Impressions of the game (Swag and Sorcery)
Good style, nice story and sound. And vague, awkward, like a mastodon from the past, an awkward interface. In appendage hell of a grind. And if the grind can be fixed with patches, making it less nerd, I can fix the jambs with the interface and some gamedesign questionable moves - unlikely. For example, in the game, you want to drag your heroes from one building to another, because to craft things only with the building of character, and each building is able to only craft certain things, Yes, even the bonus to craft is given from the hero's skills and type of building. The hero power is preferable at the forge, the hero with the skill at the sawmill, the magician in the magic shop, etc. To creating things requires not only resources but also time. The time required to farm resources with money. Heroes need to manually send the tasks, and more to ensure that they didn't die and in time them to withdraw from the campaign if the forces are not equal.It turns out that instead of a game, we play in the interface. First manually drag one hero, then the second, and if there is a second party, then two more in the cell to fight. Then manually start them in the right location. And when they're done, drag the character to the building, find the recipe for Kraft right thing, waiting for the time of the creation of things...usually a good thing consists of several complex components which in turn consist of more simple. Therefore, craft time becomes quite long. When finished, wear their heroes (by the way, not the convenient menu for this), extra to sell on the market and fight again. Don't forget to drag back to the hero icons....
And so many, many times. You just will constantly play interface, moving from one window to another and choosing a different line of the crafting menu. And this horror as quickly bored!
Why don't you bind hero to the building without the drag-and-drop icons?
Why in the game there's no automation? All of the steps you must perform manually. Even the damn banks with KHP you will each to equip 1 hero in turn. There is no possibility to equip all at once. And, you can apply the blessing. Also a blessing on a hero at a time. OMG!
- Why are so many Grinda? Progress is spruce-fir. Even mobile games, tanouye with the player to the donation, the more merciful in this respect to the player. And then a single game without micro-transactions.
- A ridiculous system with fashion competitions where you have to dress your characters by color, material things... sorry, we're forced to dress your characters in that we will stick with Rand, to show off not necessary. Hell of a grind only exacerbates the situation.
- Random quests - well, thank you!
- Not the best training and are not intuitive interface.
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