre-order and receive an exclusive Savage Goliath skin and a new monster as soon as it launches.
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http://www.youtube.com/watch?v=cFLb-j5-eBM
the graphics are not very even, sales for nextgen, although this can be attributed to the style of play
Modified Jan 15, 2014 by ThingIn a new interview with Gameinformer, studio head Phil Robb calls hunters "planet stealers", adding that hunters fly to planets and help colonists find places to live and develop. So the players are waiting for the active taming of the planets, or rather the destruction of various monsters by shooting at them or using skills.
Chris Ashton adds: “The hunters will have harpoons and tranquilizer darts for a good reason - they flew here to deal with local animals. It's their job. with a much bigger problem. They have to survive on their own. "
Planet Shiar is just one of the zones available to Evolve.
Humans have inhabited Shiar for about 50-80 years, but when Goliath appeared on the scene, hunters were summoned to deal with the monster. The developers notice that this is not the first appearance of Goliath - these creatures attacked other colonies, but there is practically no information about the monster.
As for the attack aircraft Markov, he has a lot of health, and he is also equipped with his own shield device. As a weapon, he has a lightning rifle that shoots projectiles at a great distance. In addition, he has an assault rifle and mines that serve as traps.
Modified January 15, 2014 by Natalia_Oreirohttp://www.gameinformer.com/b/features/archive/2014/01/15/meet-evolve-s-hunters-day-2.aspx
[member = 'Galfimbul'],
but he also has smg, sonic mines and can create a dome that does not let anyone through (hello void from Dota 2): icon_lol:
We continue the
New class - support (his name is Hank), abilities - Shield Gun (creates shields for his partner), he also has a laser cutter, airstrike and a device that makes everyone invisible within a certain radius.
Although Val's class is Medic, her role does not end only with bandaging her comrades. Val does have a Med Cannon, but this is the girl's least interesting piece of equipment.
Medgan emits a healing beam that functions in a similar way to the Medic's "weapon" in Team Fortress 2 - allowing one ally to slowly regenerate health from a distance. Playing as a monster, you will see a healing beam, and here it is recommended to focus on the source, since disabling a medic can guarantee you victory. In addition, Val is capable of summoning unconscious players, also from a distance.
In addition, Val has two other weapons, proving once again that developers are not afraid to deviate from traditional class archetypes.
Shah's excellent knowledge of anatomy allows her to effectively use her anti-matter rifle - a weapon that allows her to find and highlight the weak points of monsters. In fact, when using this rifle, the team can inflict additional damage on the monster, allowing you to literally highlight the place where it is worth shooting to maximize damage. And if you hit a monster in the head, which in itself will cause serious damage, will lead to the fact that each comrade who hits the monster in the head will also inflict very high damage.
Val's second weapon looks like it would be more suitable for hunter Griffin. This is a tranquilizer rifle that temporarily slows down the monster's movement, making it harder for him to avoid your attacks. But even if he can escape, the dart continues to work, temporarily highlighting the monster on the map. If you combine the use of the tranquilizer Val and Harpoon Griffin, you can seriously harm the monster.
Finally, the final tool from the Val arsenal - this device creates a healing surge in a small radius, restoring the health of allies in large portions. It is especially effective in the hands of experienced hunters who have already managed to develop effective combat tactics.
I don’t understand something, is the shading intact? According to the first screenshots, where this monster was, the game seemed very graphical, but the graphon will not be the first freshness to hike.
[quote name = 'Natalia_Oreiro' timestamp = '1390027430' post = '3869550'] Although Val's class is Medic, her role does not end only with bandaging her comrades. Val does have a Med Cannon, but this is the girl's least interesting piece of equipment. Medgan emits a healing beam that functions in a similar way to the Medic's "weapon" in Team Fortress 2 - allowing one ally to slowly regenerate health from a distance. [/ quote]
Hello Resistance 2 co-op
I can imagine how they go nuts in Insomniyak games now.
A soldier with a shield and a huge cannon.
Attack aircraft with long range lightning rifle and mines.
A medic that heals from a distance.
Invisibility.