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Lordsky 31.10.21 11:49 am

DUST 514

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Developer: CCP Games
Publisher: CCP Games
Platforms: PlayStation 3, PlayStation Vita
Distribution Model: free-to-play
Release Date: June 30, 2012
Genre: First Person Shooter
Game Engine: Unreal Engine 3
Game Mode: Multiplayer
Website: http: / /www.dust514.com/en/home/

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Modified on July 5, 2013 by Wurz-7
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124 Comments
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Sh1nn 31.10.21

[b] DUST 514 Conference Live Stream (just started): [/ b]

[url = "http://fanfest.eveonline.com/en/stream/free"] http: //fanfest.eveon.../ en / stream / free [/ url] Modified on March 22, 2012 by Sh1nn

S
Sh1nn 31.10.21

[b] Presentation Dust 514 [/ b]

[media] http://www.youtube.com/watch?v=NWr-aWm1gLk [/ media]

Looks great for F2P : up: Modified on March 23, 2012 by Sh1nn

C
Chornolio 31.10.21

[quote name = 'Sh1nn' timestamp = '1332494668' post = '2582425']
[b] Dust 514 Presentation [/ b]

[media] http://www.youtube.com/watch?v=NWr-aWm1gLk [/ media]

Looks great for F2P : up:
[/ quote]

Cool. Only you do not hear anything that was told there as a whole interesting. What is the integration with Eve, besides the bombing? And as I understand it, we were deceived with an open beta in April? : Modified on March 23rd, 2012 by Chornolio

P
Pseudodog 31.10.21

sorry for vita there will be some kind of hat

S
Sh1nn 31.10.21

[b] [member = Chornolio] [/ b], here seems to be all the info from the conference: [list]
[*] There is Merc Quarter similar to EVE Captain's quarters where everything is
[*] Character sheet displaying everything about your character just like in EVE
[*] Skill system is very similar to EVE, although as well as passive skilling you will also have active skilling.
[*] Battle finder is easy way to jump into the game - devs joined a battle that was already set up
[*] You can also be invited to a battle by a friend, by a corporation member or you can find your own battles by using various filters including star system filters
[*] There is lobby before a match where people can prepare for battle and talk about strategies with each other before the actual battle starts
[*] Dropsuit fitting is available also in lobby, and you can also set your fits there as well for your vehicles
[*] Market is available also there where you can instanatly purchase things
[*] Spawning is "random drop" on a map at first
[*] GAME IS NOT AT ALL PAY TO WIN
[*] RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
[*] There is real-time 3D overview map that you can view
[*] Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
[*] You an switch from first and third person view in a vehicle
[*] Objectives are split into parts where you can hack parts of the map - defense relays etc
[*] Nanorays are deployable healing spots where you can replenish your health (shield and structure)
[*] You can switch your fit on the fly - at a supply post that you hack and use for switch
[*] You have to hack enemy vehicles to use them and not just jump in
[*] There are launch codes for orbital bombardment that you have to have
[*] EVE players can paint the target on the DUST map for orbital bombardment and send it away
[*] EVE player has to be on correct side of the planet and aim for it always
[*] Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
[*] Rewards are given away to players after the match as well
[*] Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!
[/ list]
UPD:

They also said that it will take 7 YEARS to upgrade all skills! And that there will be thousands of different cards in the game! Modified on March 23rd, 2012 by Sh1nn

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Panterasol4ik 31.10.21

The promises are impressive.

