Alternative Grenade Launcher (XCOM: Enemy Unknown)
In the game, all weapons can be replaced over time, all except the grenade launchers. Maybe I didn't get to some technologies? failed (had no function) to stun reinforced aliensI got a super grenade launcher only at the very end, and immediately to the alien flagship (cool thing)
Alert
needs to find an alien supply ship, shoot it down, capture a nuclear reactor, conduct research and craft a grenade launcher.
amendment: the
nuclear reactor is not on the supply ship, but on the alien dreadnought.
Does the dreadnought appear randomly? I have so far only cargo and scouts come across. And it really hurts to look at this barrel in action.
he appears randomly, but only after completing a certain plot task.
it seems that after the construction of the hyperwave beacon it will appear, but I don't remember exactly.
SixWings
And it is advisable to break it with worn planes with EM cannons, evasions and accelerators, a very tough thing.
When I shot down one I lost 2 conventional planes. knocked me down with 2 inseptors (eternal memory to the pilots), and 2 me with storms. the plasma stood on one isceptor and one storm. I knocked it down almost by accident - I hit the last shot of the last inseptor (rocket), but before that I seriously beat this thing with Storms.
Inside there are mutons of all types, kris, floaters of both types, dumbbells. only about 20-25 pretty strong mobs.
But now the cannon is open for the plane, knocking down the "box" (I do not remember what this crap is called, a large and long box), with 2 x shots. And an improved rocket launcher.
I didn’t lose 2 colonels on this dreadnought ... the tough meat there starts at the end, all and sundry climb from all the cracks ... but the cannons then yes. I didn't have time to put on the fighters, but the 2 blaster burns out in full. "obstacles? have not heard" (c)
This dreadnought, in my opinion, is more difficult than story missions, and even more so the ending will be. By the way, there is a trick - after the room there are stirrups of turrets, to two of which ports lead (it’s the second one) two corridors go to the next hall. This hall is very large and there are usually almost half of the mobs from the whole ship spinning - I was losing to the people there ... woohh ... In general, in these corridors there are side branches leading up to such "pyramids" on which the vigorous reactors. in fact, you need to quietly drive at least two snipers (it is very desirable with the long-range perk selected at the 2nd level, and ideally with a double shot). Start the fight so two psionics open the door, one controls the emerging mob (preferably a mighty tsipu - if survives - can take off and give a better view to snipers). Snipers take positions during the enemy's turn, they will kill the controlled mob (the current survived 1 time). Next, snipes take out a shot at the muton (ideally two at a time) to reduce the density of the fire, and the second psycho controls another mob. the procedure is repeated and most likely by the time there are berserkers (for some reason they just rushed here and there) and two sectopods - you can launch them into the hall to clear assaults. If allowed before, they will be trampled by the mass. the ship went to a team of 2 snipers, 2 psychomedics and 2 assaults in stealth. the procedure is repeated and most likely by the time there are berserkers (for some reason they just rushed here and there) and two sectopods - you can launch them into the hall to clean up assaults. If allowed before, they will be trampled by the mass. the ship went to a team of 2 snipers, 2 psychomedics and 2 assaults in stealth. the procedure is repeated and most likely by the time there are berserkers (for some reason they just rushed here and there) and two sectopods - you can launch them into the hall to clean up assaults. If allowed before, they will be trampled by the mass. the ship went to a team of 2 snipers, 2 psychomedics and 2 assaults in stealth.
I shot down a ship with one "demon" with an EM cannon. I play on medium difficulty so I knocked him down with two shots. The team also had some sergeants (sent for pumping) 3 medics, 2 attack aircraft and a heavy. After each move, it was saved, barely barely passed the level))) 10 times I had to reload the save. Not very honest - but the "spirits" have matured)))))
lemptyl,
it appears randomly, but only after completing a certain plot task.
it seems that after the construction of the hyperwave beacon it will appear, but I don't remember exactly.
I recently played, the 2nd month passed (in the game), and then, literally at the beginning of the third month, some kind of ship, bold: D lit up on the radar (over Canada). And, as luck would have it, I have only simple planes, or rather, one plane. Knocked my pilots how to do neh ..... I missed the right technology is not developed ...
That will have to fall back, honestly not fair .... - and what to do :( necessary Fyodor !!!
This I like you , dear zmrz answer.
The game, in my opinion, is very interesting, but it will not work to pass it on a swoop. Everything is too confusing. Well at least I found hints here - (technology tree, etc.) - thank you very much, kind people!