Mods for Ex Machina Meridian 113 (Ex Machina)
So, for Ex Machina Meridian 113, the first serious modifications begin to appear, one of them can be downloaded here: http://deusexmachina.moy.su/load/6-1-0-81Here is a list of changes introduced by the modification:
Adds new types of guns and cars for sale.
Cannedfood can now be picked up in Sam's lands.
Multiplayer weapons have been normalized.
Completely changed characteristics of cars, bodies and cabins, weapons.
Now an experimental prototype of the Fighting Robot can be bought in 3 places - which I can't remember.
The characteristics of weapon machines, etc., have been completely (or maybe not completely) changed ...
Added a new weapon:
Improved Rheinmetal - projectiles from a rapier, etc.
Crocodile - Auto-stop with elephant shells.
Thunderstorm - Vector with shells from the Rhine.
Improved Octopus - shoots a shot.
RPG Mod for Ex Machina Meridian 113
Changes:
1. Perks, money, titles, and charisma - removed, instead of now Achievements, Experience and Skill Level.
2. Taking levels is made on the basis of former perks (now achievements) and is tied to the experience gained, there are 10 levels in total, each has its own line of accumulated experience. Experience can be "got" from killed enemies, quests, tasks, now it is an analogue of money, for experience you get all the things you need, etc. I also forgot to mention earlier that the level gives you additional opportunities and benefits that you yourself have the right to choose and change by raising or lowering the Skill Level (analogous to Charisma).
3. Achievements have been introduced in addition to the levels. There are such achievements as Kill 100 people, Destroy 500 enemy cars, Deal 10 critical shots in a row, etc. In total, if memory serves, there are 8 achievements (+10 levels, 18 in total). I will also mention that the benefits of the former "perks" are now more significant, there is a reason to "pump" the levels. The usual achievements, however, have no benefit and are introduced as an additional Challenge.
4. For a change, I conjured over some weapons, in particular over the Unique, made it more unique by increasing individual parameters and greatly lowering the price (thereby making them cheaper to maintain), so that these weapons could be used, it makes no sense to sell them, because they cost a penny. Added the Large-caliber JSM from Unknown Mod, this time a bit tweaked.
5. Added the forgotten by the developers Jumper, which was absent in the single, but was in the multiplayer.
6. Diversified the "sumo" on the Vans by adding Minilayers.
7. Diversified tractor races a bit so that the player had something to poke at the moment when he overtook everyone.
8. Partial retexturing. Increased the resolution of weapon textures by 2 times, now cannons
Link to mod: https://yadi.sk/d/DJQQ_5tc82BEC
Author: leangle
Apocalypse Mod for Ex Machina Meridian 113
1). Almost all cars were added to the game, with the exception of especially non-playable ones. Added: Hunter, Cruiser, Bulldozer and Unique (!!!) Scout. (What kind of unique one is - you will find out when you turn on the game with this mod)
2). Several new guns have been added, these are Vulcan-D, Improved Octopus, Improved Rheinmetal, Flare Launcher Volley, Mortar Devastator, Flare Launcher Zombie, Crocodile, 3 "Oracle Eye" machine guns, and others.
3). The vehicle balance has been completely changed, i.e. now all non-playable cars have an increased number of armor and structures, and the volume of gas tanks for all playable cars has been increased.
4). All zones of the appearance of enemies have been changed, now enemies will appear not 1-3, but already 2-4, also generated vehicles have been changed in the zones of appearance.
5). The numbers of modifiers for weapons / cabins / bodies have been changed, as promised, negative modifiers are greater than positive ones. For example, if before the positive, let's give 10-15%, now it's 8-15, and now the negative ones, on the contrary, it was, for example, 10-15, now 15-25, etc.
6). Due to the increase in the number of cars in all spawn zones, at the location "Sam's Land " on difficulty "Ace " chaos is happening - the bandits attack pillboxes and you every second.
Mod link: https://yadi.sk/d/rjeDRelTeUhUA
Author: Blooddex
Cars'n'guns
Volley is a model of the Dragon launcher, the most powerful rocket launcher, as Sam says, it fires in a volley.
Improved Rheinmetal - in the Oil Forests, Rheinmetal has been improved: the caliber of the projectile has been increased.
Improved Octopus - in the Jungle Octopus was leveled with the Flag - made him a fraction.
Crocodile - "chews food" quickly, but his "teeth" have not grown, the development of the Emissary Orukul.
Thunderstorm - The Oracle and his Emissary made a kind of "Rhine" out of the "vector".
Changed the characteristics of vehicles.
Changed the characteristics of the weapon.
The characteristics of the cabins have been changed.
Changed the characteristics of the bodies.
On sale:
Cruiser, Robot prototype, Hunter, Oracle's Eye
Other guns and cars.
Installation:
Replace the folders in the data directory with the ones in the archive.
Link to the mod: https://yadi.sk/d/NYGoc8JVeUhTm
Modification author: Agent005
NFS MW For EXM 113
A small mod that adds to Ex Machina Meridian 113 6 cars from Need For Speed ​​Most Wanted:
1. BMW M3 GTR E46 "HERO"
2. FORD MUSTANG GT "RAZOR"
3. CHEVROLET CORVETTE C6 R "CROSS"
4 MAZDA RX-8 "MIA"
5. Civic Cruiser
6. SUV Police
You can download it from here https://yadi.sk/d/Z545lmBxn6myn
Modification author: ExDRoNeX