Devastation
Devastation behaves, perhaps, a little better than Unreal 2: you can play with maximum graphics settings only if your processor power is close to 2 GHz (or off scale), and the GeForce has reached number 4. Playing with the settings will help, but not too, - if you have a weak machine, it is better to lower the resolution or abandon 32 bits altogether.
The game is limp in all limbs, while remaining quite playable. UNREAL-strangely similar to Devastation sensation-beautiful, but ...:!:
And in my opinion these 2 games do not even need to be compared.
So what if they are made on the same engine (Unreal).
But the games themselves are different.
In addition, Unreal 2 is a continuation of the game of our youth, even if unsuccessful, but the name speaks for itself !!
And Devastation is a new game with its positives and negatives !!!
And in my opinion these 2 games do not even need to be compared.
So what if they are made on the same engine (Unreal).
But the games themselves are different.
In addition, Unreal 2 is a continuation of the game of our youth, even if unsuccessful, but the name speaks for itself !!
And Devastation is a new game with its positives and negatives !!!
To the point said! I completely agree.
And in my opinion these 2 games do not even need to be compared.
So what if they are made on the same engine (Unreal).
But the games themselves are different.
In addition, Unreal 2 is a continuation of the game of our youth, even if unsuccessful, but the name speaks for itself !!
And Devastation is a new game with its positives and negatives !!!
To the point said! I completely agree.
Thanks!! : beer:: D
After loading, the game immediately flies into my head and gives the following error:
If this was a singleplayer game, your progress may have been saved prior to the crash. Please check the load menu for an emergency savegame.
OS: Windows 98 4.10 (Build: 67766222)
CPU: AuthenticAMD PentiumPro-class processor @ 807 MHz with 255MB RAM
Video: RADEON 9000 SERIES (3699)
Machine: IGOR
User: Igor
GameVersion: 365
FUdpLink :: BindPort: setsockopt failed
History: FUdpLink :: BindPort <- FServerQueryLink :: FServerQueryLink <- UObject :: ProcessEvent <- (DInterfaceConsole Package.DInterfaceConsole, Function UWindow.WindowConsole.UWindow.Tick) <- UConsole :: PreRender <- FPlayer RenineSceneGode :: Draw <- UWindowsViewport :: Repaint <- UWindowsClient :: Tick <- ClientTick <- UGameEngine :: Tick <- UpdateWorld <- MainLoop
I was installing a date correction patch, didn't help. What should I do now, please tell me? Appreciated in advance.
PS In this window, the game detects my processor as PentiumPro 807 MHz, while my Duron is 800 MHz.