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Aniskin999 07.11.19 11:18 am

Questions on INI files! F. A. Q. (Fallout 4)

Pliz look at my settings and tell me what other hidden settings there are, in principle, with their description of course.

Fallout4.INI
Spoiler[General]
; Off game saver on 0 bottom three points:
SIntroSequence=0
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
sLanguage=EN
; Number of loaded tiles, default 5, max 13
uGridsToLoad=5
; Disable animations of dismemberment and blood spatter on the 1, 0 - enable
bDisableAllGore=1
; Buffer external locations
uExterior Cell Buffer=36
; Buffer inland locations
uInterior Cell Buffer=12
; Clear texture from memory - distance
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
; Loading textures in the distance
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
; Start the game with the console command to change speed of day, default is 20
sStartingConsoleCommand=set timescale to 10
[BackgroundLoad]
bUseBackgroundFileLoader=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=0
bDeferredCommands=1
; Draw distance of shadows for distant objects
fShadowLODMaxStartFade=1000.0
; A range of rendering distances
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
; Resolution of shadows 1024, 2048, 4096 or 8192
iShadowMapResolutionPrimary=1024
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5 f
fSunShadowUpdateTime=1.0
; The angle of view of the character
fDefaultWorldFOV=100
fDefault1stPersonFOV=100
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
; In order to lead to the total value of the difference in the speed of movement of the mouse on vertical and horizontal .03738
fMouseHeadingXScale=.03738
fMouseHeadingYScale=.03738
; Disable mouse acceleration acceleration
bMouseAcceleration=0
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
; Update time of the papyrus, the default is 1.2
fUpdateBudgetMS=2.4
; Time on the run scripts, the default is 1.2
fExtraTaskletBudgetMS=2.4
; Allocated memory of the virtual machine to allocate for a single stack page, the default 128 - bytes
iMinMemoryPageSize=256
; The largest amount of memory allocated to the VM to allocate for a single stack page, the default of 512 bytes
iMaxMemoryPageSize=1024
; Max amount of memory that is allocated to all grid VMS, in bytes, default is 153600
iMaxAllocatedMemoryBytes=307200
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

Fallout4Custom.ini
Spoiler[Display]
iLocation X=0
iLocation Y=0

Fallout4Prefs.ini
Spoiler[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
; Set range display of shadows, the default 20000.0000, min 3000, max 40000
fDirShadowDistance=3000.0000
fShadowDistance=3000.0000
; Adjust the quality of shadows, 1 - 3
uiOrthoShadowFilter=1
uiShadowFilter=1
; Set shadow resolution, min 1024, max 8192
iShadowMapResolution=1024
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=0
bVolumetricLightingEnable=1
bSAOEnable=0
iDirShadowSplits=2
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
bForceIgnoreSmoothness=1
fBlendSplitDirShadow=0.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=0
fTessFactorMaxDistanceScale=100.0000
; antialiasing to enter TAA
sAntiAliasing=
; Range of animation leaves
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=12360
; The range of drawing trees
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=1600.0000
fMeshLODLevel1FadeDist=4000.0000
; Anisotropic filtering 1-16
iMaxAnisotropy=1
; Vertical sync off 0, on 1
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
; Allow monitor 16:9 - 8K 7680x4320, 5K 5120x2880, 4K 3840x2160,
; FHD 1920x1080, HD 1280x720, WXGA 1600x900 and 1366x768
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=7
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=0
iMaxDecalsPerFrame=0
sD3DDevice=NVIDIA GeForce GT 640
iTexMipMapSkip=2
bEnableRainOcclusion=0
iAdapter=0
[Imagespace]
; to remove the blur effect when aiming the two lower parameter is 0, default is 1
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=0
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.0824
fModMenuEffectColorG=1.0000
fModMenuEffectColorR=0.0706
[MAIN]
In order to equalize the difference in speed of mouse movement when zoomed in 2.136363636
fIronSightsFOVRotateMult=2.136363636
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=0
bScreenSpaceReflections=0
[Bethesda.net]
uPersistentUuidData3=4050992711
uPersistentUuidData2=3029534149
uPersistentUuidData1=3870836306
uPersistentUuidData0=1908146988
[NVHBAO]
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewdepth=1.0000
fBlurSharpnessProfileForegroundViewdepth=0.0000
fBlurSharpnessProfile ForegroundSharpnessScale=4.0000 - space due to bugs forum
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
bEnable=0
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=1
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
; Number of loaded tiles, default 5, max 13
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0175
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=4
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
; Set number of particles - explosions, smoke and fire. Value at ultra settings: 750
iMaxDesired=75
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.1076
uID4=138006
fVal3=1.0000
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.0000
uID1=466532
fVal0=0.5438
uID0=554685
[Water]
; Setting of water quality 1 or 0
bUseWaterDisplacements=0
bUseWaterRefractions=0
bUseWaterReflections=0
bUseWaterDepth=0
[TerrainManager]
; Setup the level of detail of distant objects:
; Value at ultra liquors: 75000.0000
fTreeLoadDistance=12500.0000
; Value at ultra liquors: 250000.0000
fBlockMaximumDistance=100000.0000
; Value at ultra liquors: 110000.0000
fBlockLevel2Distance=75000.0000
; Value at ultra liquors: 90000.0000
fBlockLevel1Distance=25000.0000
; Value at ultra liquors: 60000.0000
fBlockLevel0Distance=15000.0000
; Value at ultra liquors: 1.5000
fSplitDistanceMult=0.5000
bShowLODInEditor=0
[NVFlex]
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
iQuality=0
bNVFlexEnable=0
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[Grass]
fGrassStartFadeDistance=0.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
[Decals]
uMaxDecals=0
bDecals=0
bSkinnedDecals=0
uMaxSkinDecals=0
uMaxSkinDecalsPerActor=0
[LOD]
fLODFadeOutMultSkyCell=1.0000
; Set view distance of objects from 2 to 30
fLODFadeOutMultObjects=10.0000
; Set range of drawing subjects from 2 to 15
fLODFadeOutMultItems=5.0000
; Set range of drawing characters from 2 to 15
fLODFadeOutMultActors=10.0000
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
16 Comments
Sort by:
A
Aniskin999 07.11.19