C
Chornolio 31.10.21

[quote name = 'Sh1nn' timestamp = '1332502581' post = '2582617']
[b] [member = Chornolio] [/ b], that seems to be all the info from the conference: [list]
[*] There is Merc Quarter similar to EVE Captain's quarters where everything is
[*] Character sheet displaying everything about your character just like in EVE
[*] Skill system is very similar to EVE, although as well as passive skilling you will also have active skilling.
[*] Battle finder is easy way to jump into the game - devs joined a battle that was already set up
[*] You can also be invited to a battle by a friend, by a corporation member or you can find your own battles by using various filters including star system filters
[*] There is lobby before a match where people can prepare for battle and talk about strategies with each other before the actual battle starts
[*] Dropsuit fitting is available also in lobby, and you can also set your fits there as well for your vehicles
[*] Market is available also there where you can instanatly purchase things
[*] Spawning is "random drop" on a map at first
[*] GAME IS NOT AT ALL PAY TO WIN
[*] RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
[*] There is real-time 3D overview map that you can view
[*] Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
[*] You an switch from first and third person view in a vehicle
[*] Objectives are split into parts where you can hack parts of the map - defense relays etc
[*] Nanorays are deployable healing spots where you can replenish your health (shield and structure)
[*] You can switch your fit on the fly - at a supply post that you hack and use for switch
[*] You have to hack enemy vehicles to use them and not just jump in
[*] There are launch codes for orbital bombardment that you have to have
[*] EVE players can paint the target on the DUST map for orbital bombardment and send it away
[*] EVE player has to be on correct side of the planet and aim for it always
[*] Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
[*] Rewards are given away to players after the match as well
[*] Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!
[/ list]
UPD:


They also said that it will take 7 YEARS to upgrade all skills! And that there will be thousands of different cards in the game!
[/ quote]


It's just awful. And how many skills are there uhhhh, as in EVE I : Ddidn't understand about the cards, like 4 was promised at the start, and now random generation? We must wait for the Seeding Universe. Where to get information from fanfest? On eve-re.com do not follow like Dast.

S
Sh1nn 31.10.21

[b] [member = Chornolio] [/ b], dust514.org

Here's some more info on the give: [list]
[*] For a typical FPS gamer DUST roles are very different than traditional FPS game where you have pre-defined classes
[ *] DUST 514 players can decide what they want to do in the game
[*] Skills will be expanding as game moves forward
[*] You are given some initial skills to train and basic "Militia" fit (gear), and you pretty much work from that
[*] Once you start playing the game you can discover how you can go forward - deciding if you want to be in MCC, Squad Leader, Sniper, Vehicle Operations etc ...
[*] Once you train more skills you will be able to react to different situations faster during the battle
[*] Initial dropsuit consists of Assault Dropsuit, Assault Rifle and Locus Grenade. Afterwards he can add Scrambler Pistol, Nanohive and Shield Recharger should he choose. Then again you add different things and choose different dropsuit like Scout - with Shotgun, Kinetic Catalyzer (speed enhancer), Drop Uplink (mobile spawn point) etc.
[*] There is fog of war which is being revealed by Active Scanners and MCC can drop various things on the battlefield as it is revealed
[*] There are various skills for vehicles and those vehicles have many other roles you can specialize in so for example you can pick first initial type of dropship but afterwards you can go for Prototype type of dropship and be a lot more effective and also with guns
[*] Matches are not all about you - your role is significant but you have to focus on your team win and therefore get rewarded if you want to progress in active skilling
[*] Combined roles are essential so you should decide to specialize deeply into one role since your corporation will have various specialized people all around
[*] Players can have Web Generators that slow down flyers and Forge Guns can bring down ships a lot easier then - also for HAV's (Heavy Assault Vehicles) they can be repaired by Dropships and also Dropships can repair themselves as well
[*] There is loot! It comes in two different types but that's about as far as CCP went mentioning also special materials for crafting special things
[*] In the beginning equipment will be given by NPC's but afterwards players will progress by themselves and upgrading from basic gear
[*] There is way for informatuon to be broadcasted by scouts and snipers that can see more of a battlefield so your team ans a lot more insight on all the things happening
[*] You can restock your fittings during the battlefield and spend ISK so you can't be completely broke through the entire match
[*] Same Voice Chat as EVE and also Chat System
[*] MCC will be fittable and perhaps even Warbarge from the very beginning. More about that later!
[*] Cloaking modules are in the game as we already know - covert ops gameplay
[*] There are 3 main classes of vehicles and then for example 6 more roles for LAV's (Light Assault Vehicles) so you get the idea how huge variation of roles are for vehicles as well
[*] There are "Ancient Missions" that are PvE missions against drones etc that can be later on salvaged for extra loot
[*] Game is tested for more than 24v24 and it works well - so expect even more
[*] Players in beta may keep their skill points after game launches and their names but details on that are still being discussed by CCP
[*] Warbarges will be at first limited at first but then expanded as actual spaceships in EVE space probably!
[/ list]
UPD:





[quote] [color = # 282828] I didn't understand about the cards, like 4 they promised at the start [/ quote] [/ color]



I don't know .. When I watched the conference yesterday, they said that the game will have a bunch of different planets and thousands of maps.

