Weapon modification (Dark Souls 3)
The mechanics from past games are not entirely clear.Let's take a simple increase with titanium up to +10, is it still available if I insert a gem to increase the damage?
That is, I infuse with a gem for plus damage, and then I can pump it along the branch line with the help of titanite to +10?
Yes. If the cannon is swinging with ordinary titanite, then this is already for ever. Here, this case is easier than in the previous parts.
fOXY9 In my opinion,
he had to enter that if he sharpens the katana on fire, then it will have to be pumped with the help of red titanite as in 1 dark. Although we can not understand. And so what you said and so it is written in the description of the titanite.
That is, I understand correctly that you can even insert a bleeding modifier and then catch it up to the standard +10?
Even from the forums, I realized that if we install a fiery gem, then half of the damage will go into fiery and then a +10 sword will have, say, +100 additional damage instead of +200 for a regular one, without gems.
GlProxy
When a modish gun writes to you that what is changing + such a weapon cannot be buffed with resins, an exquisite exception and, if I'm not mistaken, rude.
moblin
like all those that are not elemental gems, after improvement can be smeared with resins.
By the way, where is the +10 titanium in 3 souls? Moved to ng +, this time I would like to find
Xenokryze
Today at work I can’t check, I pumped the sword of the knights of Lotric on fire and it seems it doesn’t give a buff, but to be honest, I’m not sure, tomorrow I’ll check it.
Maklline66
1 gives you Sigward from Katarina for completing his quest lines, 2 lies in a secret near the twin boss, there you have to take the elevator not up but down, 3 lies in a niche near a dude in a havela set in a secret dragon lock. 3 more in the chest after the final boss.