how to hack with artmani ??? ((XCOM: Enemy Unknown)
Guys !! help please !!!How to hack elyrium and alloys with the help of artmani or reshacker, otherwise artmani, no matter how tried, doesn’t work .... but in reshacker I can’t find where the resha is (((
Resy and Bablin has an integer value of 4 bytes. How to hack ranks, accuracy and research and buildings time - xs
Let's start with the fact that the corresponding table is posted on the Artmoney website. True, there, for example, not all the corpses, but the missing ones are broken in the same way. Unfortunately, this table does not always adapt; I noticed that at the initial stage of the game, it is almost always displayed correctly, but literally in the second month it can fly off (it is not clear what it depends on). To avoid this, I duplicated its cells without references to pointers, and now, having found one of the parameters, you can do the usual auto-change of addresses.
I also managed to find the parameters of fighters, such as accuracy, defense, willpower, HP, missions, assassinations, etc., including the rank and psi-level of the soldier (just remember that the recruit has a zero rank, the private is the first, etc. .). These are all 4 byte integers, sometimes masquerading as 8 bytes. Having found these values ​​for one of the fighters, it is easy to adapt them for any other: just select several unique parameters (usually four are enough for me), and search for them (select / right click / more / search / search for a structure by selected addresses). To find the number of missions and kills for a particular soldier, I used a trainer.
You can also find the duration of the construction of buildings and psi training. The format of the number is the same, only you need to search for the number of hours, not days. When building several pits, it is clear that they are not being built simultaneously, but with an interval of one or several hours. At the same time, until the current group of pits is completed, it is not possible to find the duration of the construction of the next ones.
In addition, I found the number of engineers and this is the only value that updates itself correctly, even when the table is flying (with scientists, everything is much more complicated). Now the cell of engineers looks like this: Integer 4 bytes, the address in the module 019ce724 XComGame.exe pointer1 023ed724 + 520 pointer2 2b478408 + 572 address 30cce63c. The address and pointers can change, but the address in the module and the offset of the pointers must be unchanged.
Good luck!
Lestato
Hacking Elerium, alloys, weapon fragments and other consumables is easy. We go to the gray market (this is the room where the satellites are launched) There we look at how much we have, but it is important that there be at least 5. And then, as usual. Artmani - we sell one unit of the sought after, we sift, we sell 1 unit again, we sift again. On the third screening, 5 to 1 result remains. Feel free to change. But after each manipulation with consumables, we are saved. Sometimes the game kicks and crashes.
But how to break the accuracy of the fighters, or the will - this is the real interest. Everything else is sandbox.
Glukkon
But how to break the accuracy of the fighters, or the will ...
Well, I don't know. Torture them, humiliate them.
who can help? at the beginning of the game, artmani was able to hack the loot and some resources that were after the first missions, and then in the further process of the game I try to change the resources again, the value does not change