Weapons (XCOM 2)
I started playing relatively recently ... I'm going through missions in North America right now ... But the question is, I can't change the weapons of my characters ... Tell me how to do this ... I can only change the grenades and that's itThe weapon must first be improved. This is done in a lab, then you buy them in an engineer. And then you can change.
1. It is necessary to study the technology in the lab (make an autopsy)
2. Build a weapon in the engineering compartment (for some weapons, additional studies are needed in the lab)
3. The weapon will automatically change to the best for all fighters after step 2
maximkm
There are also such trivial things - the type of weapon depends on the class of the fighter - sniper - sniper, grenade-ball - something heavier, etc. Maybe in this sense it doesn't change for you.
For some, it seems like you can change the main barrel, ne? Like to give a swordsman a vintar in the teeth, instead of a shot, or am I confusing? Too lazy to run check
Although the rifle is long-range, but the range with a shotgun (20% crit) + module (+ 15% crit) + claw partons (+ 15% (I don't remember the exact number) - give an excellent chance of one-shots for 15-18 damage.
_Salar_
claw + 20% gives, the module, by the way, the closer to the target, the more it adds, I had 68% crit at point-blank range
And what about the weapon, who passed.
In the first part, the plasma was the coolest, the laser could be skipped immediately, what types of weapons there are and what needs to be researched and built for this.
saa0891
Yes, in fact, the same thing, you won't let the magnetic current through