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bloodraine 10.11.21 07:38 pm

Legendary - is there anyone? (XCOM 2)

Sorry for the idiotic question, but are there those who passed on the Legend ??
I just bought the game today, and since I almost always do it now I set the highest difficulty. And at the very first mission, he thoroughly arrived. IT'S GENERALLY POSSIBLE TO GO HARD and without the load of hundreds of saves "What if you get lucky like this?"?!?!?!?!
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stelscat 10.11.21

bloodraine
yes really went to the last difficulty, decided to replay on the legendary, so I reached the last mission where you need to fill up 3 avatars and got stuck a little underneath))). and so according to the plot on the defense of the norms to play if especially zadrotit in the previous parts))

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Sergey Buvaka 10.11.21

bloodraine

Since the 50th =) of them, it is true, 30 times restarted on 1-2 missions and again 15 times on the first mission to attack the resistance camp!

Well, I'm really a masochist! I'm stupidly not rushing to play with saves, but it's quite real! Of course the point burns, but everything is passable! you just need to think and do everything competently.

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bloodraine 10.11.21

So far I decided not to spoil my nerves and play on the penultimate difficulty level. And even so far it’s very easy ...
And then it will be more difficult?

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Sergey Buvaka 10.11.21

bloodraine
Well, you play the terminator. I don’t want to brag or offend anyone, to each his own, but I still don’t understand the point of playing with constant save / loads. This spoils the impression of the game and generally the interest. It seems to me if, for example, a legend or a veteran seems to be heavy, then it is better to work on the 2nd difficulty terminator than on a veteran with constant downloads

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Yuri Tuboltsev 10.11.21

Sergei Buvaka
How many soldiers died?

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Sergey Buvaka 10.11.21

Yuri Tuboltsev
I don’t remember in the first game, I play 2 times. November, the enemies have already appeared, the current began to open the plasma of 14 corpses. According to the plot, the current recently built a hall of shadows. Last time the game was somehow easier, but it was hard. Survival game. I'm not sure if I can, but xs. Until now, not a single polkan I can do

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bloodraine 10.11.21

Ndams ... picked the right difficulty.
The same feeling when YOU IPLAN SKOSE-EYED SU ... MCA SRU ... CHECK IN THIS MUTON HEGEMOTIN FROM FIVE METERS 82% CAN'T GET DEFINITELY. ... ... ... ... ... ... ...
I don't know what kind of steel you need to have a fart in order to pass on the legendary and with the terminator. And obviously after you have gone through everything and you will know what to expect from what.

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Sergey Buvaka 10.11.21

bloodraine
I finish the second time, the last mission remained. I lost about 20 soldiers per game ...

crit chance + 100500 =)

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Sergey Buvaka 10.11.21

bloodraine
how can you miss ... Sectopod from a high stand at close range! so muton is a flower ... And there are so many such mistakes ...

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bloodraine 10.11.21

Plyayaya! Found in the Steam Workshop for the game mod. I do not know if it will be possible to follow the link, right now I'll try to put it out. On the cover of the mod there is a freeze frame of the film "Naked Gun 2", when the villain and Leslie Nilsson fired ten shots on the roof for a long time, being at a distance of one and a half meters from each other - just fucking to the point!
Sergey, and you, too, did Jack, I look ... I adore it, it's a pity that it didn't show up a lot in ME3.

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bloodraine 10.11.21

http://steamcommunity.com/sharedfiles/filedetails/?id=630505207&searchtext=

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Sergey Buvaka 10.11.21

bloodraine
ME in general, the whole series is just a miracle =) the last successful creation of Bioware (now ME Andromeda are doing it, and I'm not sure that Bioware will make it a track, somehow they slipped.