If only one copy is preseni carefully, they had to put a space because the forum does not support word longer than 50 characters

s
saturn7774 07.11.19

Aniskin999
It all depends on what you want to achieve.

More fog above the grass .. or the view of the GG from enemies ...

A
Aniskin999 07.11.19

saturn7774
Any advanced settings with a description, and there to play can settings.
And so, in principle, for the weak PC. Although then maybe ultra will need, will collect new still, and not only I need, the people that run up to the forum anyway. Therefore, I ask any of the settings with description.

s
saturn7774 07.11.19

Aniskin999
Look for ...
I have a ini so mutilated was that I had to remove ... :-)

V
VETER15 07.11.19

Aniskin999
Do not bother about it, but thanks to you now I know)

A
ArXangel_ann 07.11.19

Not quite the right description, for example, like this
Aniskin999 wrote:
The number of loaded tiles, default 5, max 13
uGridsToLoad=5
First, what is meant by square card? In fact, it is the radius of the draw object (in fact, the distance at which objects are rendered with maximum quality). There is not a maximum of 13 and even 15, just above 15 does not pull the comp (and it makes no sense as to increase drawing), because it is mega-hungry setup and it is usually rape only screen the archers. And as far as I know, the number should be ONLY ODD. Values below 5 are considered as 5, high values over time, constipation you sohranki.

Aniskin999 wrote:
; Buffer external locations
uExterior Cell Buffer=36
So what does this mean, in your opinion? Not the buffer, and the number of cells buffered in the first place. Second, the minimum number of cells must be the value of uGridsToLoad + one square to the next cell in which you moved, was in the buffer. Otherwise there will be crashes.

In short, if you do not understand exactly what to do, it is better not to climb in these settings. And judging by the first lines, the author is not very up to date. Then start moaning about the missions and screw up the savegames.

A
ArXangel_ann 07.11.19

Aniskin999 wrote:
The angle of view of the character
fDefaultWorldFOV=100
Not angle, and field of view))) the Angle is actually quite different.
Yes, and a value of 100 for F4 is a lot. You head is not spinning?