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[font = arial, helvetica, sans-serif] [b] [size = 4] DUST 514 Character & Vehicle Presentation [/ size] [/ b] [/ font]

[url = "http://www.youtube.com/watch?v=8ALdlavUbwM"] http://www.youtube.com/watch?v=8ALdlavUbwM [ / url]

UPD:

In the game you can create your own weapon and sell it for real money. Modified on March 23rd, 2012 by Sh1nn

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Panterasol4ik 31.10.21

[quote] In the game you can create your own weapon and sell it for real money.
[/ quote]
This is interesting how it will be implemented.

C
Chornolio 31.10.21

[list]
[*] Concept with seeding the universe is pretty much: coming up with a universe concept, regions, planets and then specific styles and details of planets and systems
[*] The tool used to create the universe is making from empty space entire networks of solar systems - empires are spread and expanding as CCP makes them available for DUST
[*] There were about 20 seed points for world of EVE at initial trial and error of creation of the universe which was making a lot of structures later on
[*] Strategizing the planet terrain was rather hard and CCP came up with "Districts" on planets
[*] Districts are hexagons on the planet and they are about 10 - 20 on a planet (pretty much 10-20 maps per planet, also remember there are over 7.000+ planets in EVE Universe to play on at launch and more later that will probably reach famous 60.000 number eventually)
[*] CCP is working hard to make EVE players see that there are battles on the planet itself if they just fly by
[*] Districts are owned by corporations and a function is determined by a "Surface infrastructure "which is urban center of the district which says what specific district exactly does
[*] In high security space there will be NPC owned coprorations that will give you contracts and always give you ability to jump in and fight but less meaningful on a planet since it is NPC owned
[*] There is Faction Warfare that is a lot more meaningful as well for planets and then followed by Nullsec also that is really meaningful in universe itself
[*] There are various ways to "generate map" that vary from a position of a district and general geopgraphical aspect but you will have bunch of different maps that you've never seen before
[*] Terrains go over 5x5km so you will have a lot of terrain to fight on, and you will never feel you are enclosed anywhere
[*] There are various structures - Large, medium, and small structures. Large being entire outposts obviously
[*] There are various weather environments: grassy, ​​snowy etc. as well as actual weather: night, day, electrical storms, rain, etc
[*] Surface infrastructure is making maps so they never can repeat themselves pretty much - outposts will always be in different spots as well as terrain itself with all the small medium and large structures and all tactical things you wish for in a match
[*] Height map is creating elevation of the terrain so it makes maps feel mroe and more different
[*] CCP rolled out sneak peek of maps and just showed to us how huge the terrain is when it is even empty - the engine itself is able to stream data to players so maps can go from 5 to 50 kilomteres even so it doesn't break the immersion when you look around you
[*] They showed us also same terrain with different environmental effects which looks amazing - desert looking terrain looks rather photo- realistic and every other image on the slideshow
[*] Full Faction Warfare enconter would have also anti-orbital cannons and orbital command centers which would bring even bigger interaction with owners of the district and attackers
[*] Terrain and structures are being generated depending on the region and faction obviously
[*] DUST is planned to invade wormholes eventually - not at launch
[*] CCP is very focused on solving gameplay mechanics first and then making "plasma planets" and "lava planets" considering envinroments and there will be still variation of maps and environments
[*] Weather will not have major impact currently on gameplay but it will come when game comes out very soon
[*] Gravity will be "standardized" but will later on be changed on various planets and as game progresses with players (remember, expansions and everything will be completely free as well)
[*] CCP doesn't plan on changing current planets in EVE at all for DUST players to adapt - you fight on what you have already in the universe itself
[*] CCP may add later on invasions of ships in EVE as well! So EVE players can hire other mercs to fight back the attackers
[*] There is no Orbital Bombardment in High Security space at all - that is something that is nullsec - FW specific
[*] Solution for day / night cycles is being figured out but Destiny engine (EVE Physics server simulation engine) is currently focusing on core gameplay and not those details because matches will not really last extremely long (for so many hours that day and night cycle needs to shift) - but you will get night matches definitely as well
[*] Lowsec and Null is unclaimed for players to grab.
[*] Temperate planets for now will be available to us - but will be expanded fast
[*] Both OCC and SCC contribute to Faction Warfare Sovereignty
[/ list]
Highlights: [list]
[*] Randomly generated maps. In the release there are about 7000 variations, later about 60,000.
[*] SSR got confused on the fact that in EVE it would be as noticeable as possible that there was a battle on the planet.
[*] In highsecs (this is something like a nubzone in EVE, but not really), tasks on the planets will be given by NPCs, these battles can be constantly entered and they will take place constantly. Something like Quick Join. There will be no bombing in the highsec.
[*] In lowsecs and zeros (EVE's hellish ass, but it's fun there : D) battles will already be planned outside the territory by EVE players and the dasta players' rewards will be tastier.
[*] Wormhalls are planned, but not at the start.
[*] The most interesting thing is that perhaps in the future the SSR will add something like boarding and battles inside ships.
[/ list] Modified on March 24, 2012 by Chornolio