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bloodraine 10.11.21

Soooo, it will bomb.
Matershina nowhere!
Not respected developers! Why don't you go into the driveway, and not assign some three hundred tractor drivers for such a fucking thing!
BECAUSE THIS IS A PLAYA LOGIC AND THINKING GAME! AND WHEN TWO PERSIANS WITH 80 +% AND TWO 90 +% HITS ARE MASTERED ON ABSOLUTELY STANDING DOWN WITHOUT DEFA TO THE CANNON, AND SOME TWO SOLDIER MUTRELS IN A ROW UP ON PERSU IN THE SMOKE BEYOND THE WALL, THIS CRITEROUS FIND IT, THE GAME IN SHEARE PICTURES IN THE GLASS FUCK !!
By God, freaks. What, so broke NORMAL numbers to write calculations, eh? Freaks.
And I spun your Terminator on the bolt. I will go through the game with saves and play on the shelf.
Gandomny! > :-(

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Sergey Buvaka 10.11.21

Lol ... 😊

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LightHOwUSE 10.11.21

bloodraine
This is the point game. In my LW TWICE in a row the airwaves with a 95% chance were not stunned) The first one - during my turn, the second - at the command of an officer. After that, a gang of elite mutons happily soaked the engineer, who shit like that))

Well, how, I wonder, to establish the probability? If you increase the chances at 90%, then it will no longer be 90%, but 90 +%. If you make 100%, then most of the hardcore players will delete the game the next day.

Wait for the "second wave". Judging by the first part - the game will be completed to its full state for two years. So wait for the "red fog" and "maximum effect" if you want injuries to reduce the chances of enemies, and the flags have a good crit. Well, to save the save wait for the option "save the bastard" if you want to change something) As for me, the "terminator" at least without the "red fog" is down the drain.

PS and 2% in life can work, and 98% can turn out to be a failure. Xcom is a sketchy combat environment. Imagine that you are not shooting at the enemy waiting for your move, but everything is in dynamics. And the enemy who is open will be the first to run for cover. So take the in-game 90% and cut it in half. And then you will get real chances of hitting a moving target, not a schematically idle one.

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Sergey Buvaka 10.11.21

LightHOwUSE
bloodraine

People just have a strange attitude towards the game. For some reason, everyone thinks that the game should be played without losses, like some kind of RPG. For some reason, everyone thinks the chance is 75% + this is a 100% hit. But this is a strategy, here the game is, on the contrary, designed for losses, which is why in the game on the black market and in the shelter, almost every month there is the possibility of hiring experienced fighters up to colonels. I played the previous game on the legend terminator with 24+ losses, how many times I was visited by thoughts like: "That's it, I just won't take out the next mission and I'll have to start the game again." How many times did I have to evacuate in the middle of a mission with a half-dead squad, leaving 1-2 corpses on the battlefield (and not some recruits, but cast or captains whom I trained with hard work) or my favorite sniper who was with me from the 1st mission. How many unfulfilled tasks. The game forgives this, but every wrong step is punished in the future, but this is precisely the whole relish of the game. And how many blunders there were from the aliens at close range, from the flank, etc. It's just that the people do not see this for two reasons. Because, unlike aliens, the player rarely shoots with a chance below 50%, which means he does not see how often he could hit. And the second is because aliens are less likely to flank, etc. (well, if the player is not exactly cancer). At me point-blank from a high rack in the specialist the sectopod missed. Anything can happen. The difficulty is balanced very, very well. Yes, there is a share of rendom, but sometimes it infuriates, everyone has it, but if it weren't for him, the game would have turned into some kind of casual slag. This game must be played on the terminator, not necessarily on the legend, but on one save. This is the only way to feel the taste of victory and feel every wrong step,

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LightHOwUSE 10.11.21

Sergey Buvaka
I don't think so. But I think it's stupid when a muton with 1 hp shoots the same as with full health) In LW I lost 40 fighters on "heavy" with "terminator". But there was a "red haze" that suggested ever-changing odds. And therefore, a fight with a dozen aliens turned into consistent survival, and not into equal chances until the last kill.

