Questions from the noob. (Diablo 2)
I have been playing here not so long ago and not so much, so far I have scored only 92 lvl meteorb sorkoy. I would like to ask a few questions to the diablo fathers:1. How is the diablo clone induced on PG? 75-125 sojas per 1 IP? How many IPs are there per PG? And what program to determine on which IP your game is?
2. Is the Grief runword collected (if in pb) exclusively in superior + 15% ED? What's the chance to knock out [superior 15 ED 5 soc] without sockets? Or a regular non-superior pig will do?
3. What is the cheapest pvp char that will not receive a hat from everyone in a row? I read the rabies guide, but what will he do against, for example, the Charger, Foher and Magpie? Bite and run ... he won't run away. By the way, who will be the Charger's anti-class?
4. Can someone clarify the algorithm for dropping mules on hella? That the 7th mule is dropped instantly, I immediately understood myself. Fuck it, but ... when I ran a 6x7 wig on hella a week ago, I had someone flying out of 6 mules all the time. And not at regular intervals, but randomly, sometimes 3 in a row. Enrages unreal ... I had to recreate the game - in the first 5 minutes of the game, the probability of a drop seems to be less (according to observations), respectively, on the first run we bring down Andy and Duriel, and on the second run - advice and mefa.
5. My magpie is now running in the TR set - what is the best way to change him on hbr? Still, +6 skills per set is not enough, although -20% enemy fire res is very tasty. If you play at 8 ppl with a konvotank, then these -20% res are not needed at all, but + skills and + fire dmg would be much more useful
The list may be supplemented.
Thanks more for the answers :)
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