And what do you have for dump in section [Archive]? For work mods a long time ago only requires 2 lines in Fallout4Custom.ini
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

A
Aniskin999 07.11.19

ArXangel_ann
1. uExterior Cell Buffer=36 how many should be? If uGridsToLoad=5 uExterior Cell Buffer= must be 6 ??? I don't quite understand. Just when saris this would have taken and posted Fallout4.INI and Fallout4Prefs.ini description and how to configure.
2. fDefaultWorldFOV=100 is the default is not 90? I have personally weaving comfortable.
3. Could throw an example of how should look the files in Fallout4.INI and should look like Fallout4Custom.ini
Not as difficult as I did to fill in ready for spoilers and add to the lines of the comments that a person could copernet and read in notepad++

A
ArXangel_ann 07.11.19

Aniskin999
First, picking other people's configuration files - obviously a futile undertaking.
Second, these settings are not just invented. Something tied to the other game settings, something to the mod (if you pay attention to the description to some, it is easy to see that many require changes or additions to the ini files). Therefore, to copy-paste someone else's config files at least silly, because to some extent they are individual.
The feature of the engine of the gazebo in the fact that the schools of climbs immediately. Plus even with default settings the saves are inflated at times. And you want to pile up there and gag and hang on the old creaky engine of the gazebo? Well, good luck to you.

Aniskin999 wrote:
how much should it be?
As much as in default. But if someone wants to get into settings and put the numbers from the lantern, the minimum value cannot be lower uGridsToLoad value. Just a note.
I, for example, a value of 47. But it is a requirement of the mod.

Once again - to change these settings, I do not really understand what they own and what it will eventually lead, as silly... IMHO, of course. The game is yours, do with it what you want.

A
Aniskin999 07.11.19

Clever is nice, but the FAQ is not very successful. I hope at least someone helped a small translation of some settings. Look here to complement is not really in a hurry no transfers, no explanation, no advanced settings. I wish he climbs...

S
SincerityX 13.06.21

ArXangel_ann wrote:
First, what is meant by "map squares"? In fact, this is the radius of drawing objects (in fact, the distance at which objects will be displayed with maximum quality). The maximum there is not 13 or even 15, just above 15 does not pull the computer (and it makes no sense to increase rendering so much), tk. This is a mega-voracious setting and is usually only raped by screen archers. And as far as I know, the number should ONLY be ODD. Values ​​below 5 will count as 5, higher values ​​will ruin your saves over time.
Didn't hit at all. This is the number of map cells that will be dynamically loaded and processed. In short, overestimated values ​​will increase the frequency of crashes in the slave. table. Too low values ​​will lead to the fact that, for example, large settlements will be processed incorrectly, since at the moment of recalculation of the script tree workshop, part of the settlement will be "out of radius", well, creatures will pop up "under the nose", of course. And they are odd because the player is exactly in the middle of a square with a side of this number. those. when the value "5" is set, a 5x5 square is processed, and, accordingly, when setting larger values, the area grows in progression - with a value of 5, this is 25 cells, and with a value of 7 - already 49, with a value of 9 - 81 !!. Accordingly, with a value of 13 - 169, with a value of 15 - 225.: D

S
SincerityX 13.06.21

Oh yeah, I forgot to mention. The engine is frame-dependent, so I would not overload the graphics and download a lot of mods. In the drain, 1.2ms is given for processing the script, if the script does not have time to execute, it falls out into the next frame and so on. As a result, it all accumulates like a snowball and voila - CTD.

o
otrina 13.06.21

urban areas greatly slow down the game (I generally keep quiet about the battle in the city) right up to the slideshow. at the same time, both open spaces and interior interiors just fly.
who will tell you what can be done so that the city does not lag so?

v
vftor 13.06.21

otrina
I also suffered with this for a long time, tried everything, but found a compromise solution. On the site https://rqnr.ru there is an article "Fallout 4 | Selection of modifications for weak PCs" and in it I downloaded the LOOW mod (reduces the quality of textures). If you install it completely, the graphics are disgusting, but the load on the video card (GPU and VRAM) is reduced from 70 to 30%. (I have a GTX 980 Ti graphics card with VRAM = 6GB). Therefore, I chose only the files that load the video memory the most, but without prejudice to the appearance of the companions. The quality of the terrain has deteriorated, but it will do for a shooting game. When installing Architecture and interiors, it is necessary to install Landscape, otherwise there will be a long load when entering / leaving such houses and the game will freeze. The setting of such textures is reflected in the textures of the mods, which also become with the same textures.
The VRAM load in densely built-up locations has decreased from 70% to 50%. You can already play. And the physiognomy of the NPCs and companions remained the same.

o
otrina 19.06.21

vftor
these tweaks do not help much,
but here it was a little messy. if you turn off dlc about robots, the city is no longer lagging.
of the disadvantages of this method - many mods require a complete dlc assembly. :(

v
vftor 04.07.21

otrina
otrina wrote:
these tweaks do not help much
Well, they really helped me, now I play without overloading the video card. And the DLC requires a global mod, you can't turn it off.