Tell me about the stats of weapons and equipment (Tom Clancy's The Division)
Recently, I began to feel a lack of damage / crit chance. I also noticed that it became difficult to play PVP. Somehow they kill quickly.Tell me what is wrong with me.
Sniper rifle M1a
Spoiler
Vector
Spoiler
Pistol
Spoiler
General statistics (due to the talent +9.5% to the chance of critical 1 shot, the real chance of sniping is 25%, and of the vector - 40.5%)
Spoiler
Armor
Spoiler
Holster
Spoiler
Mask
Spoiler
Knee pads
Spoiler
Gloves
Spoiler
14Ky
Yes, in principle, you have everything, well, for a sniper rifle, this damage is too small, probably it needs 65 damage, I think it will be good)
Roy jons
I don't have a legendary sniper rifle recipe and this is the best I've ever found.
Was it worth crafting a pistol with better talents (the recipe includes 3 div technol.)?
Everything you have is cool with your gear. Unless on gloves, instead of damage, the elite should take damage from an SMG or a sniper (depending on which one you use more often). On knee pads, an unnecessary stat for + experience. And with armor, too much - like 4500 caps in the game. So on some item you can remove the armor and replace it with something more useful.
Maybe the fact is that now other players have no worse gear? In general, if the renegades attack you first under the Tactical Link, or Electronics with a sticky bomb, then your 60K health will fly away in a moment.
By the way, the Agility talent (on your holster) doesn't seem to work in the game right now. At least, during the test, I did not notice the effect at all.
Lubber
Agility only works in combat, but it is very rare that the effect does not work.
TommyGun71 wrote:
Agility only works in combat, but it is very rare that the effect does not work.
I tried it during one of the daily events (high difficulty, solo playthrough). I tried in battle (so that they would shoot at me while moving, and not shoot), out of combat, ran at different distances, used high cover and low cover, started when health was exactly two sticks and when only one and a half ... I have in the region of 100K - well, in general, no increase is noticeable.
Lubber
+ about 350 for PP
or
+ about 1300 for SNP
will this have a big impact on DPS?
in all clothes it is no longer possible to change what you wrote.
can I change 796 armor on a holster - 380 armor = 416 armor to speed up 7-9% or +1 cell for modification ???
I can try to craft gloves for crit, damage from crit and + to DMG for something - is this trying to do ???
14Ky
I would at least try these changes.
Regarding the damage from weapons with gloves ... I've been thinking about your remark - we need to check how this extra is taken into account. damage in the game now. But as far as I remember from the beta: it seems like this is an increase in the base damage of the weapon, i.e. a percentage of a critical hit or a hit to the head is still screwed onto it ... you really need to increase this damage by two, or even three, times to calculate the DPS. Then it's bullet damage. So what else should be taken into account the rate of fire ... In general, + 10K damage will be ... Maybe more.
this should be the crit, you can do even more if there are normal talents on the fluff.
muraton
theme author parameters I like better. Yes, and with a crit, everything is fine - 50% chance, + 150% damage.
And 48K of health is generally for one sneeze. You won't even have time to shoot one clip of the vector - you will already die. Glass cannon. The build is only suitable for reneging loners on the sly. And then you still need to survive ... well, or hide in a group behind the backs of tanks ... and even then rather in PvE.
Addition:
muraton wrote:
you can do even more if there are normal talents on the fluff.
There is no more than 60% crit chance. Block (cap) in the game.
Nooo dude, outweigh all the stats of the gear in the "Weapon" bonus you came up with a cool idea, but 48k is unrealistic enough, maybe you use cheats, of course. I somehow ran along the DZ with the guys from the Republic of Kazakhstan, and so there was the same guy in every shootout with mobs, he crawled towards me))) It was already a rule))) The test is apparently passed only due to teammates, i.e. ... You lie for the whole time-set and wait for you to resurface))))) Here's another: I have 70k and a sniper in Trials takes me 90% of HP per shot, i.e. This mob is one-shot, right?
And there is some kind of forum or something like guides where you can read the stats. Recently I started playing and I really don't understand how to swing my spell.
I've been running for a long time with such hp and all the rules, I fall very rarely before that in general it was 42 to hp
Dizz77
if you want I can run with you if you do not believe that I play without cheats.
It's not about trust. You're running well. Maybe I'll try to outweigh it myself - to run.
About the sniper did not answer. I just now thought that the snipe had never removed anyone from a one-shot (with me). Maybe his damage is fixed not from the damage indicator, but from the coefficient (well, for example, 90% of the player's total HP), i.e. for a player with 1000hp, he demolishes 900 per shot, and for a player with 2000, he demolishes 1800. Is there any info on enemies?
I wrote the numbers for an example (from my head), otherwise it will start now ...
change the armor. The talent does not minus your damage, but adds 10% to your damage. XP is already a value for PVP, and then you pour 10% into yourself. Agility in stuffing into the firebox. Talent about anything, change it, it's better to craft 10-20 pieces at a time. Pepper for damage from PP, recalibrate or craft.
Dizz77
Most likely you're right about the snipers (mobs). I have even less hp (more than 30 thousand, I changed all the stats of the gear into the "Weapon" bonus with a fool or collected it with a specialist). I was never killed by a sniper with one shot (with full health, I mean). I took off hp almost to the end (a thin strip remains), but never to death.