Golden Eye 007
[b] Rare and Microsof [/ b] t develop remake of [b] Golden Eye 007 [/ b] for Xbox360 LIVE ARCADEHurray: gigi:
PS Golden Eye 007 - a James Bond game based on the film of the same name was released by Nintendo and Rare in 1997 year on the Nintendo64 console and sold over 8,000,000 copies, won numerous awards and became one of the best games of all time, and so on and so on.
Actually, on the eve of creating a Temko, throw all the new information and screenshots here
The first screenshot of the 360 ​​version
[img] http://medialib.computerandvideogames.com/screens/screenshot_193248.jpg [/ img]
Original:
[img] http: // i255. photobucket.com/albums/hh156/ACEfromRUSSIA/Gold.jpg [/img]
So is this an arcade-only game? Pfff. I thought at least a full-fledged remake, but not a downloadable game.
PS-By the way, if it goes live, occasional Bond releases are possible.
It would be interesting if the game was released on Wii with improved graphics and reworked controls ... it could be promoted through VC only by adding n64 to the old control scheme, a new one - using the capabilities of the vimout.
[b] Di [/ b], [b] Ilyusha [/ b], why is there a Wiimout when it only destroys the game's counter - auto-guidance to the half of the screen: D
And by the way, who named it MEGA (well, for me it is of course MEGA!) It seems like just a magazine. The MC itself did not say anything like that.
I don’t understand where so much hype comes from ... I didn’t see anything special in it ... I played it a long time ago ... then it seemed like it was niche ... now it’s gravy ... [img] http: // img -fotki.yandex.ru/get/15/zisserman.0/0_8e2a_e87455a7_L.jpg [/img]
[quote] from vimout is inconvenient in FPS [/ quote]
even non-maternal words are not found
Played, played. Boring, monotonous, not dynamic, no history, inconvenient control (thanks to the 1st stick), no characters. Niasilil.
Now is not 1997, but 2008, what would it be.
When did you play that? : lol: In 97 it was necessary to play: lol:
Then it would be interesting (in the days of Kvaga, Turk and Dum), dynamically (in this regard, not worse than the same Time Splitters), and the game is not monotonous (the levels are diverse, with different tasks, which is most important in different ways of passing, it was possible to replay several times, + levels with tanks) the story is an exact copy of the film (this is better than nonsense in the same Time Splitters), the control is perfect (on the joe from n64 it was necessary to play rather than emulate: lamer :).
Golden Eye plays no worse than Time Splitters (certainly in a single).
[Quote] In 97 it was necessary to play [/ quote]
Well, here I am about that. It won't work in 2008.
That's just with the phrase
[quote] Golden Eye is played no worse than Time Splitters [/ quote] I
do not agree, and these are all sorts of shooters.
[Quote] Well, here I am about that. It won't work in 2008. [/ quote]
Well, most of the retro games released in arcades are designed for fans :)
[quote] I do not agree, and these are all kinds of shooters. [/ quote]
Well, how different if the structure of the levels is very similar, the gameplay, tasks, everything is very similar. Yes, the same Hayes will be very similar. TS clone GY. The splitter multiplayer has been improved compared to ZG and PD, but the single lags behind.
I am sure that they will not only transfer the game to HD, but also thoroughly shovel it.
[quote] Played, played. Boring, monotonous, not dynamic, no history, inconvenient control (thanks to the 1st stick), no characters. Niasilil [/ quote]
For a second, imagine that you are in '97.
Turn on zy1 and insert the disk from Tenka (there was no better for zy1 at that time) ..... be horrified to the depths of your soul, maybe even say goodbye to your undigested lunch.
Then turn on the H64 with Golden Eye and enjoy.