Complete set of any equipment (Euro Truck Simulator 2)
Good day to all. I want to touch on one very interesting topic ...Everyone knows that when buying (I mean a real car) you will certainly be asked: - what configuration would you like to put on a new car?
At your request, the interior can be leather, velor, etc. and so on, tinted glass or not, the color of the dashboard backlight is standard or in color, painting, additional lighting equipment of various types, you get all this from a dealer or eventually acquire it yourself and complete your car as you need it.
You say that in the game all these types are present ... I bet that there is nothing like this in this game. Each modder stupidly or just throws off the equipment or where nowhere else he corrects a mod already created by someone, I mean that every part, no matter whether it is a truck or a bus, must have replaceable units, if it is a dashboard, steering wheel, different mirrors, and so on. After all, damn it, pennants, cups, cigarettes and other utensils (but not yet animated) are pasted into DLS. So, I'm talking about a service station where you can freely change the bases of any fashion searches, you can change the part you need. Why not do it like with tires where the inscription can be of any color, why can't it be done on the dashboard, on the salon and other bells and whistles - no, here you have to look for a version so that the thing you like fits, does not throw out a bug. Hope,
ubiquitous wrote:
You will certainly be asked: - what configuration would you like to put on a new car?
At your request, the interior can be leather, velor, etc. and so on,
and when buying a tractor, they also ask about this? I thought that the trucks have standard equipment. But in general, you can add a lot of everything, with which each long-range fighter will have his own list of preferences ... just this is not a rubber one, developed and so to the detriment of the graph, traffic, etc., it is optimized so that at least on average hardware people can relatively acceptably ride, therefore, if it is so important to change something in the cabin and so on (little things), it is better to be content with mods.
MrX3Mik They will certainly
ask if you contact the tractor manufacturer directly, and do not buy a car from hands or resellers.
Here is an example of just one "MACK" car - whatever you want and how you want it.
ubiquitous
not all have powerful computers, this kind of mod will be very laggy on weak computers, but you think the hell is right, however)
MrX3Mik
I am always happy to share a video, although at will anyone can dig around the Internet and find anything they want.
ubiquitous
I didn't really need this infa, apparently, I'm not going to buy a tractor in any configuration (in real life). But at the expense of your proposal, I don't see any sense. Everything is already on the lines like this. I just misunderstood, you propose to get a complex mod, where there will be all the bells and whistles on the tractor, or do you want the developers to screw this function to a hundred?
MrX3Mik Understood
correctly, screw the complete set to the service station, and let the map makers deal with trees and asphalt, they can take Google Maps as a basis.
http://bestmaps.ru/map/google/hybrid/5/46.124/14.52
Yes, there is a lot of work - but no one says that it will be boring ...
ubiquitous wrote:
Correctly understood, screw the complete set to the service station
well so they gradually screw it on, so they added discs with bolts))) And on the account of maps, you know, maybe someday we will ride about the same as Google Maps. map ... But it will no longer be ETS2 and not on this engine and not on such hardware. Until that time, you will have to be content with what you have ... after all, in principle, it could be worse. The best is the enemy of the good, the most important thing is the developers work, it is not always how users like it, the truth is, the main project lives and develops, and your bells and whistles in a hundred are only a part of what I would like to see in the sim-map expansion, the transition to a new engine and everything connected with it, a more realistic graph , damage, complex, closer to the real economy, physics, the change of seasons and a bunch of everything else.
MrX3Mik
I do not argue, only by releasing a new version of the game, we begin to crush the same water in the same mortar (we start looking for and customize mods and maps) C'est la vie - we have arrived.
ubiquitous
and how else? Sim is developing-modders have to adjust their mods for changes-everything is correct
ubiquitous
With your needs you need to go back to the past, to the game "Truckers 3. Conquest of America". There it is all, but here the engine is different.
sashababich22011968
So in the courtyard of the 21st century, the age of computer technology, or besides viruses, programmers do not know how to write more nichrome. First, you need to think over the idea, simulate, calculate all the pros and cons, take into account the situations in which the developed object can get into, and only then start writing it with a ready-made algorithm in front of you. Here you have the engine and everything connected with it, and not write something and then try to stick it somewhere - You cannot shove something that is not crammed into something that is crammed, something will surely break.
ubiquitous
When everyone was waiting for the PBX, they thought it would be OGO-GO, but it turned out - .........