Impressions about the game (Sinner: Sacrifice for Redemption)
Who played? How was the game? It's worth the time?the game took 3 hours, then all the mobs in a circle, only add weapons
to be honest I do not understand the concept completely, XS MB who love to farm 8 mobs
and didn't understand why so many weighs, if content enough to swear
Seduced on the Internet for comments about what the game is played over 3-5 hours, and I just wanted to go with something short. I don't really like indie projects, as well as semi AAA semi-indie. But, being a big fan of games from from Software, decided to play, because it is inspired by a series of Dark Souls.
I knew that the whole point of the game consists of killing 8 bosses. No research, loot, leveling, and other things. Thought I finish the game for an evening or two, but after a few hours I'm stuck on the boss. I have terrible burning with me, the last Demon's Souls, all part of Dark Souls, Bloodborne a few times, spent at three of the four yet killed the boss more than 20 attempts. And Envious of Levin Andok so generally hovered. To control I'm used to playing on the controller. The feature of the game - donations for which we are being deprived of characteristics (protection, health, attack power, reduce the number of consumable items, etc.) is also used, but probably the only claim to game difficulty - too large number of health from bosses. Even vanstaden shocks I used, but bosses pick really long time. It is clear that the entire focus of the game is made to battle with them, but the fifth point of the blaze that has not ceased.
What am I doing wrong?
P. S the Game is really similar to Dark Souls controls movement of the character, the bosses, the analogue of each of which is in DS.