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Archon guard 09.11.21 09:31 pm

Change, we want change! (vol. 3) (Diablo 2)

(08 04 2016) for those who have read all the new additions will be marked with [edit date]
*****
From the previous topics it became clear that Alera cannot be persuaded to change something in the ladder, but attention, we have a Nonladder , and he is a priori a dead game mode, so, so what to do with it? )) It is

proposed to "revive" the nonlader by turning it into a "papal offlader"
This is a "raw" version that will be only in this thread for a very long time (not to say always XD).
************
1. runes cannot be boiled here, ladder rv is not "boiled", statistics are not kept here, there is no one here, this is a graveyard. Blizzard has prepared such a fate for old people who are too lazy to farm 4 times or 5 times for an enigma with infi.

1.1 so let there be scrolls and a book for them. without a corresponding scroll in general, so that the cube recipes work only the simplest (brewing potions, arrows, bolts)
in the recipes in the scrolls (they can only be found, but not from mobs, but in chests / stash / corpses). The recipes themselves are of two types: a) white "normal" are the usual ones that were, this is for cooking runes, and for everything else; b) blue "magic" - these are recipes for socketing, crafting, ups of a basic item of rarki or unique, recipes for ladder rv, new recipes - those that are invented - especially for intrigue.
Magik recipes have 1 extra. property from the list that still needs to be thought of.
***** [edit 08 04 2016]
1.1.1 more about scrolls.
scrolls occupy 4 cells, the skin of the scroll from the Infus tree when it is on the floor, and the scroll of Horadrik when it is in the inventory.
scroll name = name of the recipe class it belongs to (for example: "runeworlds scroll"; "soceting scroll"; "quality item upgreid scroll" etc. all the names of the cube recipe classes).
opens with a right click, to the left side if the right or both are open, or vice versa to the right side if the left is open. in an open form, a description of the recipe (similar in style to the description of the sequence of stones for opening a portal in three hundred and consisting of pictograms of those items and ingredients that are mixed there).
1.1.2 in more detail about the book for scrolls.
proposed name "Horadrik Kube Tome",
skin - volumes of Lam Ezema, occupies 4 cells, is obtained by simply superimposing one scroll on another (further adding scrolls as in the volumes of teleport and identification).
opens in the same way as the scroll, on the first of them, and at the bottom there is an arrow for flipping through recipes. the recipes have fixed numbers (displayed only when the recipe enters the book) and are arranged in a predetermined order, each in its own section. when the recipes of the entire section are collected, a special "title page" appears with the name of the section.
when all the recipes are collected, a luminous metomorphosis occurs with the book - as with the horadric staff, a title page appears in it with a table of contents of sections, and an additional 1 magical "reward" recipe appears:
"2 Quiver of Bolts -> 1 Quiver of Magic Arrows +1 Random Bow and Crossbow Skills (All Classis)"
when you hover over it, the amount is displayed as usual and an additional random skill of the Amazon bow and crossbow branch appears (for example: +1 homing arrow (for all classes)); the name of the quiver of arrows becomes magical (blue) and it is given the name of the skill that fell
(I do not insist that such a recipe be a "reward" for collecting the entire book, rather, this is just an example, and let it be better to have a recipe for canceling a drop mules when holding a wig XD)
when finding a special recipe, a 4 cell slot is created in a cube (separate from the main one and below) in which only this book can be placed.
***** [edit end]

