Impulse: Increased Crit Damage (Tom Clancy's The Division)
Recently I found a backpack on which in the section Skill characteristics it appears:+ 3% Momentum: additional damage from a critical hit
+ 8.50% Momentum: damage from a critical hit
Does anyone know what is the difference between these two parameters?
Is this just a wrong translation? Or is it really an additional amplification of the same parameter, designed to bypass the limitation on having two identical characteristics on things? Or do these characteristics somehow work differently?
for example, your damage worked by 8.5%. and immediately plus by 3% like so))
go to the character weapon tab there will be 2 values ​​of critical damage and damage from a critical hit
+ 3% is the damage from any impulse mod
+ 8.50% is exactly the damage from the "Tactical Scanner" mod, a heart with a crack.
http://s017.radikal.ru/i417/1604/8f/21aa81770f8e.jpg
that's about how it should be, since electronics is not the main thing)
Joxan911 wrote:
+ 3% is the damage from any impulse mod
+ 8.50% is exactly the damage from the "Tactical Scanner" mod, a heart with a crack.
Thanks. This is an interesting option. I'll have to test it today.
For the rest: the question was not about the backpack (should I wear it), but about the characteristics of the skill (which can be on any item of clothing of any level).