Crafting Recipes (Divinity: Original Sin)
Let's upload crafting recipes here.yadi.sk/i/Wjj2dmWuXjiPD
Recipes in English in the table by groups
Spoilerhttps: //yadi.sk/i/tZpzmLXAXqtgp
WaR_Viking
There is a recipe for a bathtub (round trough) + a washboard, it turns out just a Tank with a washboard. There are no uses for them now. And the fact that they are in the ingredients, probably because they are crafting items.
Joshua's spices + weapons = Big bonus fire damage;)
Crafting table by groups in exel partially
russified Spoilerhttps: //yadi.sk/i/DI0Df7rsY4uH2
I have a question: who knows, is it possible to enchant a ready-made gear and jewelry with the required stat? intelligence there or dexterity?
http://forums.playground.ru/divinity_original_sin/retsepti_krafta_na_russkom-833232/
Xpert77 LeonKiller.UA
essence of the void + armor (robe, leather armor, metal armor, belt, bracers, helmet) = adds stealth +1 or more. (Depends on the item level)
tormented soul + any weapon = adds strength +1 or more, agility +1 or more. (depends on the level of the item)
sight (from which fright is it translated as sextant?) + long-range weapons (bow and crossbow) = adds perception +1 or more. (depends on the item level)
Hello everyone. Since you have decided to look into this section, it means that you are playing at least at a high level of difficulty and every bonus that strengthens your party is on your account.
What does boosting weapons and armor give us? It is expected that it strengthens the defense and attack of the character and the party as a whole, and strengthens, I must say, not weakly, so if you have obvious problems with the enemy, this section is what the doctor ordered! :)
However, this is not all, armor increases and some of the character's non-combat stats, such as charisma. So, it doesn't matter if your equipment is cool or not, you buy it, knock it out of mobs or craft it yourself, it can and should be improved.
Note: Remember, the higher the skills of "craft" and "blacksmith", the better. The maximum level of these skills is 5, it will already allow you to enjoy the greatest profit, there is no point in downloading higher.
Remember also that you can enhance each specific characteristic of an item only once! Two enhancements of the same parameter in a row do not stack.
Let's start with BOOSTING SHIELDS:
WOODEN SHIELDS:
scrap metal + wooden shield = reinforced shield, the result depends on the level of the "craft" skill:
level 2 will increase the strength of the shield.
3-5 - increase the chance of a block, by 5 lvl of a skill increases the initial chance of a block by more than 2 times.
IRON SHIELDS:
anvil + iron shield = reinforced shield, the result depends on the level of the "blacksmith" skill:
Level 2 will increase the strength of the shield.
3-5 - increase the chance of a block, by 5 lvl of a skill increases the initial chance of a block by 2 times.
ADDING PROTECTION AGAINST NATURAL AND OTHER DAMAGE.
Essence of the element (emptiness) + any shield = adds% protection from this element (from tenebrium) (the percentage depends on the character's skill level, level and type of item)
HELMET BOOSTING:
ATTENTION: helmets are completely redesigned!
STAT INCREASE:
leather helmet (any) + magic antler = leather helmet (constitution +1)
leather helmet (any) + crab claw = leather helmet (health +57)
leather helmet (any) + magic (magic) eye = leather helmet third eye (perception +1)
leather helmet (any) + magical creepy (evil) eye = leather helmet with the evil eye (perception +1, field of view + 4.05)
leather helmet (any) + feather = leather feathered helmet (stealth +1, air resistance + 15%)
leather helmet (any) + magic fancy feather = leather helmet with fancy feather (stealth +1, air resistance + 20%)
leather helmet (any) + magic starfish = leather helmet (leadership +1, water resistance +15 %)
leather helmet (any) + magic sparkling starfish =
ARMOR BOOSTING:
ARMOR PROTECTION RATING INCREASED (BODY).
Choose one of two ways (the two gains do not add up).
LEATHER ARMOR:
leather armor (body) + mobile kitchen (boiling water) = increased armor rating.
OR
leather armor (body) + scrap metal = increased armor rating.
METAL ARMOR:
metal armor (body) + anvil = increased armor rating + removes movement speed penalty.