1.3 statistics for the weak, strong - removal of the lvl limit - let it be lvl 100+! (Anyway, pumping beyond the hundredth lvl will be unrealistic hemorrhoids with those slowdowns of the tempo of the pumping that is)
***********
2. New uberquest.
It starts at the moment of killing the baal - Tyrael descends and offers to give him a hellfire torch, with which he opens a portal to a new uber location (the charm disappears). The new location is the well-known "Ancient Way", only slightly modified. The player appears where wp, where there are exits to other locks, there are red portals to small locks (pindle hall) - there are 3 in total, but only in one of them (randomly) the old di is waiting for us (you can "pull it out" from the underward). He is not alone there - on the floor, like the pindle, there are heaps of corpses that rise to the last battle when the player appears, and right next to the pack of listers, all the mobs and the di himself, in addition to the heap of hp, also have all the immunities, as well as the over cut in such quantities that it was possible to remove it only by the joint use of convoy + lover resist, the listers themselves are unique, everyone has some kind of auras (so that in general there is a complete set - migt, fana, concentration, holyfreeze, holy fire, holy shock, vigor), they (and old di) are extra fast, extra strong, stone skin, fire enchant. old di he is not a boss, he is super unique (and lister minions), from which, in addition to the drop of "different things", a bugtorch also drops with a chance slightly greater than the chance of his drop in ut, the main joke is that the old di is super unique, and consequently, an Ãœber clone can be summoned in its place - Ãœber in Ãœber is just "something that cannot exist in the world at all." Ordinary sticks do not fall at all (that is, either bugorch or none) - this is specifically so that the sticks are not just thrown out like garbage, but have a price. Further, the drop itself in the lock with the old di has some specificity (with the di, his minions and skeletons from the floor),
- potions, arrows, bolts, broken objects, scrolls of identification and teleport do not fall
- normal items have weapons: + 1-10 (varies) on base damage; arm: the maximum possible def if a non-maximum value falls out with randomness and if it falls out, then another 5-20 (10-40 for armor) is additionally randomized (varies) to the base def.
- if the item drops out etherial bonus of ethericity is not 50% as usual, but with a spread of 51-65% (varies) and an additional self
- repair is generated with a 50% chance - superior options have doubled compared to the usual options (that is, not 5-15 ed, but 10 -30, etc.)
- magik, rare, set, uniq have additional stable mini-bonuses (1-2 (varies) hp or mp (on all items), or 1-2 (varies) single dr or min dmg (except charms) - that is, mini -Bonus can be any 1 of the indicated, but not all at once). mini-bonuses are not intended to give the character any significant advantages, they are intended to emphasize where the item was found and give it additional value.
- Throwing weapons have a stable bonus "restores quantity and increased stock", and on those weapons where these bonuses are already available, 25-50% (varies) of additional ed% is randomized

***********
3. Mega-super -ultra magic / rarki (some suggestions on this). The proposed places for their drop are uber locations, as well as di, nichl, baal in hell, diablo event - the one that is super unique.
3.1 magicians, as everyone knows, have 2 properties, but these properties can be extremely strong (at least we were hinted at this in the kindergarten, but then we found out that this is a divorce and enticement). So I think that such affixes as jawellers, godly, fools, cruel, visionary, of whale, of balance, of wealth should come across in two variations - normal, and strengthened, my proposal for strengthened options is the following (name -> what_in_ it_wrote):

