Health level (The Witcher 3: Wild Hunt)
Good day to all) Thequestion is as follows. I noticed that my witcher on NG + after 50 lvl stopped increasing health (per level). I remember before they gave 30 HP / lvl like, then 25, and after 50 they don't give at all. I noticed this only at level 56, decided to check it with the console, rolled back to 44 with an early save and ... yes: 44-50 give 25 HP each, and then everything (in the sense of nothing)) I would like to know, is this so conceived? Or do I have some kind of global mega bug?
PS: The version of the game is Khatab pirate 1.12, I have been playing it since last year, I installed patches as they were released
Stribogg
I thought about that too. Fucking 25 hp, they probably do a lot of good ...
Stribogg
zagruzon The
question is not about the benefit, in fact, who can give the answer? Do you gain HP after 50?
I took off all things, skills, mutagens, made a respeck, and saw some strange figure of 5925 HP
Temporum wrote:
Do you gain HP after 50?
After 54, it stopped growing. If you care so much, go see the rune master. There may be a bug with alternating medium armors with heavy ones, which has not been fixed yet. Then you will manually add to your health.
Temporum
I have 5925 at level 70, so I think your observation is correct. Steam version 1.12.
Rather not "as intended", but "not corrected". I confirm about HP, though from what level it stops growing, I did not pay attention.
Temporum
You go to the rune master, fulfill all his requests (you give him money to equip the workshop). You do not need to go through the addition of the COP. You take an enchantment from him, something like "every middle piece of armor corresponds to a heavy one." And then you just change the booking from medium to heavy in your inventory and back. You can change as much as you like. With each replacement, a little health and damage inflicted by Geralt increases. Well, something like this.