So randomly, I spoke about the likelihood, nothing can be changed here. If 2% never works, then it is 0%. But if the muton was knocked out three times, and he easily rushes into battle, like a newcomer, then this is sad and implausible. This is dishonest (c), as they say) And until the injury is indicated, I see no reason to play on the "terminator", or on the "legend". Except as a systematic game of "luck" it will bring nothing)

In LW, I had situations that I will never forget) And almost all of them involve shrunken cymbals. Once he sent a sniper with inexperienced soldiers. And triganul sectoid gang with the commander) One was killed, the second in panic, the third (not bad fighter) took control and ran away behind the plate, back) I already thought everything ... With the remaining fighter I go straight to the plate. I open it. And the sniper with a well-aimed shot kills him with a critical hit with a chance of 55 percent, across the entire map, including through the scout's plate)) Another time there was just an awesome shootout with mechtoids and outcasts. I also remember Archon. Barges with a bunch of mutons)

And this was all well-thought-out tactics. And those dull 8 moves were not required. There were 20, 30 moves, but such a war. The same as the card, jewelry. And without the "red fog" it would be stupid firefights with constant chances in the region of 70%. I’m silent that without the "red fog" - situations where a real war is going on, like 6 vs 10, or 8 vs 12, would end in an unambiguous defeat.

So I'm just for realism. And not for tsiferki)

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Sergey Buvaka 10.11.21

LightHOwUSE Regarding the
red fog, I am absolutely FOR. By the way, I kind of saw a mod for red fog, but even stuck it up, did not download it. XCOM 2 is made very soundly, there is still a lot to work on. Just whining about the "stupid" calculation of accuracy got enough already. A stupid calculation is when you stand aiming at the enemy in cover and the chance to hit is 40%, and then you bypass him from the flank, the chance to become 30%. That would be stupid. The only thing that bothered was that the red fog before the release of the long war acted only on its own. And about the timer, I personally am in favor. You have to calculate your moves more. And in principle, there are enough missions where you can take your time, but they usually have more enemies. 8 moves are almost always enough if you don't wagon usually 2-4 moves still remain in stock. Although sometimes it is not enough if on the way of the goal you get a lot

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bloodraine 10.11.21

I do not agree, I fundamentally disagree. According to this logic, it turns out that it is easier to choose the tactic "I see the goal, I see no obstacles", because why the hell to think, if you still get a random%. Your Honor, Lady Luck fuck. WTF?!?
I completely agree that the option "fired - hit - survived ... fired - missed - loaded," to put it mildly, is not sporting. I understand that losses are inevitable and I have already lost my custom (you spent time lovingly on them) characters (I have a total of 8 corpses).
BUT WHAT THE FUCK 4 BODIES WITH A CHANCE 80+ MAKE IT?!? HERE THE SAME MAXIMUM 50% AND THEIR CRITICAL IS WHAT ABOUT CATHOLIC HOLIDAYS ?!
And tell me honestly - do light, noise and smoke grenades generally work ?? Because so far I see that the benefits of them are 0.

PS What kind of "red fog" nafih ??

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Marshal Talyan McKirby II 10.11.21

bloodraine
A save load cannot treat a mistake in this part. If a fighter misses 99% of his hits, that's all - he will smear at least 100 times. It is necessary either to move it, or to perform some action by someone else - move it, shoot at the defense, leave, etc. Then the chance of hitting will be calculated for everyone anew. With a save load, only crits can now be knocked out for yourself. After all, if a fighter hits, then now at least 100 times he will be loaded 100 times and you can safely crit. knock out. In general, the calculation in the game is not transparent, and there is no trust in the percentage of hits that the game displays. I even suspect that the game deliberately misses at some moments at any chance, in order to complicate the battle as much as possible. Several times it happened that I was going through the mission and all the living and wounded were gone, and suddenly, on the last two moves, all the fighters were smearing. Everyone has 80-90 percent - everyone smears. And who shoots in the forehead and who from the flanks. As a result, the squad gets under distribution. But the aliens on their turn only distribute. As a result, half of the detachment leaves beaten and remains in the infirmary for a month.