Your mega-turret development strategies. (SimCity (2013))
I propose to share which tower layouts you think are the most successful. Going home to make rooftop parks and save on city decorations? Do you give the towers specialization and connect them with passages for the benefit of the crown, or do you shove a little bit of everything so that people do not go out into the street from there? Place in the center in a circle or scatter? Elite or ordinary? In general, let's share experiences.A little from my experience:
1) I develop the academy and the production of processors, I turned the city into an elite one. I made one of the towers with 5 offices, 2 shops and a transition to 4 other towers, now they are tested on this transcendental highway in the mornings and evenings. Offices once again complain about the lack of manpower, I think I shouldn't have done that. Anyway, most of my profits come from the trade in prots.
On the rest of the crossings, by the way, the silence and the wilderness, as much as the level is a pity.
2) The level of the fusion reactor is sludge. I did not install a ground t / poison station, I can not compare, but the corona of solar energy gives the same amount (even without taking into account the multiplier from the number of the same type of corona), while it does not require a difficult launch and does not occupy a level for housing, and the crown I just xs than fill in.
3) Residents of the 2nd floor are less happy with the presence of a park crown than residents of the 8th. But still happy. And yes, why do we need park levels if there are park crowns and shops? Unless to install a different crown.
4) Towers with air cleaning / electricity crowns only upset the residents a little, but it is convenient to make a "universal" layout in them (housing + shops + offices). The idea is the same with the tourist crown, but I am not engaged in tourism.
5) To prevent the towers from looking like a stack of the same levels from the side, I add educational ones. For some reason, they are half full, while residents complain about the lack of education (only one storehouse has such a trample).
6) The level of garbage cleaning reduces the production of garbage and wastewater by a third, but somehow they did not have a big impact on landfills and sewage. Plus they reduce comfort. Also in the furnace.
A little from someone else's experience:
Magazine levels do not require obtaining goods from outside and do not sell souvenirs, and office levels do not make goods and do not suffer if there is nowhere to deliver goods. Considering traffic jams and possible glitches, isn't that great?
Has anyone tried to put towers in a ring, alternating residential / commercial and office with passages? Is it effective? No traffic jams? At what level is it better to make the transition?
Has anyone managed to build towers at all without crossings, but so that the residents are happy and do not suffer from dry forests?
Hello everyone. Mega heads like a star distributed in the city the tracks behind the clouds at the highest levels, this excludes and generates a bug in the city, traffic jams disappear completely (I'm surprised myself). The division of the trading levels is the first to further the offices and residential levels from the middle to the crown of low comfort. A semi-elite city with a ghetto promt zone (no cheats and trainers). The population is 1,000,789 chimps and 19,050,000 lam simbucks. Plus the city's specialization is mega-tower