Jawellers ( weapon) -> Jawellers + Grandmasters;
Jawellers (armors) -> Jawellers + Godly (meaning the usual version of Godly)
Godly -> if the 200% limit falls out, then another 200-400 (400-800 on armor) are randomly randomized to the base def their 50% for what happened in the base def)
Fools -> a) Fools + Hawkeye; b) Fools + Hawkeye + Grinding
Cruel -> if the 300% limit falls out, then another 25-50 DMG is randomly assigned to the base (minimum and maximum) damage (if the item is ethereal, then the ethericity calculates its 50% for what happened in the base damage)
Visionary -> a) Visionary + Hawkeye; b) Visionary + 0.3 Dex per lvl
Of Whale -> if the limit of 100 falls, then additionally another 0-50 hp + Centaur (0.75xp per level)
Of Balance -> + 6, 16 or 26 more (varies) FHR
Of Wealth - > if the limit falls to 80% then + of Luck
3.2 rarki.
[edit 10 05 2016]
The main priority for improving rarcs can be the creation of a bonus that occupies 2 sockets in an item at once - because it is with 2 sockets and "tasty" other affixes that rarkas are most valuable and rare.
the idea is this:
we create from enigma its some kind of semblance in the form of a set enclosed in typesetting perfgems, we will not take all bonuses from the enigma itself, but only those without which eni loses its purpose, but we will mercilessly cut and fix them just for that so that it was, though very "tasty", but did not cheat on the subject of excessive coolness - our main credo will be - "the game consists of little things and we remember that"
Enigma was chosen because 1. there are a lot of them on non-ladder has always been and will be, but at the same time it is quite expensive. 2. it is very popular and necessary / indispensable - which means that with these qualities we will additionally ennoble our racks. 3. the idea of ​​torum, but was presented by him in a completely opposite sense - supposedly there is no such thing as delirium, so it was very pleasant for me to invent all this nonsense in such a way that it would turn from delirium into an excellent feature for an upgrade.
the recipe for the cube on the recipe scroll will be something like this:
armor "enigma" + 4 any Pgems = 4 same set Pgems
each pgems that turns out will still give the same bonuses that it gave earlier, but now it will be included in the set of "riddles", but not just in the equivalent of 1 to 1, those. 1 pgem is not 1 element of the set, but only 1/8 of it (then out of 2 eni there will be only 1 pgem set), but at the same time, the entire set should fit into 2 sockets and at the same time so that on one item, because all This problem is for racks with 2 sockets. all this crap can be realized by giving the set pgems the property of superimposing one on top of the other with the display of the charge of the typeset pgems, its pgems properties do not change when applied, the number of the set element changes from 1/4 to 4/4, while only stones of one and of the same sort - i.e. P. rubies with P. rubies, etc.
further about the enigma set itself - the first thing we throw out is the bonuses given by the runes themselves - after all, there are no more runes. then we fix everything that happens on the object itself - 30frw happens on tiaras, respectively 45-30 remains 15; def was invented for dragging on malodef bolv with low strings, so we leave only a hint that it was, well, let's say 1/10 part - +77 def. then 2 allskils are "tasty", but you can cut them - we leave 1. next +1 teleport - without it, eni don't, and we will assign a special role to it - it will be a set-party bonus that appears in green, but in the amount of +0.125 to teleport on each set pgeme, in such a bizarre way, only 2 typesetting stones of 4/4 in 1 item will give us this very + 1 to the teleport.
then the silushka happens on tiarks +30 minus it from Yenigm's it remains +0.45 pp per level. further 14 life for murder - although not much and does not occur, but perhaps just in case we will cut it in half, too, so that it can be seen that we have “worked” on the “balance” (as if he joked himself - he laughed himself). the only thing that can be left without pokramsav (besides the teleport) is mf (like "there is never too much of it" XD). in the
end : +0.125 to teleport - party bonus green text - at 8/8
when assembling a set of 8/8 set pgems
+1 To All Skill
+ 15% Fester Run / Walk
+77 To Defense
+ (0.45 Per Character Level) +0 -44 To Strength (Based On Character Level)
+7 Life After Each Kill
+ (1 Per Character Level) + 1-99% Better Chance of Getting Magic Items (Based On Character Level)
Well, Mr. Torum you your "enigma in the shake" XD unfortunately she needs 2 sockets and at the same time you need to dispose of a couple of real enigmas , and although it does not give as much as the moat that gave birth to it, it quite "canals" for a "tasty" upgrade of rare items and even unique ones like koa or giant cheekbones, and most importantly, it is not so "fancy" to destroy the mythical "balance "[end edit]