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Pseudodog 31.10.21

I still do not understand how many players are on the map at the same time?

C
Chornolio 31.10.21

So far 24x24, but they said that they tested more and they liked it.

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Also, but in other words from eve-ru.com

Districts on planets, they are the same maps in dast, will belong corporations (in lowsec and below). It will be possible to choose the specialization of the controlled area, which will affect what is produced there. The areas will be visible in the Eve from orbit in the form of cities and city lights, and if there is a battle there at the moment, then flashes on the surface will be visible in the Eve. In highsecs, everyone has NPCs and, accordingly, there is no claim and no orbital bombardment, and the territory is only for quick matches of the Dastans, so far there are no orders from the pilots from EVA for lowsecs / zeros.

M
Mel 31.10.21

I heard that the open beta will be filed. :)
Question: when ???

C
Chornolio 31.10.21

[quote name = 'Mel' timestamp = '1332572911' post = '2583603']
I heard that the open beta will be released :)
Question: when ???
[/ quote]

April-June. Somewhere.

M
Mel 31.10.21



April June. Somewhere.
And that there is no exact date anywhere, but somehow it is very vague April-June:)

C
Chornolio 31.10.21

[quote name = 'Mel' timestamp = '1332573261' post = '2583609']

April-June. Somewhere.
And that there is no exact date anywhere, otherwise April-June is very vague :)
[/ quote]

This is the freshest date announced yesterday.

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At the fanfest right now they say a lot about GIVES, who is interested http://fanfest.eveonline.com/en / stream / free

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First time on the air.

PVE will be. We will farm drongers like in EVE))) Horde mode will be.
cybersoprots in 2013, CTF and other modes.
Lava, gas and other planets will be 2013
Humanoid robots in 2013.

In 2013 there will be an addon. Free by itself.

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UPDATE: Open beta in June, until June for fanfest participants and eva players (not all, though: '() ...

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Sh1nn 31.10.21

[quote] [color = # 282828] June open beta [/ quote] [/ color]
[color = # 282828] Great [/ color] [color = # 282828] [/ color] [color = # 282828] : up:[/ color]

C
Chornolio 31.10.21

It will really be the most innovative shooter / MMORPG ever. Anyone who knows what CCP is capable of I think will agree with me.

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Sh1nn 31.10.21

[url = "http://www.youtube.com/watch?v=GI53ydJaus8"] http://www.youtube.com/watch?v=GI53ydJaus8 [/ url]

C
Chornolio 31.10.21

The trailer is epic. Faking epic!
I kept wondering how they would make DST members immortal by lore. So they showed it.