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Smoke_Shooter 10.11.21 09:44 pm

Update. (Call of Duty: Black Ops 3)

What kind of update is 1? Who knows?
4 Comments
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Andrey210388 10.11.21

No, I hear it for the first time)

D
Digic_07 10.11.21

Kylo_Ren
This add-on

L
Leonid Safronov 10.11.21

New guns and gestures added.

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Smoke_Shooter 10.11.21

General Gameplay
Fixed error related to using a picked-up weapon from a Player who left the game.
Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
Enabled spawn trap logic in Public online matches.
Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
Create-a-Class
Perks
Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
Equipment
Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
Addressed issue where the Combat Ax was unable to destroy the HC-XD.
Specialists
Nomad
Fixed bug where the use of Nomad's HIVE Gun would cause disconnects from Dedicated Servers.
Resolved an issue where the sound of a HIVE pod would persist for a Player if the Player activated the HIVE pod, but was afterwards killed by another means than the HIVE pod.
Scorestreaks
Hardened Sentry
Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
Counter-UAV & UAV
Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
Maps
Fringe
Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
Gauntlet
Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
Rise
Added collision to prevent sitting on top of door-frame near center of the map.
Splash
Added collision to prevent Players from mantling through geo near Market Street.
Addressed exploit where Players were able to reach unintended areas near Atlantis building.
Skyjacked
Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
Game Modes
Safeguard
Fixed issue where the Safeguard Robot would sometimes become stuck during it's walking animation.
Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
Search and Destroy
Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.