OR
metal armor (body) + armor scraps (or scale scraps) = increased armor rating.
metal armor (body) + cup of oil (empty cup + barrel of oil) = removes the movement speed penalty.
ROBA:
Should be reinforced with skin scraps and tissue scraps, but this does not work at the moment. If anyone knows the secret, write, I will add.
ADDING ANIMAL DAMAGE PROTECTION.
Essence of elements + armor (robe, leather armor, metal armor, belt, bracers, helmet) = adds% protection from this element (percentage depends on the character's skill level, level and type of item)
Ruby + bracers, sarong, belt, armor (body ), helmets (only leather and metal) = adds% protection from all elements (the percentage depends on the skill level of the character, the level and type of item)
INCREASE IN STATS:
essence of the void + armor (robes, leather armor, metal armor, belt, bracers, helmet ) = adds stealth +1 or more. (depends on the item level)
INCREASE IN COST:
pearl + armor (robe, leather armor, metal armor, belt, bracers, helmet) = increase in the cost of the item (upon sale)
holy grail + armor (robe, leather armor, metal armor, belt, bracers, helmet) = increase in the cost of clothing (when sold)
APPEARANCE CHANGE:
paint + armor (only shoes, sarong, armor (any body) and bracers) = gives color change.
WEAPON BOOSTING:
INCREASED ATTACK RATING.
Cutting and stabbing weapons (knives, daggers, swords, two-handed swords, axes, two-handed axes, spears) + whetstone / whetstone = increased attack rating.
Blunt weapons (other than regular stick) + moonstone = increased attack rating.
Ranged weapons (bow, crossbow) + bowstring = increased attack rating.
ADDING NATURAL AND OTHER DAMAGE.
Vial of poison (there is no difference between large and small, so we save and use the small one) + any weapon = weapon with additional poison damage.
Essence of the elements + any weapon = adds% damage to the corresponding element (the percentage depends on the skill level of the character, the level and type of the item)
Tenebrium ingot + any weapon (except bludgeoning and staves) = adding tenebrium damage (2 times more elemental).
ATTENTION: when reconnecting, the previous elemental (tenebrium) enchantment is replaced with a new one.
NOTE: Joshua spice should add a lot of fire damage to any weapon, but it doesn't work. If anyone knows the secret, write, I will add.
INCREASE IN STATS:
tormented soul + any weapon = adds strength +1 or more, agility +1 or more. (depends on the level of the item)
sight (from which fright is it translated as sextant?) + long-range weapons (bow and crossbow) = adds perception +1 or more. (depends on the item level)
CRAFT from various remains of animals you cruelly killed, which used to be uselessly lying around in your inventory.
ATTENTION:% of the resistance of the received item depends on the level of "craft". Examples of crafting at 5 craft points are given.
BELTS:
rope + magic skull = skull belt (constitution +1)
rope + magic claw = belt with claw (strength +1)
rope + magic feather = belt with feather (initiative +1)
rope + magic fang = belt with fang ( fortitude +1)
rope + magic chicken foot (written as chicken foot) = chicken belt (initiative +1)
rope + magic tooth = belt with a tooth (charisma +1)
rope + magic rat tail = belt with a rat tail (poison resistance + 15%)
rope + magic rabbit foot = belt with a rabbit foot (lucky +1)
AMULETS:
thread + magic chicken foot = chicken amulet (initiative +1)
thread + magic claw = claw amulet (strength +1)
thread + magic feather = amulet from feather (dexterity +1)
thread + magic fancy feather = fancy feather amulet (dexterity +1, health +43)
thread + magic skull = skull amulet (intellect +1)
thread + magic fang = fang amulet (adept +1 )
strand magic + = large canine charm of large canines (expert +1 +1 intelligence, air resistance + 15%)
strand magic starfish + = charm of starfish (health 57)
thread tooth = + magic charm of the tooth ( charisma +1)
thread + magic sharp tooth = magic sharp tooth amulet (charisma +1, fire resistance + 15%)
thread + magic rat tail = rat tail amulet (poison resistance + 15%)
thread + magic long rat tail = long rat tail amulet tail (poison resistance + 20%)
thread + magic (magic) eye = third eye amulet (perception +1)
thread + magic creepy (evil) eye = creepy eye amulet (perception +1, field of view + 4.05)
thread + magic rabbit's foot = amulet from a rabbit's foot (lucky +1)
thread + magic lucky rabbit's foot = amulet from a lucky rabbit's foot (movement +0.70, lucky +1)
ATTENTION: amulets from rabbit feet can be enhanced ONCE with a bowstring.
