Old school FPS vs New school FPS
[b] [member = Rebial], [/ b][quote] It's really impossible to play on the pad in Quake not at the tractor driver's level. [/ quote]
[media] http://www.youtube.com/watch?v = kyfRoRyrwgY [/ media]
and where is tractor driving ?
in the Sonia version of 97, aiming through the crosspiece is impossible, but in the recent port of 2005 it is quite possible - in terms of dynamics it is in no way inferior to the PC version. Only here on the pad to knock out headshots and at the same time carry the shooting on the run is almost impossible for me. Yes, and there is a considerable chance to miss. But this only adds a challenge.
[media] http://www.youtube.com/watch?v=QYc5TC2QwAE&feature=related [/ media]
Oh, and still nothing beats the Sonia's version. Modified January 5, 2012 by Azzy
[b] [member = Rebial], [/ b]
[quote] The tractor, as it is. [/ quote]
Well, of course, for old-school nerds of high-speed passes, this will be brakes, when, like any adequate gamers, it's quite good for itself. Modified January 5, 2012 by Azzy
[b] [member = Rebial] [/ b],
[quote] Therefore, I no longer play FPS. [/ quote]
Of course, they don’t give it away anymore
[quote] He degraded along with the gamers. [/ quote]
Ololodfagery -adrots are always so silly lol.
What the genre was, so it remained in fact. There is no such challenge, but there are at least other equally delivering things. Actually, the old shooter is okromya hardcore and there is nothing to offer.
Well, there is practically no room left for the skill. Nothing to do. You can only listen to the screams of the decapitated youth, who have gone to take a break in the evening. But they quickly become boring.
Yes, I didn’t stay, my dear nyufak. At the time of the same Q3, I had to:
1) Dig into the game config.
2) Think with your head and count a lot.
3) Know and abuse the materiel of the game.
[b] [member = Rebial] [/ b], As I thought - a typical hardened oldfager. Oh thank heavens that a familiar console player with proofs and arguments once cured me of a similar infection.
Knowing such personalities, I see no point in continuing the further conversation, because a priori everything old is good, and everything new is bad, because the grass was greener in childhood. After all, they have not learned to abstract from this and look soberly at both old games and modern ones.
[quote] Yes, I didn’t stay, my dear nyufak [/ quote]
uh no - I'm playing not lying commercials with 97-98 somewhere. Now, as a specialist, he began to replay the old games of childhood, in order to finally make sure that nothing was better before. And I was convinced of the same that it is not correct to compare the old games with the current ones - earlier games were made differently and the budgets were different and they offered something different.
But I never understood why oldfaggers want to assert themselves so much and, as a result, are trying to show themselves by the elite of "all gaming"? Didn't they grow up from that age? Modified January 5, 2012 by Azzy
You apparently did not have these arguments, from which you are striving to get away from the discussion and huddle under the bunk. Okay, the problem is that I just know how to exclude an object from a subject. And I don't play "grafon". I play gameplay. Games have become overwhelmingly mass entertainment, and the skill level has dropped significantly.
Nyufak as it is. If the game of your childhood is Quake 2, then you simply do not have enough sample and experience to judge somehow systematically about the processes taking place in the gaming sphere, taking into account time.
I, personally, try to show an alternative point of view on gaming, where the laws of the game that form the gameplay are the basis of perception. And from this point of view, games of the same genre compare well.
Well, oppressing Nubas is also useful and funny, since it is very easy for oldfags to perform this task. Modified January 5, 2012 by Azzy
[b] [member = Rebial] [/ b],
[quote] You probably didn’t have these arguments [/ quote]
No, I still have something to say. But I don't see any sense in this. Oldfaggers - this is the audience of gamers who do not feed on bread, but give it something to get excited about. They are not able to look at things soberly. So what's the point to continue further conversation.
[quote] And I don't play "grafon". [/ quote]
Most oldfagers seem to be the same.
[quote] I play gameplay. [/ quote]
[i] "1) Dig into the game config. [/ i]
[i] 2) Think with your head and count a lot. [/ i]
[i] 3) Know and abuse materiel of the game. "[/ i]
I already realized that you are not playing games
[quote] Games have become excessively mass entertainment [/ quote]
And once they were for ilitarny nebydla mean?
[quote] from which the level of admission for the "skill" has dropped significantly. [/ quote]
There is one more important detail - before the games could not offer anything other than that very hardcore.
[quote] Nyufak as it is. If the game of your childhood is Quake 2, then you simply do not have enough sample and experience to judge somehow systematically about the processes taking place in the gaming sphere, taking into account time. [/ Quote]
11 years of conscious playing experience (the first three years I do not take into account) it is enough for myself to make at least some conclusions. During this time, already 2 generations of consoles have changed by the way. But as they say: "you can't praise yourself, no one will praise"
[quote] I, personally, am trying to show an alternative point of view on gaming, where the game laws that form the gameplay are the basis of perception. And from this point of view, games of the same genre are perfectly compared. [/ Quote]
Personally, I think that comparing a shooter for 60 bucks and for 15, for example, is not entirely correct. Different budgets, different numbers of people who worked on the game and, most importantly, different target audiences.