**********
4. Upgrade normal sets (which are not LOD).
As everyone knows, normal sets are useful only at the very beginning. That is, in non-ladder they are useless (except maybe only an angelic amulet and a ring)
in this regard, the proposal is as follows:
In the inventory we can carry no more than 3 unique charms, why not have such recipes in order to make a unique charm of them with the properties of one or another normal-set item, but not completely with all the properties, but only with the support of the set and its party bonus - green, and all magical properties do not pass, but on the contrary remain those that were on the charm. For example:
anikh 20/20/10 we cross in a cube (after finding a scroll with a recipe like this) with an angelic amul and a cham rune (in order to maintain the status of an expensive item) we get a unique smalcharmik:
with the green name of the angelic amul Angelic Wings and written in gold color small charm
those stats that were 20/20/10
when putting on other parts of the angel appear green party bonuses 75 hp and 1 all skill
when putting on other parts of the set, they "see" this smalcharm as an angelic amul.
suggested recipes:
Gheed`s Fortune + Normal set item + rune gul ->
Set item name + support set particle properties + Gheed`s Fortune magic properties unique grand charm *
Hellfire Torch + Normal set item + rune Lo ->
Set item name + support set particle properties + Hellfire Torch magic properties unique large charm *
Annihilus + Normal set item + rune cham ->
Set item name + support set particle properties + Annihilus magic properties unique small charm

* GC (LC) itself occupies 6 (4) cells and displays the skin of the item of the set, the properties of which were transferred to it. image in the center, scaled, if this object is too small or large (for example, a ring or amulet - then it looks like a large ring / amulet, and if, for example, a staff of a lasso, it is reduced)
28 Comments
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T
Torum. 09.11.21

Obsessed
It is enough for me that the administrator does nothing, only my posts are rubbing, and immediately any enthusiasm has always disappeared.

Q
QLinkee 09.11.21

He fixes the wigs.

O
Onigion 09.11.21

Median Xl solves these problems :)

A
Archon guard 09.11.21

Onigion
The topic is not about mods and bukof a lot of laziness from the tablet pays, in short, read the top then you will understand that the median does not solve anything here

On the topic:
I am far from the human Internet, but when I return, I will erase everything in the top that is connected with the ladder of the pv and the socket ( mi) - because piles of ideas appeared as, without changing the indicated, to find an alternative.

Good drop for everyone in the new season! )

O
Obsessed 09.11.21

Archon Guard wrote:
piles of ideas appeared
poor .. ((

A
Archon guard 09.11.21

So, about the ladder rv in non-ladder mode.
all the same, they are not needed there, because then the non-ladder mode will be cooler than the ladder mode, but it should not be cooler, it should be with other priorities, for some reason this rather non-original idea did not come up quite right away)
so the idea of ​​cooking ladder rv in non-ladder mode I cross out from the topic.
we don’t need cool ditches there (and who does need them - collect them in the ladder and then in the next season they will “reach” non-ladder), we will spend the chest of zhakhs on something that will strengthen the items without tearing

the main priorities in non-ladder should not be runword items, and in order for this to happen, the topic is proposed to add, in addition to small bonuses, such quite significant as an increase in the number of sockets, it would seem that everything in this idea is good if in moderation, but there is one "but" - in d2, the existing system of the number of sockets is so "ingrained in the game" and akin to it that, having broken or changed it, we authoritatively put our version on a par with the mods, we have already played enough of mods and we are not talking about them here.
but this conclusion about sockets does not yet put the very idea of ​​increasing the priority of non-runword items over the moat at the expense of sockets, simply because these same sockets are occupied by the mop.
what remains? it remains to come up with "something" quite attractive and at the same time not particularly affecting the current system of conditional balance and this something should be inserted into these very sockets, the blizzards themselves have already indicated this to us by inventing facets of which there were no earlier ...
further, in the very first I had already suggested the topic under my authorship in the form of set ghouls, but there was a lot of confusion there, but in the end it pushed, but not me, but Torum, to a rather funny idea "let's make a gouvelle out of yeni and insert it into a shaku" recalled far from the human Internet, that topic and in the end I liked the idea of ​​the toruma, because the enigm on non-ladder is like dirt, of course, you need not just a zhuvel from the enigma - this is too completely different.
in general, those who have read up to this point and are interested, scroll up and look in the topic [edit 10 05 2016]

S
Serious_Alex 09.11.21

Archon Guard
Braddd!

A
Archon guard 09.11.21

SERIOUS_ALEX
may be nonsense, but it would be desirable in more detail, why live and how much and from what place what exactly