rabbit foot amulet (lucky +1) + bowstring = lucky rabbit foot amulet (move +0.70, lucky +1)
lucky rabbit foot amulet (move +0.70, lucky +1) + bowstring = excellent amulet made of happy rabbit foot (move +0.80, lucky +1)
after strengthening, you can make rings from them:
amulet from happy rabbit foot (move +0.70, lucky +1) + jeweler's set: ring = ring with happy rabbit foot ( speed +1, move +0.70)
excellent lucky rabbit foot amulet (move +0.80, lucky +1) + jeweler's set: ring = excellent lucky rabbit foot ring (speed +1, move +0.80)
RINGS:
jeweler's set: ring + magic rabbit's foot = ring with rabbit's foot (speed +1)
jeweler's set: ring + magic lucky rabbit's foot = ring with lucky rabbit's foot (speed +1, movement +0.70)
jeweler's set: ring + magic skull = skull ring (constitution +1)
jeweler's set: ring + magic claw = ring with claw (constitution +1)
jeweler's set: ring + magic feather = feather ring (telekinesis +1)
jeweler's set: ring + magic fancy feather = ring with fancy feather (telekinesis +1, health +43)
jeweler's set: ring + magic fang = ring with fang (poison resistance + 15%)
jeweler's set: ring + magic big fang = ring with big fang (poison resistance + 15%, air resistance + 15%, intellect +1)
jeweler's set: ring + magic tooth = ring with a tooth (charisma +1)
jeweler's set: ring + magic sharp tooth = ring with sharp tooth (charisma +1, fire resistance + 15%)
jeweler's set: ring + magic chicken foot = chicken ring (movement +0.70)
jeweler's set: ring + magic rat tail = rat ring tail (poison resistance + 15%)
jeweler's set: ring + magic long rat tail = ring with a long rat tail (poison resistance + 20%)
HELMETS:
and a little more crafting from the remains of animals you cruelly killed):
ATTENTION: items are not amplified, but COMPLETELY reworked.
leather helmet (any) + magic antler = leather helmet (constitution +1)
leather helmet (any) + crab claw = leather helmet (health +57)
leather helmet (any) + magic (magic) eye = leather helmet of the third eye ( perception +1)
leather helmet (any) + magical creepy (evil) eye = leather helmet with the evil eye (perception +1, field of view + 4.05)
leather helmet (any) + feather = leather feathered helmet (stealth +1 , air resistance + 15%)
leather helmet (any) + magic fancy feather = leather helmet with fancy feather (stealth +1, air resistance + 20%)
leather helmet (any) + magic starfish = leather helmet (lead +1, water resistance + 15%)
leather helmet (any) + magic sparkling starfish =
LACK OF RECIPES:
string + magic big chicken foot =
jeweler's set: ring + magic big chicken foot =
thread + magic ancient skull =
jeweler's set: ring + magic ancient skull =
thread + magic tattooed skull =
jeweler's set: ring + magic tattooed skull =
thread + glowing starfish =
leather helmet (any) + magic sparkling sea star =
REMARKS:
for some reason, both the claw and the sharp claw are crafted into a magic claw.
alsor24 Exactly, already crafted, forgot) And the sextant, his mother ... I was thinking where to put it)
Detailed Steam Crafting Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=289144157
LeonKiller.UA
Give me a link to a more detailed guide in Russian, smart guy .
The section is constantly updated.
Spoilerhttps: //yadi.sk/d/eWdaAsEYYdmo3
here in the excel, down there under each section its own sheet.
ps there is no time and desire for jewelry / food / alchemy yet, sor
Tenebrium Ingot + Bow / Ax / Sword = Adds Tenebrium Damage. Does not work on staffs.
By the way, on the quest to the Tenebrium, the NPC "Brandon" takes the entire tenebrium that is in the player's box (which prevents him from getting infected with rot). You can throw the tenebrium on the ground, leaving a minimum in the box. This way there will be no contamination and save your ore.