[quote] Well, oppressing Nubas is also useful and funny, since it is very easy for oldfags to perform this task. [/ quote]
[i] "You can't praise yourself, no one will praise" [/ i]
If it is so important for you to assert yourself on the forum, then on your health. I played games on dandy, shoga, curling iron 1-2, boxing and on PC at different times and have my own idea of ​​it. To prove something, and even more so to an inveterate oldfag, I consider a waste of time. So think on your health that you leaked me such a nubas-newfag. I do not prohibit. Modified January 5, 2012 by Azzy
[img] http://www.lolks.ru/src/1242585305499.jpg [/ img] [indent = 4] [size = 8] [font = comic sans ms, cursive] VS [/ font] [/ size] [/ indent]
[img] http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/07/halotat.jpg [/ img]
without fanaticism (the topic is not in xv), discussing problems and shortcomings of approaches to the games.
[color = # 339933] [size = 2] ps [/ size] [/ color]
postponed messages, removed offtopic tags. If the title of the topic is not pleasant or does not correspond to your discussion, I can change it.
q3 is still king
As you recall the jump, the rocket jumps and the voice of the commentator "Impressive" when you take someone off the rails, you understand that you have never experienced something like this in any FPS.
The single has definitely become better, the challenge has remained, a variety of situations and opportunities (halo, crisis, metroid prime) have increased. And nobody took quake live and ut2004 from nerds.
Another attempt to get a storm in the glass .... The
wildest overclocking, as a consequence of the square-nested way of thinking.
Alas, my interlocutor refuses to continue the conversation for the second / third time, while persistently generating multi-character posts. In which, here's the trouble, there is no reasoned defense of their point of view. Funny picture.
One of the problems of understanding, in my opinion, is that [s] that the interlocutor is a fucking noob [/ s], that some games of this genre, now long-suffering due to "consolation", are complex. In order to play them effectively, you have to understand both the technical side of the issue (sharpening the configuration and macrosing) and the mechanics (rocketjumping / bouncing / wallbouncing / chevron checking). Naturally, this is a rather difficult task, which for the usual mass of players who enter the game in the evening - to pop the frags, is unbearable. And it was very cool - there was room to grow, there was something to study, there was something to understand. But alas, people who have replaced some pitiful two generations of consoles do not understand this. As well as not understanding what is behind the budgets and the special-effect feria that hides the usual squalor of the plot, The fundamentals of mechanics, laid down by known when and known by whom, are old. Modified January 5, 2012 by Rebial
I was always more for old-school shooters,
but now I thought
that if the code were not stamped, it would have been a completely different perception, just as another excellent branch of shooters, the MB1 still delivered incredibly. Yes, the mechanics are not as deep as in the same Q3, run and shoot, the usual shooting range for the reaction, but why not, the challenge is also present. In addition, this is the most balanced part of the codes, without unnecessary husk
there is still a battle, which has a completely different niche,
but halo seems to me to be a progressive old school.
Halo is the only console shooter I've been able to play without gagging.
Outside the protocol - I did not write this, because I have PS3.
Peinkiller is the most old school about meat. Modified January 5, 2012 by Rebial
In general, a huge problem with current shooters (which has already become boring) is the emphasis on military themes and realism.
by the way, what do you think about Team Fortress 2?
if only they set a framework for what is old school and what is not (
The question of which is better - the old mechanics or the new one is not simple and an unequivocal answer to it can hardly be found. On the one hand, with the transition to consoles (see Halo), the FPS was greatly reduced in terms of that very prestigious hardcore and, as a result, more and more slide into a dull shooting gallery (see Code).
However, such a transition had to take place. With the advent of the first CL, developers had to pay more attention to the plot component, atmosphere, history of the surrounding world. The gradual withdrawal into the plot (which, to put it simply, was not in the Dumas, Quakes and other Anrils) inevitably provoked an increase in tendencies towards realism. And realism does not tolerate some of the distinctive features of old-school shooters, like a dozen weapons at once and gameplay in the style of "one against 10,000 enemies." The transition to realism is still going on extremely painfully and slowly, in view of the fact that many simply cannot invent something new, and therefore realism is most often presented superficially, for the sake of appearance and more resembles straightforward limitations in gameplay.
I will not undertake to say which is worse and which is not. Both sides have their drawbacks - Real old-school, hardcore FPS is nothing more than an exercise in reaction and skill, which it is not clear who needs it. And "new school" is often not playable at all. is a tasteless movie. Modified on January 5, 2012 by Shibito