3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
M
Margarin 09.11.21 08:26 pm

Hacking money with Artmoney (Sid Meier's Civilization: Beyond Earth)

the method is the same as in the fifth part of the game.

Step 1: Let's say we have 34 gold. looking for a range of values ​​3400-3499 (Integer 1,2,3,4,8 bytes)



Step 2: we have 40 gold, we sift out the range of values ​​4000-4099,



repeat sifting until we find the value.
33 Comments
Sort by:
I
Ilsur Ramilevich 09.11.21

does not work((

L
Lorenz boehler 09.11.21

Likewise, the method did not work. Can you make a video of the screening process?

L
Lorenz boehler 09.11.21

And no, it helped. ArtMoney 7.43 Pro, in Administrator mode, integer 8 bytes, the value was round - the number of money x100. Thanks!

V
Varu 09.11.21

But I do not find something. Specialist put the same version of artmani (

V
Valmar_ 09.11.21

cheat engine / everything worked out.
how to speed up research?

S
SSCREAMM 09.11.21

Thank you, everything

worked out. Valmar_
Varu
Innokentius
Ilsur Ramilevich

1-Search "Range of values", 8 bytes integer.
2-To the value of money that you have in artmani put 00 and add 99 to the second value.
Example: you set 328> = 32800 <= 32899
3- We skip the move and then we filter out.
Example: Subtract +1 per turn> = 32900 <= 32999

A
Arxideman 09.11.21

through the cheat engine, it's easier to just add to the value 00 and that's it

V
Varu 09.11.21

SSCREAMM, thanks of course, but if you duplicate the topic's header, the process will not work better (and I can somehow read the header on my own).
For some reason, I do not find any art or CE exactly according to the description. Alas.

F
Fitterr 09.11.21

Cheat Engine table (any values ​​can be set) - http://forum.cheatengine.org/viewtopic.php?t=577100&sid=85893e38be6edb1c33f320240d725354

x
xmenni 09.11.21

shit doesn't work ... better through Cheat-Engine

-
-Montesuma- 09.11.21

Why select integers in artmani and at the same time search in a range (it seems like for numbers after a point that are not displayed)?

K
Kraken123 09.11.21

tried both artmani and cheataniges did not help

s
sergy1980 09.11.21

I found the whole 4 bytes money +00, and the culture is also 4 bytes, but as there is a number.

s
sergy1980 09.11.21

it is advisable to search at the beginning of the game while 4 = 400 and 8 = 800 and not in the middle when 4 can be 456 and 499, etc. or the game will change 4 bytes to 8

b
byteme 09.11.21

And the culture breaks down without any 4300 4399.
If you have 43 cultures, for example, choose to look for the exact value of 4 bytes - 43.

J
Joker24jr 09.11.21

Learn to use the Cheat Engine program it cracks with a bang!

o
osdf 09.11.21

and how is the health of the population encoded ??

n
nikqz 09.11.21

I once described a hack for tsiv5, and here the truth is, you need to tinker with this method a little
Spoiler

First, in the Program Settings, the Advanced tab, select the Hexadecimal view and input checkboxes. The Search tab, select the Processor type, you can Auto, Byte order Normal.
We start the game, load the save game, see how much money we have now, for example, as in the screen 348, hover the mouse over the amount and see that 340 from production, 121 from trade and 513 from other civilizations minus expenses, total 348. In artmani, click search , select the search method as Range of values, Type check only whole 8 bytes, Set the range of addresses and Frequency as All. Next, open the Calculator built into Windows, select View either Engineering or Programmer, put a dot on Dec, i.e. decimal values ​​and enter our money multiplied by 100, it will be 34800 then convert the point to Hex, i.e. these are already hexadecimal values, will be 87F0 while the number is stored in memory. Now we look in the game for the amount of money we get from other civilizations, I have it 513, we also enter it into the Calculator in the Dec position, but we do not multiply 100, after transferring to Hex it will be 0201. If we do not receive any money for this line, then the value will be 0000. Now we put all our received values ​​in the Search of the Artmoney program as a range, transforming hike the case in 8 byte representation, it will look like this Value => 0000 0201 0000 87F0 <= 0000 0201 0000 8854 (without spaces). The range is required because although the number is an integer 8 bytes, but the money is reflected there, as it were, with a dot, i.e. in fact, I do not have 348 coins, but 348.xx, so I need to search between 348 and 349. Then 349 multiplied by 100 and converted to Hex will be exactly 8854. If we don't get anything from other civilizations, then it is searched in the range => 0000 0000 0000 87F0 <= 0000 0000 0000 8854.
After you have found the value, open either the memory editor (the values ​​are reversed there), or we immediately correct, but also in hexadecimal form. It is convenient to make yourself a permanent income by immediately increasing the value that is responsible for receiving money from other civilizations, or the value that is responsible for trade between cities (highlighted in green on the screen, it is easy to search in the memory editor immediately under the value of money. This value only reflects the final amount of trade, so its change will not lead to an increase in the flow of money as such, so you need to change the values ​​in the memory editor, highlighted in orange and green in a pair, you can set a value for example 0201 in the same way as it was done to receive money from other civilizations and make a move, on the next move the amount of trade will increase! do not forget that in the memory editor the values ​​are set in reverse). It is better not to bet very large sums, otherwise the money will become negative.

P
Protagonist111111 09.11.21

How to hack into science? Or find ways to research and cut them down?

R
Riverwood 09.11.21

What is the point of playing then? I was doing this kind of nonsense at the age of 13.