Patch 1.03.1 (Dark Souls 3)
What are your impressions?I finally stopped crashing at the stake + FPS does not sag.
Graphics settings are also saved
onic
ran yesterday and today with the big sword of the penultimate boss. nothing seems to have changed. theoretically fixed, most likely, the phantom range of my cool blow.
before there were departures by the fire if I chose someone other than a knight, now everything is fine. on FPS either self-hypnosis or really became a little higher
Berillium
in AppData Roaming has a DarkSouls3 folder there and saves and settings from codex and 3dm
The patch reached the undead swamps, there was not a single lag, now it has begun.
yes, I did not notice much changes, everything as it was and remained, although perhaps I'm wrong
FPS unchanged (except that the difference is less than 5 frames), graphics settings still do not affect FPS, there are crashes (there was definitely one per hour of play).
In general, I have selective flights. After killing a magician in a hat, when lifting, it flew 4 times in a row. On a location with crabs, it flew out at the same place, too, somewhere the same. The only way out in my case was to bypass these places or completely to blame from the location for a while. Then there were no departures. FPS is very unstable. When I launched for the first time on this patch, the increase was very large. Now everything is back to square one. What is the reason, fig knows it.
I did not notice any special changes in technical terms and performance, the
game also crashes with an error "memory cannot be read"
what kind of a curve port is its mother